solid-component-builder

A guide for building SolidJS components, which are reusable interface parts made with the Solid JavaScript framework. It sets rules for reactivity, asynchronous data, accessibility, server rendering, and testing.

In plain words
What is it for?
Creating or modifying SolidJS components, defining their props and state ownership, handling asynchronous data, supporting server rendering, and preparing validation checks.
Why use it?
It helps components behave predictably across loading, error, browser, server, and hydration states.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/lvcoi/solidjskills/solid-component-builder
Any agent
npx skills add lvcoi/solidJSkills --skill solid-component-builder
Clone the repo
git clone --depth 1 https://github.com/lvcoi/solidJSkills

Made for: Claude Code, Codex.

Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 605 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00037 $0.00605
Opus 5 $0.00018 $0.00302
Sonnet 5 $0.00007 $0.00121
Haiku 4.5 $0.00004 $0.00060

Measured 2d ago against content hash db6334a103e2, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

solid-component-builder scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/solid-component-builder/SKILL.md · 65 lines

How it starts

The opening of the file, as written. The whole thing — 65 lines — stays where its author put it; the contents beside it link to each section on GitHub.

solid-component-builder

Trigger

Use this skill for new or modified SolidJS components where component contract, reactivity, async behavior, accessibility, and SSR/hydration safety must be explicit.

Required Inputs

  • Component goal and user-facing behavior.
  • Prop interface and expected defaults.
  • Data dependencies and async boundaries.
  • Rendering context (client-only, SSR, or mixed).
  • Acceptance constraints (performance, accessibility, test expectations).

Workflow

  1. Define component contract before implementation: props, emitted callbacks, ownership of state, and external dependencies.
  2. Choose primitives by rule: pure derivations use createMemo; side effects use createEffect; async data uses createResource; grouped updates use batch.
  3. Select control-flow primitives explicitly (<Show>, <For>, <Switch>/<Match>) and document why each is used.
  4. Declare loading, empty, error, and success rendering states when async data is present.
  5. Add SSR/hydration checks for browser-only behavior and deterministic initial render.
  6. Produce validation checklist and commands before returning final output.

Failure Modes

  • Missing prop or data contracts: stop and request exact missing input keys.
  • Ambiguous state ownership: default to local ownership and document escalation path.
  • Missing async states: fail output and add explicit loading/error/empty branches.
  • Hydration mismatch risk: require server/client render parity note before completion.

Output Contract

Return output matching ComponentBuildOutput schema at ../../skills/contracts/component-build-output.schema.json with:

  • summary, implementation_plan, and component_contract.
  • reactivity_decisions, acceptance_checklist, and validation_commands.
  • citations: each item must include doc_id and claim sourced from normalized references.

Validation

  • node tools/scripts/validate-skills.mjs --skill solid-component-builder
  • node tools/scripts/validate-output-contracts.mjs

Read the full file on GitHub · 65 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 65 lines · 37 tokens per session scan A db6334a103e2

Subscribe to this mod's changes

solid-component-builder is a skill published in the GitHub repository lvcoi/solidJSkills (9 stars, last pushed 6mo ago), licensed MIT. It adds 37 tokens to every session and 605 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

systematic-debugging

Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes.

obra/superpowers · 21 tokens

brainstorming

You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.

obra/superpowers · 37 tokens

chat-pet-sprite-creation

Use when creating or changing VS Code chat pet sprite art, sprite sheets, state animations, eye treatments, Stable/Insiders variants, or pet transitions under src/vs/workbench/contrib/chat/browser/widget/media/chatPet.

microsoft/vscode · 53 tokens

cpu-profile-analysis

Analyze V8/Chrome CPU profiles (.cpuprofile) and DevTools trace files (Trace-.json). Use when: profiling performance, investigating slow functions, comparing code paths, finding bottlenecks, analyzing timeToRequest, understanding call trees from sampling profiler data, analyzing layout/paint/rendering, investigating…

microsoft/vscode · 71 tokens

agent-host-chat-contributions

Build and review cross-cutting agent-host chat behavior through lifecycle contributions. Use when adding turn lifecycle side effects, prompt or context injection, restored-history transformation, protocol-action observation, or when reviewing changes that add code to AgentSideEffects or AgentService.

microsoft/vscode · 56 tokens

auto-perf-optimize

Run agent-driven VS Code performance or memory investigations. Use when asked to launch Code OSS, automate a VS Code scenario, run the Chat memory smoke runner, capture renderer heap snapshots, take workflow screenshots, compare run summaries, or drive a repeatable scenario before heap-snapshot analysis.

microsoft/vscode · 62 tokens