skills: Skill for Claude Code

.claude/skills/web3d-craft/SKILL.md

web3d-craft is a skill for Claude Code from ljojua1998/skills. It costs 82 tokens per session (1,186 once invoked), scanned A, original, MIT.

Web 3D engineering guidance for browser-based three-dimensional experiences built with Three.js, React Three Fiber, shaders, WebGL, or WebGPU. It covers rendering, animation, 3D assets, memory use, and performance.

In plain words
What is it for?
Use it when building interactive 3D websites, product viewers, configurators, shader effects, particle scenes, or scroll-based 3D experiences.
Why use it?
It helps prevent wasted graphics processing, excessive screen updates, expensive visual effects, memory leaks, and poorly managed 3D files.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter.

This is ljojua1998/skills's own configuration. It tells Claude Code how to work on skills itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything skills configures →

Part of the devflow plugin — 23 skills, 14 agents shipped together

Reuse

Borrowing it

Nothing to install: this file belongs to ljojua1998/skills. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/ljojua1998/skills/main/.claude/skills/web3d-craft/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/ljojua1998/skills

Made for: Claude Code.

Or install devflow, the plugin that ships this one along with the rest of its 23 skills, 14 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for web3d-craft

README.md
[![agentmods](https://agentmods.dev/badge/skills/ljojua1998/skills/web3d-craft/github.svg)](https://agentmods.dev/skills/ljojua1998/skills/web3d-craft)
Your own site
<a href="https://agentmods.dev/skills/ljojua1998/skills/web3d-craft"><img src="https://agentmods.dev/badge/skills/ljojua1998/skills/web3d-craft/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for web3d-craft

Your own site · 80×15
<a href="https://agentmods.dev/skills/ljojua1998/skills/web3d-craft"><img src="https://agentmods.dev/badge/skills/ljojua1998/skills/web3d-craft.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 82 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,186 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00082 $0.01186
Opus 5 $0.00041 $0.00593
Sonnet 5 $0.00016 $0.00237
Haiku 4.5 $0.00008 $0.00119

Measured 10d ago against content hash 4555a0e9b963, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

web3d-craft scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/web3d-craft/SKILL.md · 93 lines

How it starts

The opening of the file, as written. The whole thing — 93 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Web 3D Craft

Stack selection (decide before coding)

Scenario Stack Why
Marketing page with scroll-driven 3D Three.js + GSAP ScrollTrigger (+ React for UI) GSAP owns scroll orchestration
React app with interactive 3D (product viewer, configurator) React Three Fiber + Drei declarative, state-driven
Complex timeline sequences in React R3F + GSAP timelines best of both
Physics-feel interactions (drag, momentum) R3F + React Spring (+ Rapier for real physics) natural springs
Particle-heavy / maximum control plain Three.js imperative control, instancing

Follow the project's existing choice; never mix two animation libraries on the same property — one owner per animated value.

R3F hard rules (violations are audit findings)

  • Never setState inside useFrame — that's 60 re-renders/second. Mutate refs directly (meshRef.current.rotation.y += delta); React state only for discrete changes (selection, mode), synced via zustand when global.
  • Static scenes: frameloop="demand" on Canvas + invalidate() on change — don't burn GPU on an unchanging frame.
  • dpr={[1, 2]} adaptive pixel ratio; load assets via Suspense (useGLTF, useTexture) with a designed fallback.
  • Reuse geometries/materials across instances; hoist them out of components so re-renders don't recreate GPU resources.

Performance budget (test against real, mid-range hardware)

  • Target 60fps desktop / stable 30+ mobile; frame time is the metric, not vibes.
  • Draw calls: prefer < ~100 for scenes with UI; merge static meshes; use InstancedMesh for repeated objects (100 trees = 1 draw call, not 100).
  • Use delta time for all motion — never assume frame rate.
  • LOD for anything far away; frustum culling stays on; shadows are the first thing to cheapen (resolution, distance) when the budget breaks.
  • Lights are expensive: bake what doesn't move, limit real-time lights, prefer environment maps for ambience.

Shader discipline (GLSL/WGSL)

Read the full file on GitHub · 93 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 93 lines · 82 tokens per session scan A 4555a0e9b963

Subscribe to this mod's changes

web3d-craft is a skill published in the GitHub repository ljojua1998/skills (5 stars, last pushed 1mo ago), licensed MIT. It adds 82 tokens to every session and 1,186 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

visual-ralph

Visual Ralph orchestration for frontend UI from generated references, static references, or live URL targets, using $ralph with built-in visual verdict and pixel-diff evidence until the implementation matches and leaves a reproducible design system.

Yeachan-Heo/oh-my-codex · 50 tokens

debug-optimize-lcp

Guides debugging and optimizing Largest Contentful Paint (LCP) using Chrome DevTools MCP tools. Use this skill whenever the user asks about LCP performance, slow page loads, Core Web Vitals optimization, or wants to understand why their page's main content takes too long to appear. Also use when the user mentions…

ChromeDevTools/chrome-devtools-mcp · 99 tokens

repro-admin

Reproduce an EmDash admin UI bug. Attach a container, start the demo dev server, drive the admin with agent-browser using the dev-bypass session, and capture the reproduction as screenshots plus a replayable transcript.

emdash-cms/emdash · 48 tokens

create-site

Creates a new Power Pages code site (SPA) using React, Angular, Vue, or Astro. Guides through the full process from initial concept to deployed site: requirements discovery, scaffolding, component planning, design, implementation, validation, and deployment. Use when the user wants to create, build, or scaffold a new…

microsoft/power-platform-skills · 73 tokens

prototype-web

A clickable, high-fidelity web product prototype with navigation, a hero section, feature cards, steps, social proof, and optional pricing. It is designed to resemble a finished landing page while remaining a prototype.

nexu-io/html-anything · 24 tokens

menu-transitions-rtl

Animate react-horizontal-scrolling-menu scrolling and build right-to-left menus: noPolyfill defaults to true since v8, so transitionDuration (default 500), a custom-easing-function transitionBehavior, and per-call ScrollOptions { duration, boundary } on scrollToItem/scrollNext/scrollPrev are silently ignored unless…

asmyshlyaev177/react-horizontal-scrolling-menu · 137 tokens