quantizing-models-bitsandbytes

quantizing-models-bitsandbytes is a skill for Claude Code, Codex from liortesta/ClawdAgent. It costs 83 tokens per session (2,933 once invoked), scanned A, original, Apache-2.0.

Quantizes LLMs to 8-bit or 4-bit for 50-75% memory reduction with minimal accuracy loss. Use when GPU memory is limited, need to fit larger models, or want faster inference. Supports INT8, NF4, FP4 formats, QLoRA training, and 8-bit optimizers. Works with HuggingFace Transformers.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/liortesta/clawdagent/bitsandbytes
Any agent
npx skills add liortesta/ClawdAgent --skill bitsandbytes
Clone the repo
git clone --depth 1 https://github.com/liortesta/ClawdAgent

Made for: Claude Code, Codex.

Wrote this? Show the measurements

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README.md
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Per session 83 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,933 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00083 $0.02933
Opus 5 $0.00042 $0.01466
Sonnet 5 $0.00017 $0.00587
Haiku 4.5 $0.00008 $0.00293

Measured today against content hash 0a68e96c760b, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

quantizing-models-bitsandbytes scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/10-optimization/bitsandbytes/SKILL.md · 412 lines

How it starts

The opening of the file, as written. The whole thing — 412 lines — stays where its author put it; the contents beside it link to each section on GitHub.

bitsandbytes - LLM Quantization

Quick start

bitsandbytes reduces LLM memory by 50% (8-bit) or 75% (4-bit) with <1% accuracy loss.

Installation:

pip install bitsandbytes transformers accelerate

8-bit quantization (50% memory reduction):

from transformers import AutoModelForCausalLM, BitsAndBytesConfig

config = BitsAndBytesConfig(load_in_8bit=True)
model = AutoModelForCausalLM.from_pretrained(
    "meta-llama/Llama-2-7b-hf",
    quantization_config=config,
    device_map="auto"
)

# Memory: 14GB → 7GB

4-bit quantization (75% memory reduction):

config = BitsAndBytesConfig(
    load_in_4bit=True,
    bnb_4bit_compute_dtype=torch.float16
)
model = AutoModelForCausalLM.from_pretrained(
    "meta-llama/Llama-2-7b-hf",
    quantization_config=config,
    device_map="auto"
)

# Memory: 14GB → 3.5GB

Common workflows

Workflow 1: Load large model in limited GPU memory

Copy this checklist:

Quantization Loading:
- [ ] Step 1: Calculate memory requirements
- [ ] Step 2: Choose quantization level (4-bit or 8-bit)
- [ ] Step 3: Configure quantization
- [ ] Step 4: Load and verify model

Step 1: Calculate memory requirements

Estimate model memory:

FP16 memory (GB) = Parameters × 2 bytes / 1e9
INT8 memory (GB) = Parameters × 1 byte / 1e9
INT4 memory (GB) = Parameters × 0.5 bytes / 1e9

Example (Llama 2 7B):
FP16: 7B × 2 / 1e9 = 14 GB
INT8: 7B × 1 / 1e9 = 7 GB
INT4: 7B × 0.5 / 1e9 = 3.5 GB

Step 2: Choose quantization level

GPU VRAM Model Size Recommended
8 GB 3B 4-bit
12 GB 7B 4-bit
16 GB 7B 8-bit or 4-bit
24 GB 13B 8-bit or 70B 4-bit
40+ GB 70B 8-bit

Step 3: Configure quantization

For 8-bit (better accuracy):

from transformers import BitsAndBytesConfig
import torch

config = BitsAndBytesConfig(
    load_in_8bit=True,
    llm_int8_threshold=6.0,  # Outlier threshold
    llm_int8_has_fp16_weight=False
)

Read the full file on GitHub · 412 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 412 lines · 83 tokens per session scan A 0a68e96c760b

Subscribe to this mod's changes

quantizing-models-bitsandbytes is a skill published in the GitHub repository liortesta/ClawdAgent (11 stars, last pushed 7d ago), licensed Apache-2.0. It adds 83 tokens to every session and 2,933 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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