Forge suite — lighting rigs, HDRI/IBL, and color management for headless 3D renders. Delivers studio-quality, physically-correct lighting setups (three-point area-light rigs, IBL/HDRI world environments, turntable/catalog rigs, shadow catchers, cycloramas, and light linking) plus truthful color management…
Forge suite — PBR shading, glTF material model, and Blender Principled BSDF authoring (the lookdev layer). Produces verified Blender materials and glTF-export-ready (round-trip-checked) node graphs with correct metal/rough maps, ORM channel packing, normal maps, and glTF KHR extension wiring — the shipping GLB itself…
Forge suite — web/runtime optimization pipeline for 3D assets: compress, budget, and hand off GLB files to the browser. Takes a raw GLB exported by Blender (or another DCC) and delivers a browser-ready GLB with Draco or Meshopt geometry compression, KTX2/Basis Universal or WebP texture compression, mesh quantization…
Forge suite — Code CAD: produce engineering-grade solid geometry headlessly from code. Deliverables: STL, 3MF, STEP, GLB files with exact fillets/chamfers, ISO tolerances & fits, threads, draft angles, and ribs — verified by rendering a PNG and reading it back. Use whenever asked to: design a part, model a mechanical…
Forge suite — headless rendering engine and QA eyes. Drives Blender (Cycles/Workbench) to produce render outputs without a GUI: beauty stills, render passes/AOVs (normals, depth, AO, wireframe, UV checker), turntable sequences, 6-view orthographic sheets, and assembled contact-sheet PNGs that the model reads back to…
Forge suite — armatures, IK/FK, skinning/weights, and blend shapes / morph targets. Build a complete character or mechanical rig: create bone hierarchies, add IK (inverse kinematics) or FK (forward kinematics) constraints, bind a mesh with automatic or manual weights, enforce the 4-influence game-ready limit, AUTHOR…
Forge suite — simulation bake and export skill. Bakes cloth, rigid bodies, soft bodies, particle systems, hair/fur (GN Curves), and Mantaflow fluid/smoke/fire headlessly in Blender, then exports to Alembic (.abc) or OpenVDB (.vdb) mesh-cache for downstream rendering and handoff. Use whenever simulating cloth on a…
Forge suite — the "3D design tokens" layer. Defines and enforces every project-wide 3D constant before any geometry or texture is authored: coordinate system and handedness per export target (Blender Z-up RH → glTF/Three.js Y-up RH vs. Unreal Z-up LH → FBX), unit scale (meters in Blender, cm in UE5, the 100×…
Forge suite — texture baking and procedural texture authoring (the lookdev texture layer). Bakes normal maps, ambient occlusion, curvature, displacement/height, and combined PBR map sets from a high-poly source onto a low-poly mesh with cage support — headlessly via Blender + Cycles. Also builds procedural shader…
Forge suite — topology & edge-flow discipline. Audit, repair, and enforce mesh quality before any downstream work (subdivision, rigging, baking, export, booleans). Produces: JSON topology report, auto-repaired mesh, wireframe QA PNG, LOD chain GLBs, and boolean-cleaned geometry. Use whenever you need to: audit…
Forge suite — UV unwrapping, seam placement, island packing, texel density normalization, UDIM tile layout, and distortion/checker verification for 3D assets. Produces a validated UV map (non-overlapping bake channel + layout PNG) that downstream baking, material, and export skills can consume without rework. (The…
Forge suite — the quality gate every asset must pass before it is considered done. Runs manifold/watertight checks, normal consistency, scale/units, polycount budgets, UV checks (presence, range, texel-density), glTF-Validator spec compliance, printability (wall thickness, overhang, drain holes via --print), render-QA…
Forge suite — the entry point, router & orchestrator for headless 3D production on native Windows 11. START HERE when you need to create, render, rig, animate, simulate, or export any 3D asset — including polygon mesh modeling, parametric CAD, procedural geometry, PBR look-dev, UV unwrapping, baked textures, skeletal…
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At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: