rn-animations-gestures

rn-animations-gestures is a skill for Claude Code, Codex from lukedj78/dev-flow. It costs 125 tokens per session (822 once invoked), scanned A, original, MIT.

Guidance for adding motion and touch interactions to Expo and React Native apps. It covers effects such as fades, swipes, pinches, long presses, and scroll-linked movement.

In plain words
What is it for?
Use it for transitions, entering and leaving animations, swipe-to-delete, dragging, pinching, tapping, long presses, and other gesture-driven interactions.
Why use it?
It gives developers consistent choices for animation and gesture code and addresses the separation between the interface thread and regular JavaScript code.

Skill for Claude CodeCodex

Part of the dev-flow plugin — 46 skills shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/lukedj78/dev-flow/rn-animations-gestures
Any agent
npx skills add lukedj78/dev-flow --skill rn-animations-gestures
Clone the repo
git clone --depth 1 https://github.com/lukedj78/dev-flow

Made for: Claude Code, Codex.

Or install dev-flow, the plugin that ships this one along with the rest of its 46 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for rn-animations-gestures

README.md
[![agentmods](https://agentmods.dev/badge/skills/lukedj78/dev-flow/rn-animations-gestures.svg)](https://agentmods.dev/skills/lukedj78/dev-flow/rn-animations-gestures)
Your own site
<a href="https://agentmods.dev/skills/lukedj78/dev-flow/rn-animations-gestures"><img src="https://agentmods.dev/badge/skills/lukedj78/dev-flow/rn-animations-gestures.svg" alt="Measured on agentmods" height="20"></a>
Per session 125 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 822 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00125 $0.00822
Opus 5 $0.00063 $0.00411
Sonnet 5 $0.00025 $0.00164
Haiku 4.5 $0.00013 $0.00082

Measured 5d ago against content hash e988d79a11f3, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

rn-animations-gestures scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

rn-animations-gestures/SKILL.md · 38 lines

How it starts

The opening of the file, as written. The whole thing — 38 lines — stays where its author put it; the contents beside it link to each section on GitHub.

rn-animations-gestures — guardrail for animations + gestures in RN/Expo

For the current Expo API and per-version details, verify against the Expo docs / MCP mcp.expo.dev / expo/skills (see rn-fundamentals → Source of truth).

The 5 rules (non-negotiable)

  1. Reanimated 4 is the default. Never the legacy Animated API from react-native for new code. Reanimated 4 also ships a web-style CSS Animations/Transitions API (transition: {...}, animationName keyframes) as a backward-compatible ADDITION to worklets — good for state-driven style changes, not a replacement for useSharedValue/useAnimatedStyle on gesture-driven motion (see references/patterns.md).
  2. Gestures via Gesture Handler 3. Never PanResponder. Use Gesture.Pan(), Gesture.Pinch(), Gesture.Tap(), Gesture.LongPress() with <GestureDetector>.
  3. Worklets run on the UI thread — they CANNOT access React state directly. To call back to JS use runOnJS(fn)(args). Inside worklets, only shared values, locals, and runOnUI/runOnJS are safe.
  4. Layout animations for enter/exit/move. Use entering={FadeIn}, exiting={FadeOut}, layout={LinearTransition.springify()} from react-native-reanimated — they handle their own worklets correctly.
  5. useDerivedValue for computed shared values. Never useMemo on a shared value — useMemo runs on JS thread.

Quick decision tree

  • "What's the right tool — worklets or the CSS Animations/Transitions API?" → references/decision-tree.md
  • "How do I structure a worklet-driven animation?" → references/patterns.md
  • "What native module setup do I need?" → both Reanimated 4 + RNGH 3 are already in rn-bootstrap's install-stack.sh. No extra setup needed.

Common anti-patterns (NEVER do)

  • import { Animated } from "react-native" — use react-native-reanimated's Animated instead.
  • setMyState(newValue) from inside a worklet — wrap in runOnJS(setMyState)(newValue).
  • ❌ Reading props.foo directly inside useAnimatedStyle — capture into a shared value first.
  • PanResponder — deprecated for new code. Gesture Handler 3.
  • ❌ Animating height: 'auto' — impossible on the UI thread (no measure). Either measure with onLayout or use LayoutAnimation from Reanimated.
  • ❌ Chaining withTiming(...) inside useEffect without cancelAnimation — leaks on unmount.

Read the full file on GitHub · 38 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 38 lines · 125 tokens per session scan A e988d79a11f3

Subscribe to this mod's changes

rn-animations-gestures is a skill published in the GitHub repository lukedj78/dev-flow (6 stars, last pushed yesterday), licensed MIT. It adds 125 tokens to every session and 822 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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