td-feature-build

td-feature-build is a skill for Claude Code, Codex from lucasmaher-hash/touch-designer-mcp. It costs 100 tokens per session (1,049 once invoked), scanned A, a copy of td-feature-build, MIT.

A build guide for implementing one tdmcp tool from an existing specification. It defines the expected TypeScript file structure, input validation, Python bridge payload, registration code, and offline test.

In plain words
What is it for?
Coding one tdmcp tool, generator, or effect with its validation, bridge code, registration, and isolated test.
Why use it?
It gives developers a repeatable implementation pattern and limits changes to new files, making parallel work safer.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is import type { ToolRegistrar } from "../types.js"; // note the .js extension.

Good fit Coding one tdmcp tool, generator, or effect with its validation, bridge code, registration, and isolated test.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/lucasmaher-hash/touch-designer-mcp
agentmods
npx agentmods add skills/lucasmaher-hash/touch-designer-mcp/td-feature-build

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for td-feature-build

README.md
[![agentmods](https://agentmods.dev/badge/skills/lucasmaher-hash/touch-designer-mcp/td-feature-build/github.svg)](https://agentmods.dev/skills/lucasmaher-hash/touch-designer-mcp/td-feature-build)
Your own site
<a href="https://agentmods.dev/skills/lucasmaher-hash/touch-designer-mcp/td-feature-build"><img src="https://agentmods.dev/badge/skills/lucasmaher-hash/touch-designer-mcp/td-feature-build/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for td-feature-build

Your own site · 80×15
<a href="https://agentmods.dev/skills/lucasmaher-hash/touch-designer-mcp/td-feature-build"><img src="https://agentmods.dev/badge/skills/lucasmaher-hash/touch-designer-mcp/td-feature-build.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 100 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,049 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00100 $0.01049
Opus 5 $0.00050 $0.00524
Sonnet 5 $0.00020 $0.00210
Haiku 4.5 $0.00010 $0.00105

Measured 11d ago against content hash a2b603306cd7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

td-feature-build scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to td-feature-build — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/td-feature-build/SKILL.md · 66 lines

How it starts

The opening of the file, as written. The whole thing — 66 lines — stays where its author put it; the contents beside it link to each section on GitHub.

td-feature-build — implement one tool, new files only

Implement exactly what the spec says, in your own files, green in isolation. The parallel-build contract is simple: new files only; never edit anything shared (layer*/index.ts, tools/index.ts, cli/agent.ts, docs). That isolation is what lets builders run concurrently.

The canonical tool-file pattern

Every tool file exports a pure …Impl and a register…. Mirror a neighbour in the same layer, but the shape is:

import { z } from "zod";
import type { ToolRegistrar } from "../types.js";          // note the .js extension
import { runBuild, errorResult } from "../result.js";

export const fooSchema = z.object({
  name: z.string().default("foo"),
  intensity: z.number().min(0).max(1).default(0.5),
});

export async function fooImpl(ctx: ToolContext, args: z.infer<typeof fooSchema>) {
  // build via the client; never throw — return errorResult / runBuild on failure
}

export const registerFoo: ToolRegistrar = (server, ctx) =>
  server.registerTool(
    "create_foo",
    { title: "…", description: "…", inputSchema: fooSchema.shape },
    (args) => fooImpl(ctx, args),
  );

ctx is the ToolContext ({ client, knowledge, recipes, logger, vault?, allowRawPython }). …Impl is pure and unit-testable with a mocked client.

Hard rules

  • Never throw out of a handler. Validate via the Zod schema; turn TD failures into friendly isError results with errorResult / runBuild / friendlyTdError. Return, don't throw.
  • .js import extensions on every relative import (ESM/NodeNext). noUncheckedIndexedAccess is on — guard indexed access.
  • Biome: 2-space, double quotes, semicolons, trailing commas, 100-col. Check with ./node_modules/.bin/biome check <yourfiles> directly — npm run lint fails with a false ESLint parse error under the RTK proxy.
  • New files only. Your tool file + tests/unit/<feature>.test.ts. Do not touch shared files; report your export names to the integrator instead.

Read the full file on GitHub · 66 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 66 lines · 100 tokens per session scan A a2b603306cd7

Subscribe to this mod's changes

td-feature-build is a skill published in the GitHub repository lucasmaher-hash/touch-designer-mcp (0 stars, last pushed 1mo ago), licensed MIT. It adds 100 tokens to every session and 1,049 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to td-feature-build, differing in 0 lines, and is treated as a copy.

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