aavegotchi-traits

aavegotchi-traits is a skill for Claude Code, Codex from Lord1Egypt/awesome-skill-forge. It costs 43 tokens per session (284 once invoked), scanned A, original, MIT.

A tool for retrieving information about Aavegotchi NFTs on Base, a blockchain network. It can look up a character by its ID or name.

In plain words
What is it for?
Finding traits, wearables, rarity, experience, level, owner, collateral, and other Aavegotchi data.
Why use it?
It gathers the character’s game and ownership details in one structured result instead of requiring several separate lookups.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Finding traits, wearables, rarity, experience, level, owner, collateral, and other Aavegotchi data.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/lord1egypt/awesome-skill-forge/aavegotchi-traits
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Lord1Egypt/awesome-skill-forge --skill aavegotchi-traits
Clone the repo
git clone --depth 1 https://github.com/Lord1Egypt/awesome-skill-forge

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for aavegotchi-traits

README.md
[![agentmods](https://agentmods.dev/badge/skills/lord1egypt/awesome-skill-forge/aavegotchi-traits/github.svg)](https://agentmods.dev/skills/lord1egypt/awesome-skill-forge/aavegotchi-traits)
Your own site
<a href="https://agentmods.dev/skills/lord1egypt/awesome-skill-forge/aavegotchi-traits"><img src="https://agentmods.dev/badge/skills/lord1egypt/awesome-skill-forge/aavegotchi-traits/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for aavegotchi-traits

Your own site · 80×15
<a href="https://agentmods.dev/skills/lord1egypt/awesome-skill-forge/aavegotchi-traits"><img src="https://agentmods.dev/badge/skills/lord1egypt/awesome-skill-forge/aavegotchi-traits.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 43 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 284 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00043 $0.00284
Opus 5 $0.00022 $0.00142
Sonnet 5 $0.00009 $0.00057
Haiku 4.5 $0.00004 $0.00028

Measured 10d ago against content hash 125e021b040d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

aavegotchi-traits scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

community/clawhub/a/aavegotchi-traits/SKILL.md · 41 lines

What it actually says

Aavegotchi Traits

Fetch Aavegotchi data on Base by ID or name.

Usage

cd scripts
node get-gotchi.js 9638
node get-gotchi.js aaigotchi
./gotchi-info.sh 9638

What it returns

  • Token ID, name, owner, haunt
  • BRS / modified BRS
  • Kinship, XP, level
  • Base + modified traits
  • Equipped wearables with names
  • Collateral, staked amount, last interaction
  • JSON output for automation

Environment

  • AAVEGOTCHI_RPC_URL (optional)
  • AAVEGOTCHI_SUBGRAPH_URL (optional; default Goldsky Base subgraph)
  • AAVEGOTCHI_SEARCH_BATCH_SIZE (optional)
  • AAVEGOTCHI_RPC_RETRIES (optional)
  • AAVEGOTCHI_RPC_RETRY_DELAY_MS (optional)

Reliability

  • Name lookup uses subgraph first for speed.
  • If subgraph fails, script scans on-chain with RPC retry/backoff to handle rate limits.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 41 lines · 43 tokens per session scan A 125e021b040d

Subscribe to this mod's changes

aavegotchi-traits is a skill published in the GitHub repository Lord1Egypt/awesome-skill-forge (2 stars, last pushed 3mo ago), licensed MIT. It adds 43 tokens to every session and 284 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.