behavioral-product-design

behavioral-product-design is a skill for Claude Code, Codex from liqiongyu/lenny_skills_plus. It costs 21 tokens per session (2,144 once invoked), scanned A, original, Apache-2.0.

A guide for using behavioral science—the study of how people make decisions and act—to design product experiences that encourage a specific behavior.

In plain words
What is it for?
Use it to improve activation, retention, onboarding completion, switching, adoption, or other named behaviors. It can plan interventions such as better defaults, reminders, progress displays, commitment tools, or reduced uncertainty, together with experiments.
Why use it?
It helps identify whether motivation, effort, uncertainty, habits, or context are preventing users from acting. It turns those findings into ethical design ideas and tests instead of relying on guesses.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to improve activation, retention, onboarding completion, switching, adoption, or other named behaviors. It can plan interventions such as better defaults, reminders, progress displays, commitment tools, or reduced uncertainty, together with experiments.

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Install with agentmods
npx agentmods add skills/liqiongyu/lenny_skills_plus/behavioral-product-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add liqiongyu/lenny_skills_plus --skill behavioral-product-design
Clone the repo
git clone --depth 1 https://github.com/liqiongyu/lenny_skills_plus

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for behavioral-product-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/liqiongyu/lenny_skills_plus/behavioral-product-design/github.svg)](https://agentmods.dev/skills/liqiongyu/lenny_skills_plus/behavioral-product-design)
Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for behavioral-product-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/liqiongyu/lenny_skills_plus/behavioral-product-design"><img src="https://agentmods.dev/badge/skills/liqiongyu/lenny_skills_plus/behavioral-product-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 21 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,144 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00021 $0.02144
Opus 5 $0.00010 $0.01072
Sonnet 5 $0.00004 $0.00429
Haiku 4.5 $0.00002 $0.00214

Measured 12d ago against content hash 95c52f3662ec, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

behavioral-product-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/behavioral-product-design/SKILL.md · 140 lines

How it starts

The opening of the file, as written. The whole thing — 140 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Behavioral Product Design

Scope

Covers

  • Turning a desired user behavior into an executable design + experiment plan
  • Diagnosing behavior using barriers/drivers (motivation, ability/friction, uncertainty, habit, context)
  • Designing behavioral interventions (e.g., defaults, commitment devices, loss aversion/progress, reducing uncertainty) with ethical guardrails
  • Producing decision-ready artifacts a PM/Design/Eng team can build and test

When to use

  • “Help me apply behavioral science / behavioral economics to this flow.”
  • “We need to improve retention / activation / onboarding completion.”
  • “Design a streak / habit loop / reminder system (without being spammy).”
  • “Users procrastinate (present bias). How do we get them to do the thing?”
  • “People stick with the status quo. How do we drive switching/adoption?”
  • “Users are uncertain / anxious. How do we reduce uncertainty and move them forward?”

When NOT to use

  • You need upstream strategy first (vision, positioning, roadmap). Use defining-product-vision / prioritizing-roadmap.
  • You can’t name the target user + target behavior + success metric (this becomes generic advice).
  • The goal is to create dark patterns (deception, coercion, addiction, hidden costs). Don’t do this.
  • The domain is regulated/high-stakes (medical, financial advice, minors). Require domain/legal review and tighter safeguards.
  • You need to design an onboarding flow without a behavioral science lens -> use user-onboarding.
  • You need to analyze retention/engagement metrics and cohort data, not design interventions -> use retention-engagement.
  • You need to design a survey or research study to collect user data -> use designing-surveys.
  • You need to test an existing design with real users -> use usability-testing.

Inputs

Minimum required

  • Product context + target user segment
  • The target behavior (what user action you want more of, in what context)
  • Baseline funnel/retention metrics (even rough) + where the drop happens
  • Constraints: platform (web/mobile), notification channels, brand/tone, time box
  • Existing evidence: user research notes, support tickets, analytics, session replays (if any)

Read the full file on GitHub · 140 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 140 lines · 21 tokens per session scan A 95c52f3662ec

Subscribe to this mod's changes

behavioral-product-design is a skill published in the GitHub repository liqiongyu/lenny_skills_plus (52 stars, last pushed 3mo ago), licensed Apache-2.0. It adds 21 tokens to every session and 2,144 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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