solid-control-flow-rendering

solid-control-flow-rendering is a skill for Claude Code, Codex from lvcoi/solidJSkills. It costs 35 tokens per session (538 once invoked), scanned A, original, MIT.

A SolidJS guidance skill for choosing how conditional content, lists, loading states, and dynamic elements should appear on a page. It covers the framework's built-in rendering components for these cases.

In plain words
What is it for?
Use it when implementing or reviewing conditions, lists, asynchronous content, or dynamically selected components in SolidJS. It helps choose the appropriate rendering component and define fallbacks and item identity.
Why use it?
It prevents unclear multi-branch logic, incorrect list updates, and missing loading or empty states. It also checks that server-rendered pages remain correct when the browser takes over.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when implementing or reviewing conditions, lists, asynchronous content, or dynamically selected components in SolidJS. It helps choose the appropriate rendering component and define fallbacks and item identity.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/lvcoi/solidjskills/solid-control-flow-rendering
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add lvcoi/solidJSkills --skill solid-control-flow-rendering
Clone the repo
git clone --depth 1 https://github.com/lvcoi/solidJSkills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for solid-control-flow-rendering

README.md
[![agentmods](https://agentmods.dev/badge/skills/lvcoi/solidjskills/solid-control-flow-rendering/github.svg)](https://agentmods.dev/skills/lvcoi/solidjskills/solid-control-flow-rendering)
Your own site
<a href="https://agentmods.dev/skills/lvcoi/solidjskills/solid-control-flow-rendering"><img src="https://agentmods.dev/badge/skills/lvcoi/solidjskills/solid-control-flow-rendering/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for solid-control-flow-rendering

Your own site · 80×15
<a href="https://agentmods.dev/skills/lvcoi/solidjskills/solid-control-flow-rendering"><img src="https://agentmods.dev/badge/skills/lvcoi/solidjskills/solid-control-flow-rendering.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 35 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 538 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00035 $0.00538
Opus 5.5 $0.00014 $0.00215
Sonnet 5.5 $0.00007 $0.00108
Haiku 4.5 $0.00003 $0.00054

Measured 2mo ago against content hash cf520467226f, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

solid-control-flow-rendering scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/solid-control-flow-rendering/SKILL.md · 66 lines

What it actually says

solid-control-flow-rendering

Trigger

Use when deciding between <Show>, <For>, <Index>, <Switch>/<Match>, <Suspense>, and related rendering primitives.

Required Inputs

  • Branching conditions and list identity expectations.
  • Async rendering expectations.
  • SSR/hydration and accessibility constraints.

Workflow

  1. Map each branch/list requirement to a specific control-flow primitive.
  2. Declare fallback rendering for loading and empty states.
  3. Validate list key/identity assumptions and update behavior.
  4. Provide handoff notes for macro skill implementation or review.

Failure Modes

  • Ternary nesting for multi-branch logic: replace with Switch/Match guidance.
  • List identity ambiguity: block completion until key semantics are clear.
  • Async branch without fallback: add explicit fallback path.

Output Contract

Return DomainGuidanceOutput with primitive decisions, handoff steps, and citations keyed by doc_id.

Validation

  • node tools/scripts/validate-skills.mjs --skill solid-control-flow-rendering
  • node tools/scripts/validate-solid-corpus.mjs

Key Corpus References

Use these doc_id values with the read_corpus_doc MCP tool:

  • solid-core.reference.components.show — conditional rendering semantics
  • solid-core.reference.components.for — keyed list rendering
  • solid-core.reference.components.index-component — index-based list rendering
  • solid-core.reference.components.switch-and-match — multi-branch conditional
  • solid-core.reference.components.suspense — async boundary with fallback

References

  • ../../references/solidjs/control-flow.md
  • ../../references/solidjs-normalized/docs/reference/components/show.md
  • ../../references/solidjs-normalized/docs/reference/components/for.md
  • ../../references/solidjs-normalized/docs/reference/components/switch-and-match.md
  • ../../references/solidjs-normalized/docs/reference/components/suspense.md
Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 66 lines · 35 tokens per session scan A cf520467226f

Subscribe to this mod's changes

solid-control-flow-rendering is a skill published in the GitHub repository lvcoi/solidJSkills (9 stars, last pushed 8mo ago), licensed MIT. It adds 35 tokens to every session and 538 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

solid-control-flow-rendering compared with skills from other repositories

solid-control-flow-rendering next to 6 skills from other repositories
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