luminary19/atelier

Atelier - a premium, anti-slop frontend design skill suite for Claude Code: 11 skills + a deepdive knowledge base.

2Stars on the repository
48Mods indexed here, across every type
2mo agoLast push, which is what freshness is scored on
noneNo LICENSE: all rights reserved, so bodies are not copied

forge-light

25

luminary19/atelier

Skill Claude Code

Forge suite — lighting rigs, HDRI/IBL, and color management for headless 3D renders. Delivers studio-quality, physically-correct lighting setups (three-point area-light rigs, IBL/HDRI world environments, turntable/catalog rigs, shadow catchers, cycloramas, and light linking) plus truthful color management…

not rated 2 2mo ago A 248 tokens

forge-material

26

luminary19/atelier

Skill Claude Code

Forge suite — PBR shading, glTF material model, and Blender Principled BSDF authoring (the lookdev layer). Produces verified Blender materials and glTF-export-ready (round-trip-checked) node graphs with correct metal/rough maps, ORM channel packing, normal maps, and glTF KHR extension wiring — the shipping GLB itself…

not rated 2 2mo ago A 260 tokens

forge-model

27

luminary19/atelier

Skill Claude Code

Forge suite — polygonal and box modeling via Blender bpy + bmesh + modifier stacks. Produces a clean, export-ready .blend/mesh datablock (quad base mesh + non-destructive modifier stack) plus a headless QA render PNG: primitives, extrude, inset, bevel, loop cuts, bridge loops, modifier stacks (Mirror, Array, Solidify…

not rated 2 2mo ago A 288 tokens

forge-optimize

28

luminary19/atelier

Skill Claude Code

Forge suite — web/runtime optimization pipeline for 3D assets: compress, budget, and hand off GLB files to the browser. Takes a raw GLB exported by Blender (or another DCC) and delivers a browser-ready GLB with Draco or Meshopt geometry compression, KTX2/Basis Universal or WebP texture compression, mesh quantization…

not rated 2 2mo ago A 323 tokens

forge-parametric

29

luminary19/atelier

Skill Claude Code

Forge suite — Code CAD: produce engineering-grade solid geometry headlessly from code. Deliverables: STL, 3MF, STEP, GLB files with exact fillets/chamfers, ISO tolerances & fits, threads, draft angles, and ribs — verified by rendering a PNG and reading it back. Use whenever asked to: design a part, model a mechanical…

not rated 2 2mo ago A 281 tokens

forge-procedural

30

luminary19/atelier

Skill Claude Code

Forge suite — procedural geometry craft skill. Build mesh from code, not hand-modeling: Blender Geometry Nodes scripted via Python (scatter, greeble, curve-sweep, noise displacement), SDF/implicit surfaces (fogleman/sdf, marching cubes, dual contouring, gyroid/TPMS), and generative systems (L-system branching, Wave…

not rated 2 2mo ago A 215 tokens

forge-render

31

luminary19/atelier

Skill Claude Code

Forge suite — headless rendering engine and QA eyes. Drives Blender (Cycles/Workbench) to produce render outputs without a GUI: beauty stills, render passes/AOVs (normals, depth, AO, wireframe, UV checker), turntable sequences, 6-view orthographic sheets, and assembled contact-sheet PNGs that the model reads back to…

not rated 2 2mo ago A 228 tokens

forge-rig

32

luminary19/atelier

Skill Claude Code

Forge suite — armatures, IK/FK, skinning/weights, and blend shapes / morph targets. Build a complete character or mechanical rig: create bone hierarchies, add IK (inverse kinematics) or FK (forward kinematics) constraints, bind a mesh with automatic or manual weights, enforce the 4-influence game-ready limit, AUTHOR…

not rated 2 2mo ago A 236 tokens

forge-sim

33

luminary19/atelier

Skill Claude Code

Forge suite — simulation bake and export skill. Bakes cloth, rigid bodies, soft bodies, particle systems, hair/fur (GN Curves), and Mantaflow fluid/smoke/fire headlessly in Blender, then exports to Alembic (.abc) or OpenVDB (.vdb) mesh-cache for downstream rendering and handoff. Use whenever simulating cloth on a…

not rated 2 2mo ago A 240 tokens

forge-standards

34

luminary19/atelier

Skill Claude Code

Forge suite — the "3D design tokens" layer. Defines and enforces every project-wide 3D constant before any geometry or texture is authored: coordinate system and handedness per export target (Blender Z-up RH → glTF/Three.js Y-up RH vs. Unreal Z-up LH → FBX), unit scale (meters in Blender, cm in UE5, the 100×…

not rated 2 2mo ago A 307 tokens

forge-texture

35

luminary19/atelier

Skill Claude Code

Forge suite — texture baking and procedural texture authoring (the lookdev texture layer). Bakes normal maps, ambient occlusion, curvature, displacement/height, and combined PBR map sets from a high-poly source onto a low-poly mesh with cage support — headlessly via Blender + Cycles. Also builds procedural shader…

not rated 2 2mo ago A 242 tokens

forge-topology

36

luminary19/atelier

Skill Claude Code

Forge suite — topology & edge-flow discipline. Audit, repair, and enforce mesh quality before any downstream work (subdivision, rigging, baking, export, booleans). Produces: JSON topology report, auto-repaired mesh, wireframe QA PNG, LOD chain GLBs, and boolean-cleaned geometry. Use whenever you need to: audit…

not rated 2 2mo ago A 331 tokens

forge-uv

37

luminary19/atelier

Skill Claude Code

Forge suite — UV unwrapping, seam placement, island packing, texel density normalization, UDIM tile layout, and distortion/checker verification for 3D assets. Produces a validated UV map (non-overlapping bake channel + layout PNG) that downstream baking, material, and export skills can consume without rework. (The…

not rated 2 2mo ago A 277 tokens

forge-validate

38

luminary19/atelier

Skill Claude Code

Forge suite — the quality gate every asset must pass before it is considered done. Runs manifold/watertight checks, normal consistency, scale/units, polycount budgets, UV checks (presence, range, texel-density), glTF-Validator spec compliance, printability (wall thickness, overhang, drain holes via --print), render-QA…

not rated 2 2mo ago A 178 tokens

forge

39

luminary19/atelier

Skill Claude Code

Forge suite — the entry point, router & orchestrator for headless 3D production on native Windows 11. START HERE when you need to create, render, rig, animate, simulate, or export any 3D asset — including polygon mesh modeling, parametric CAD, procedural geometry, PBR look-dev, UV unwrapping, baked textures, skeletal…

not rated 2 2mo ago A 285 tokens

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