Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Lonsdale201/wp-agent-skills --skill elementor-v3-widget-controlsgit clone --depth 1 https://github.com/Lonsdale201/wp-agent-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/lonsdale201/wp-agent-skills/elementor-v3-widget-controls)<a href="https://agentmods.dev/skills/lonsdale201/wp-agent-skills/elementor-v3-widget-controls"><img src="https://agentmods.dev/badge/skills/lonsdale201/wp-agent-skills/elementor-v3-widget-controls/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/lonsdale201/wp-agent-skills/elementor-v3-widget-controls"><img src="https://agentmods.dev/badge/skills/lonsdale201/wp-agent-skills/elementor-v3-widget-controls.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00121 | $0.02888 |
| Opus 5 | $0.00060 | $0.01444 |
| Sonnet 5 | $0.00024 | $0.00578 |
| Haiku 4.5 | $0.00012 | $0.00289 |
Grade A, and why
elementor-v3-widget-controls scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 239 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Elementor V3 widget controls
Build editor panels from Elementor's built-in classic controls and couple each saved value to safe, predictable rendering. “V3” means the established Widget_Base / Controls_Stack model even when the installed plugin is Elementor 4.x. Do not apply these arrays to Atomic Widgets / Editor V4.
This skill does not create custom control types. Prefer a built-in control or a well-defined fallback; a custom-control integration is a separate lifecycle, asset, and compatibility problem.
When to use this skill
- Add or review
register_controls()in aWidget_Basesubclass. - Choose between regular, responsive, group, repeater, media, URL, or icon controls.
- Use
selectors,selectors_dictionary,prefix_class,condition, orconditions. - Diagnose a control that saves one shape but
render()expects another. - Enable dynamic tags or expose selected settings to widget JavaScript.
- Render repeater rows, responsive values, links, icons, or editor-inline text.
- Audit whether Elementor controls are being mistaken for sanitizers.
Read references/built-in-controls-and-patterns.md when implementing value shapes, selector tokens, group controls, repeaters, or a full example. Pair this skill with elementor-v3-widget-development for bootstrap, registration, assets, caching, and frontend lifecycle.
Workflow
1. Start from output and data shape
Before adding panel fields, write down:
- The semantic output and accessibility behavior.
- The exact saved value shape: scalar, compound array, list, or responsive variants.
- The final output context and validation allowlist.
- Whether a style can be expressed through Elementor selectors or needs PHP/JS.
- Whether the value may use a dynamic tag.
Do not choose a control by appearance alone. A URL, MEDIA, ICONS, SLIDER, DIMENSIONS, and REPEATER each returns a structured array, not a string.
2. Put controls in explicit sections
Classic widget controls must be inside a section:
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 239 lines · 121 tokens per session scan A fdb49a372d3d
elementor-v3-widget-controls is a skill published in the GitHub repository Lonsdale201/wp-agent-skills (22 stars, last pushed today), licensed MIT. It adds 121 tokens to every session and 2,888 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
playground
Creates interactive HTML playgrounds — self-contained single-file explorers that let users configure something visually through controls, see a live preview, and copy out a prompt. Use when the user asks to make a playground, explorer, or interactive tool for a topic.
frontend-design
Guidance for distinctive, intentional visual design when building new UI or reshaping an existing one. Helps with aesthetic direction, typography, and making choices that don't read as templated defaults.
fixing-accessibility
Audit and fix HTML accessibility issues including ARIA labels, keyboard navigation, focus management, color contrast, and form errors. Use when adding interactive controls, forms, dialogs, or reviewing WCAG compliance.
baseline-ui
Quickly deslop UI code by fixing spacing, hierarchy, typography, and small layout issues. Use when the interface needs a fast cleanup or polish pass.
generative-ui
Design system and guidelines for Claude's built-in generative UI — the showwidget tool that renders interactive HTML/SVG widgets inline in claude.ai conversations. This skill provides the complete Anthropic "Imagine" design system so Claude produces high-quality widgets without needing to call readme first. Use this…
accessibility
Audit and improve web accessibility following WCAG 2.2 guidelines. Use when asked to "improve accessibility", "a11y audit", "WCAG compliance", "screen reader support", "keyboard navigation", or "make accessible".