tdmcp-pipeline

tdmcp-pipeline is a skill for Claude Code, Codex from lucasmaher-hash/touch-designer-mcp. It costs 128 tokens per session (2,193 once invoked), scanned A, a copy of tdmcp-pipeline, MIT.

A workflow for delivering tdmcp features and tools for TouchDesigner from design through coding, integration, testing, and release. It coordinates several specialist agents and stores design work in the project workspace.

In plain words
What is it for?
Use it when building, implementing, or releasing tdmcp features, tools, effects, controls, or AI prompts.
Why use it?
It organizes multi-step feature work and reduces conflicts when several builders work at the same time. It also adds review, live testing, fixes, and release checks before shipping.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions subagents; installed under .agents/ (shared by several agents).

Good fit Use it when building, implementing, or releasing tdmcp features, tools, effects, controls, or AI prompts.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/lucasmaher-hash/touch-designer-mcp/tdmcp-pipeline
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add lucasmaher-hash/touch-designer-mcp --skill tdmcp-pipeline
Clone the repo
git clone --depth 1 https://github.com/lucasmaher-hash/touch-designer-mcp

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for tdmcp-pipeline

README.md
[![agentmods](https://agentmods.dev/badge/skills/lucasmaher-hash/touch-designer-mcp/tdmcp-pipeline/github.svg)](https://agentmods.dev/skills/lucasmaher-hash/touch-designer-mcp/tdmcp-pipeline)
Your own site
<a href="https://agentmods.dev/skills/lucasmaher-hash/touch-designer-mcp/tdmcp-pipeline"><img src="https://agentmods.dev/badge/skills/lucasmaher-hash/touch-designer-mcp/tdmcp-pipeline/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for tdmcp-pipeline

Your own site · 80×15
<a href="https://agentmods.dev/skills/lucasmaher-hash/touch-designer-mcp/tdmcp-pipeline"><img src="https://agentmods.dev/badge/skills/lucasmaher-hash/touch-designer-mcp/tdmcp-pipeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 128 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,193 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00128 $0.02193
Opus 5 $0.00064 $0.01097
Sonnet 5 $0.00026 $0.00439
Haiku 4.5 $0.00013 $0.00219

Measured 12d ago against content hash 5ab871c2dba7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

tdmcp-pipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to tdmcp-pipeline — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/tdmcp-pipeline/SKILL.md · 117 lines

How it starts

The opening of the file, as written. The whole thing — 117 lines — stays where its author put it; the contents beside it link to each section on GitHub.

tdmcp-pipeline — feature delivery orchestrator

Coordinate the five tdmcp specialists to take feature ideas from spec to a pushed release, following the project's proven workflow: parallel isolated builders + a single-writer integrator + live-validated QA + an autonomous release.

Execution mode: hybrid

Stage Mode Why
Design sub-agent (fan-out if many features) the architect is an isolated one-shot producer; specs land in _workspace/
Build sub-agent (fan-out, parallel) builders are fully isolated by design (new files only, no inter-comms) — the textbook sub-agent case
Integrate → QA → Release agent team producer↔reviewer feedback loops (QA ↔ builder-fixer/integrator) and the release gate need live messaging

Why this split: builders must NOT touch shared files so they can run concurrently; that isolation removes any need for build-time team comms. The integrate/QA/release trio, by contrast, lives on a tight fix-and-re-verify loop, which is exactly what an agent team is for.

Agent roster

Agent Type Skill Output
td-architect custom td-feature-design _workspace/01_design_<feature>.md
td-builder (×N) custom td-feature-build new tool + test files; _workspace/02_build_<feature>.md
td-integrator custom td-feature-integrate wired index.ts/agent.ts; _workspace/03_integrate.md
td-qa custom td-feature-qa _workspace/04_qa_<batch>.md (PASS/FAIL/UNVERIFIED)
td-releaser custom td-feature-release CHANGELOG + version bump + commit/tag/push; _workspace/05_release.md

All Agent / TeamCreate calls use model: "opus".

Workflow

Phase 0 — context check (follow-up support)

  1. Check whether _workspace/ exists.
  2. Decide the run mode:
    • No _workspace/ → fresh run. Go to Phase 1.
    • _workspace/ exists + user asks to fix/continue/re-run part → partial re-run. Re-invoke only the affected agent(s), passing the prior artifact paths so they refine rather than rewrite.
    • _workspace/ exists + a new batch of ideas → new run. Move the old _workspace/ to _workspace_<YYYYMMDD_HHMMSS>/, then Phase 1.

Read the full file on GitHub · 117 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 117 lines · 128 tokens per session scan A 5ab871c2dba7

Subscribe to this mod's changes

tdmcp-pipeline is a skill published in the GitHub repository lucasmaher-hash/touch-designer-mcp (0 stars, last pushed 1mo ago), licensed MIT. It adds 128 tokens to every session and 2,193 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to tdmcp-pipeline, differing in 0 lines, and is treated as a copy.

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