wings-skins

wings-skins is a skill for Claude Code from luisfurquim/wings. It costs 86 tokens per session (1,533 once invoked), scanned A, original, MPL-2.0.

A guide to theming WINGS apps with named sets of CSS custom properties called skins. Components read these variables with fallback values, and skins can be applied, combined, registered, or grouped into categories.

In plain words
What is it for?
Use it to make components theme-aware, apply built-in or custom skins, compose multiple skin categories, and define reusable skin bundles.
Why use it?
Without a shared theme system, styling changes must be repeated across components and may fail when no theme is loaded. Skin tokens allow an app's appearance to change consistently while retaining defaults.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the wings-authoring plugin — 5 skills shipped together

Good fit Use it to make components theme-aware, apply built-in or custom skins, compose multiple skin categories, and define reusable skin bundles.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/luisfurquim/wings/wings-skins
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add luisfurquim/wings --skill wings-skins
Clone the repo
git clone --depth 1 https://github.com/luisfurquim/wings

Made for: Claude Code.

Or install wings-authoring, the plugin that ships this one along with the rest of its 5 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for wings-skins

README.md
[![agentmods](https://agentmods.dev/badge/skills/luisfurquim/wings/wings-skins/github.svg)](https://agentmods.dev/skills/luisfurquim/wings/wings-skins)
Your own site
<a href="https://agentmods.dev/skills/luisfurquim/wings/wings-skins"><img src="https://agentmods.dev/badge/skills/luisfurquim/wings/wings-skins/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for wings-skins

Your own site · 80×15
<a href="https://agentmods.dev/skills/luisfurquim/wings/wings-skins"><img src="https://agentmods.dev/badge/skills/luisfurquim/wings/wings-skins.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 86 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,533 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00086 $0.01533
Opus 5 $0.00043 $0.00766
Sonnet 5 $0.00017 $0.00307
Haiku 4.5 $0.00009 $0.00153

Measured 9d ago against content hash 21bd22b25e09, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

wings-skins scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/wings-authoring/skills/wings-skins/SKILL.md · 140 lines

How it starts

The opening of the file, as written. The whole thing — 140 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Theming with skins

A skin is a block of --wings-* CSS custom properties at :root, paired with a category bitmask. Components read every token through var(--wings-X, fallback), so they look right with no skin active and restyle globally the instant one is applied — there is no per-component theming step.

Make a component theme-aware (consume tokens)

In your component CSS, reference tokens with a literal fallback so it works unskinned:

.card {
  background: var(--wings-surface, #fff);
  color: var(--wings-text, #222);
  border: var(--wings-border-width, 1px) var(--wings-border-style, solid)
          var(--wings-border, #ccc);
  border-radius: var(--wings-radius-md, 6px);
  box-shadow: var(--wings-shadow-md, 0 1px 3px rgba(0,0,0,.12));
  transition: background var(--wings-transition-fast, .15s);
}
.card button { background: var(--wings-primary, #0b6); color: var(--wings-primary-color, #fff); }

Always provide the fallback — never assume a skin is loaded. The full token contract is skins/tokens.md in the wings repo, one section per category.

Apply built-in skins

Blank-import each skin you use (its init() registers it), then activate:

import (
	"github.com/luisfurquim/wings"
	_ "github.com/luisfurquim/wings/skins/light"
	_ "github.com/luisfurquim/wings/skins/classic"
	_ "github.com/luisfurquim/wings/skins/glass"
)

func main() {
	_ = wings.ApplySkin("light")   // returns error; handle, don't ignore in real code
	_ = wings.ApplySkin("classic") // composes (disjoint categories)
	_ = wings.ApplySkin("glass")
	wings.Main()
}

Composition & the ten categories

Several skins can be active only if their category bitmasks are disjoint (AND == 0). A complete theme (one category) composes with focused skins on orthogonal dimensions. Activating an overlapping skin returns a *SkinConflictError (it never silently double-sets a token).

Categories: Identity (colours/surfaces/text/borders/shadow-colour), Geometry (radius/border), Depth (shadow shape), Motion (transitions/hover/active), Interaction (focus-ring), Typography (reserved), Spacing (padding/gap), Lighting (gradients/glows), Atmosphere (glass blur/opacity), Material (widget surface form: outlined / filled / underlined).

Read the full file on GitHub · 140 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 140 lines · 86 tokens per session scan A 21bd22b25e09

Subscribe to this mod's changes

wings-skins is a skill published in the GitHub repository luisfurquim/wings (29 stars, last pushed 1mo ago), licensed MPL-2.0. It adds 86 tokens to every session and 1,533 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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