tdmcp-kinect-wall-harp

tdmcp-kinect-wall-harp is a skill for Claude Code, Codex from lucasmaher-hash/touch-designer-mcp. It costs 97 tokens per session (1,988 once invoked), scanned A, a copy of tdmcp-kinect-wall-harp, MIT.

A project-specific skill that coordinates agents working on a Kinect v2 wall harp prototype. Kinect v2 is a depth-sensing camera, and the prototype uses it to track hands over projected strings and play sounds.

In plain words
What is it for?
It is for implementing and fixing the Kinect wall harp, including depth tracking, calibration, projected strings, audio, quality checks, and documentation.
Why use it?
It gives agents a defined process for building, testing, documenting, and shipping this hardware-and-software project.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions CLAUDE.md; mentions subagents; installed under .agents/ (shared by several agents).

Good fit It is for implementing and fixing the Kinect wall harp, including depth tracking, calibration, projected strings, audio, quality checks, and documentation.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/lucasmaher-hash/touch-designer-mcp/tdmcp-kinect-wall-harp
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add lucasmaher-hash/touch-designer-mcp --skill tdmcp-kinect-wall-harp
Clone the repo
git clone --depth 1 https://github.com/lucasmaher-hash/touch-designer-mcp

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for tdmcp-kinect-wall-harp

README.md
[![agentmods](https://agentmods.dev/badge/skills/lucasmaher-hash/touch-designer-mcp/tdmcp-kinect-wall-harp/github.svg)](https://agentmods.dev/skills/lucasmaher-hash/touch-designer-mcp/tdmcp-kinect-wall-harp)
Your own site
<a href="https://agentmods.dev/skills/lucasmaher-hash/touch-designer-mcp/tdmcp-kinect-wall-harp"><img src="https://agentmods.dev/badge/skills/lucasmaher-hash/touch-designer-mcp/tdmcp-kinect-wall-harp/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for tdmcp-kinect-wall-harp

Your own site · 80×15
<a href="https://agentmods.dev/skills/lucasmaher-hash/touch-designer-mcp/tdmcp-kinect-wall-harp"><img src="https://agentmods.dev/badge/skills/lucasmaher-hash/touch-designer-mcp/tdmcp-kinect-wall-harp.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 97 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,988 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00097 $0.01988
Opus 5 $0.00048 $0.00994
Sonnet 5 $0.00019 $0.00398
Haiku 4.5 $0.00010 $0.00199

Measured 12d ago against content hash aaaf1ea4f0ef, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

tdmcp-kinect-wall-harp scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to tdmcp-kinect-wall-harp — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/tdmcp-kinect-wall-harp/SKILL.md · 204 lines

How it starts

The opening of the file, as written. The whole thing — 204 lines — stays where its author put it; the contents beside it link to each section on GitHub.

tdmcp-kinect-wall-harp - implementation orchestrator

Coordinate the dedicated team for the approved Kinect wall harp prototype. This skill specializes the generic tdmcp pipeline for a physical Kinect v2 + projector wall instrument where FreenectTD depth behavior, manual calibration, two-hand blob tracking, internal audio, and honest live validation all matter.

Execution mode

This repo documents that the current environment runs teams as coordinated sub-agents rather than TeamCreate. Use a hybrid sub-agent workflow:

Phase Mode Reason
Plan local lead or kinect-wall-harp-lead keep scope tied to the approved spec and wall setup.
Prototype + tool build parallel sub-agents when write scopes are disjoint live TD prototype and isolated tool file can advance separately.
Integrate/docs single-writer sub-agent registries, CLI, recipes, and docs are shared files.
QA/fix loop sub-agent fan-in QA routes precise defects to the owner; live hardware gets PASS / UNVERIFIED accounting.

All spawned agents use the inherited model unless the user explicitly asks for a different one.

Agent roster

Agent Role Skills Output
kinect-wall-harp-lead scope owner and wave captain this skill _workspace/kinect-wall-harp/00_plan.md
kinect-wall-harp-prototyper live FreenectTD/Kinect wall prototype and calibration findings tdmcp bridge/tools _workspace/kinect-wall-harp/01_prototype.md
kinect-wall-harp-tool-builder new Layer 1 tool file + focused unit test td-feature-build _workspace/kinect-wall-harp/02_build_tool.md
kinect-wall-harp-integrator single-writer registry, CLI, recipe, docs td-feature-integrate _workspace/kinect-wall-harp/03_integrate.md
kinect-wall-harp-qa offline gates, boundary QA, live TD/Kinect validation td-feature-qa _workspace/kinect-wall-harp/04_qa.md

Use existing tdmcp-bridge-engineer only if implementation proves that a new bridge REST endpoint is necessary. The default plan should avoid a new endpoint and use the existing bridge execution path.

Read the full file on GitHub · 204 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 204 lines · 97 tokens per session scan A aaaf1ea4f0ef

Subscribe to this mod's changes

tdmcp-kinect-wall-harp is a skill published in the GitHub repository lucasmaher-hash/touch-designer-mcp (0 stars, last pushed 1mo ago), licensed MIT. It adds 97 tokens to every session and 1,988 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to tdmcp-kinect-wall-harp, differing in 0 lines, and is treated as a copy.

Related

Other skills, from other repositories

gke-compute-classes

Configures, optimizes, and troubleshoots GKE ComputeClasses. Use when configuring Spot VMs with on-demand fallback, targeting specific accelerators (GPUs/TPUs) or machine families, restricting ComputeClass access, or debugging pending pods related to node pool auto-creation. Do not use for cluster-level Node Auto…

google/skills · 83 tokens

jetson-diagnostic

Read-only Jetson health snapshot for identity, memory, GPU, thermal, power, storage, services, and top processes.

NVIDIA/skills · 30 tokens

doca-socket-relay

Use this skill when the operator is driving the DOCA Socket Relay to bridge a socket-oriented host application onto a BlueField DPU peer without rewriting it — picking the deployment shape (in-process, sidecar, or BlueField service container), configuring the host-side socket and the DPU-side forwarding endpoint…

NVIDIA/skills · 236 tokens

offensive-z-wave

Z-Wave attack methodology — sniffing with Z-Force / EZ-Wave / RTL-SDR + ZniffMobile, S0 (legacy) network-key derivation flaw and key reuse, S2 (modern) ECDH commissioning analysis, replay/injection on unauthenticated nodes, default-key brute-force on test deployments, and home-automation hub pivots. Use when targeting…

SnailSploit/Claude-Red · 113 tokens

hsb-flash

Flash the FPGA on an HSB board connected to an NVIDIA devkit. Supports HSB Lattice boards (FPGA versions 2407, 2412, 2507, 2510) and Leopard Imaging VB1940 "all-in-one" cameras (FPGA versions 2507, 2510). Uses release-specific YAML manifests and board-type-specific program commands. Lattice and VB1940 commands must…

NVIDIA/skills · 94 tokens

jetson-validate-image

Use after jetson-flash-image to run static BSP checks, on-target smoke/regression tests on a flashed DUT, or both. Not for build or flash steps. Triggers: validate bsp, on-target validation.

NVIDIA/skills · 50 tokens