logamee-html-constraint

logamee-html-constraint is a skill for Claude Code, Codex from logamee/logamee-film-forge. It costs 74 tokens per session (4,642 once invoked), scanned A, original, MIT.

A quality checklist for HTML presentations and video-style slide decks. It checks the finished HTML against the slide plan and visual guidelines.

In plain words
What is it for?
Use it after generating a deck.html file to review typography, layout rules, GSAP timelines, subtitles, theme tokens, and semantic visual choices.
Why use it?
It catches problems that can make a deck hard to read or inconsistent, such as small text, poor spacing, weak contrast, missing animation structure, emoji, or unwanted external dependencies.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it after generating a deck.html file to review typography, layout rules, GSAP timelines, subtitles, theme tokens, and semantic visual choices.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/logamee/logamee-film-forge/logamee-html-constraint
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add logamee/logamee-film-forge --skill logamee-html-constraint
Clone the repo
git clone --depth 1 https://github.com/logamee/logamee-film-forge

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for logamee-html-constraint

README.md
[![agentmods](https://agentmods.dev/badge/skills/logamee/logamee-film-forge/logamee-html-constraint/github.svg)](https://agentmods.dev/skills/logamee/logamee-film-forge/logamee-html-constraint)
Your own site
<a href="https://agentmods.dev/skills/logamee/logamee-film-forge/logamee-html-constraint"><img src="https://agentmods.dev/badge/skills/logamee/logamee-film-forge/logamee-html-constraint/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for logamee-html-constraint

Your own site · 80×15
<a href="https://agentmods.dev/skills/logamee/logamee-film-forge/logamee-html-constraint"><img src="https://agentmods.dev/badge/skills/logamee/logamee-film-forge/logamee-html-constraint.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 74 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,642 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00074 $0.04642
Opus 5 $0.00037 $0.02321
Sonnet 5 $0.00015 $0.00928
Haiku 4.5 $0.00007 $0.00464

Measured 11d ago against content hash 1f717d0cfc0f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

logamee-html-constraint scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

logamee-html-constraint/SKILL.md · 359 lines

How it starts

The opening of the file, as written. The whole thing — 359 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Logamee HTML Constraint Layer

This skill checks HTML presentation/video output. It is not a theme, template, or layout authority. The content plan comes from storyboard.md / slide-specs/; visual skin comes from theme-extraction.md; this file enforces minimum quality.

An optional frontend-quality review may be used before this check as an aesthetic reference layer. It can improve composition, typography hierarchy, spatial rhythm, visual focus, and anti-generic aesthetics. It cannot override this contract.

Inputs

  • deck.html
  • theme-extraction.md
  • slide-specs/
  • ../logamee-film-forge/references/TOOLKIT.md

If deck.html contains text that conflicts with slide-specs/, fix deck.html. Do not treat HTML as the text source.

Typography

Every visible text element must use clamp() with a minimum of 18px.

Recommended video floor:

  • body / labels: clamp(24px, ..., ...) or larger when space allows
  • chrome text / page numbers: minimum 18px, high contrast
  • subtitles: sized for video viewing, not web-page reading

Line-height:

Font size Minimum line-height
<= 28px 1.5
28-48px 1.4
48px+ 1.2

Single-line labels of three characters or fewer are exempt.

Spacing

Use clamp() for padding, margins, and gaps. Avoid fixed pixel spacing except for unavoidable SVG geometry or hairlines.

Minimums:

  • title-to-body spacing: at least 2rem
  • grid/flex gap: at least clamp(16px, 2vw, 24px)
  • dense horizontal layouts with more than six nodes: at least 100px per node, or split rows
  • paragraph-to-next-heading spacing: at least clamp(20px, 3vh, 32px)

Avoid squeezing content into the center. For dense slides, use the full slide area and sequence information through animation.

Breathing room is a quality requirement, not decoration. If the slide feels crowded, remove secondary labels or split the visual into clearer states before reducing font size, narrowing gaps, or pushing elements into the subtitle area.

Contrast

Read the full file on GitHub · 359 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 359 lines · 74 tokens per session scan A 1f717d0cfc0f

Subscribe to this mod's changes

logamee-html-constraint is a skill published in the GitHub repository logamee/logamee-film-forge (64 stars, last pushed 21d ago), licensed MIT. It adds 74 tokens to every session and 4,642 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

short-drama-delivery-audit

Internal deterministic delivery gate for meta-short-drama. Verifies real-provider image/video receipts, parent-owned paid-submission dispositions, runtime fallback evidence, decodability, and content-versus-final duration with ffprobe.

opensquilla/opensquilla · 51 tokens

sprite-gen

A pipeline for turning generated 2D game-character images into transparent sprite sheets, which store animation frames for a game.

aldegad/sprite-gen · 79 tokens

sc-skill

Capture deterministic macOS screenshots for testing, docs, release notes, and marketing assets. Use when asked to automate app screenshots, batch-generate screenshot sets, standardize window sizing/composition, or choose between Peekaboo and native macOS screenshot tooling.

jazzyalex/agent-sessions · 55 tokens

review-ugc-render

Mandatory pre-publish review gate for a UGC video render. Transcribes the finished render's AUDIO with Whisper and word-diffs it against the approved spoken script, then gates setfinalrender — blocking a render whose generated audio mis-voices a word (e.g. the approved "human-vetted" spoken as "human witted"), drops…

gooseworks-ai/goose-skills · 116 tokens

Image Processing Testing

Testing image processing pipelines including format conversion, resize quality, metadata handling, watermark verification, and thumbnail generation.

PramodDutta/qaskills · 25 tokens

hyperframes-cli

HyperFrames CLI dev loop — npx hyperframes for scaffolding (init), validation (lint, inspect), preview, render, and environment troubleshooting (doctor, browser, info, upgrade). Use when running any of these commands or troubleshooting the HyperFrames build/render environment. For asset preprocessing commands (tts…

boraoztunc/skills · 86 tokens