nhl-data

nhl-data is a skill for Claude Code, Codex from machina-sports/sports-skills. It costs 248 tokens per session (2,802 once invoked), scanned A, original, MIT.

A source of National Hockey League (NHL) information, including game results, standings, teams, players, and historical records. It combines public ESPN and NHL data with detailed game and player statistics.

In plain words
What is it for?
Use it to check scores, schedules, standings, rosters, injuries, news, player leaders, game summaries, play-by-play, and advanced statistics.
Why use it?
It removes the need to collect hockey information from several websites or obtain API keys. It can provide both current updates and long-term historical data.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to check scores, schedules, standings, rosters, injuries, news, player leaders, game summaries, play-by-play, and advanced statistics.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/machina-sports/sports-skills/nhl-data
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add machina-sports/sports-skills --skill nhl-data
Clone the repo
git clone --depth 1 https://github.com/machina-sports/sports-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for nhl-data

README.md
[![agentmods](https://agentmods.dev/badge/skills/machina-sports/sports-skills/nhl-data/github.svg)](https://agentmods.dev/skills/machina-sports/sports-skills/nhl-data)
Your own site
<a href="https://agentmods.dev/skills/machina-sports/sports-skills/nhl-data"><img src="https://agentmods.dev/badge/skills/machina-sports/sports-skills/nhl-data/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for nhl-data

Your own site · 80×15
<a href="https://agentmods.dev/skills/machina-sports/sports-skills/nhl-data"><img src="https://agentmods.dev/badge/skills/machina-sports/sports-skills/nhl-data.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 248 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,802 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 1 Oct 2026
  • Snyk warn 1 Oct 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00248 $0.02802
Opus 5.5 $0.00099 $0.01121
Sonnet 5.5 $0.00050 $0.00560
Haiku 4.5 $0.00025 $0.00280

Measured 9d ago against content hash 84d6db67d639, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

nhl-data scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/validate_params.sh), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/nhl-data/SKILL.md · 212 lines

How it starts

The opening of the file, as written. The whole thing — 212 lines — stays where its author put it; the contents beside it link to each section on GitHub.

NHL Data

Before writing queries, consult references/api-reference.md for endpoints, ID conventions, and data shapes.

Setup

Before first use, check if the CLI is available:

which sports-skills || pip install sports-skills

If pip install fails with a Python version error, the package requires Python 3.10+. Find a compatible Python:

python3 --version  # check version
# If < 3.10, try: python3.12 -m pip install sports-skills
# On macOS with Homebrew: /opt/homebrew/bin/python3.12 -m pip install sports-skills

No API keys required.

Quick Start

Prefer the CLI — it avoids Python import path issues:

sports-skills nhl get_scoreboard
sports-skills nhl get_standings --season=2025
sports-skills nhl get_teams

CRITICAL: Before Any Query

CRITICAL: Before calling any data endpoint, verify:

  • For the current season, omit season/season_year on ESPN commands — never hardcode one.
  • If only a team name is provided, call get_teams to resolve the team ID before using team-specific commands.

Choosing the Season

ESPN names an NHL season by the year it ends: 2026-27 is 2027, so in February 2026 the current season is 2026.

  • If the user says "current", "this season", or doesn't specify: omit season/season_year. For get_leaders, get_futures, get_team_stats and get_player_stats, the default is a calendar-selected ending year, not necessarily a season with games yet: from October 1 the season ending next year, before October the one ending this year.
  • Between October 1 and opening night the default season may have no data. get_leaders can return empty or unavailable and does not fall back. get_futures, get_team_stats and get_player_stats retry the prior season only when ESPN returns an error (with a warnings note), not when it returns an empty successful payload.
  • If the user names a past season: pass its ending year (2024-25 → 2025). An explicitly requested season never falls back.
  • The get_nhlstats_* commands use the starting year instead (see "Using ESPN and the NHL API Together").

Read the full file on GitHub · 212 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago Changed · +18 lines 84d6db67d639
  2. 1mo ago Changed · +9 lines 8f412422f22e
  3. 1mo ago Changed · +2 lines 323feb69aeec
  4. 2mo ago First seen · 183 lines · 248 tokens per session scan A 1658ed81b00b

Subscribe to this mod's changes

nhl-data is a skill published in the GitHub repository machina-sports/sports-skills (264 stars, last pushed yesterday), licensed MIT. It adds 248 tokens to every session and 2,802 once invoked, about $0.0010 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

nhl-data compared with skills from other repositories

nhl-data next to 6 skills from other repositories
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nhl-datamachina-sports/sports-skillsSkill264yesterdayMITA248Claude Code, Codex
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