dingo-developer

dingo-developer is a skill for Claude Code from MadAppGang/magus. It costs 40 tokens per session (12,571 once invoked), scanned A, original, MIT.

Instructions for writing and reviewing Dingo, a language that converts files with Go-friendly extensions into ordinary Go code while adding features such as Result and Option values, enums, and pattern matching.

In plain words
What is it for?
Use it when working with Dingo files, choosing error-handling patterns, or building, running, and converting Dingo programs.
Why use it?
It explains how to use these language features without leaving the Go toolchain and ecosystem.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: positional $N argument.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is dingo build ./cmd/app # Transpile + compile; explicit packages only, not ./....

Part of the dingo plugin — 1 skill shipped together

Good fit Use it when working with Dingo files, choosing error-handling patterns, or building, running, and converting Dingo programs.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/MadAppGang/magus
agentmods
npx agentmods add skills/madappgang/magus/dingo-developer

Made for: Claude Code.

Or install dingo, the plugin that ships this one along with the rest of its 1 skill.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for dingo-developer

README.md
[![agentmods](https://agentmods.dev/badge/skills/madappgang/magus/dingo-developer/github.svg)](https://agentmods.dev/skills/madappgang/magus/dingo-developer)
Your own site
<a href="https://agentmods.dev/skills/madappgang/magus/dingo-developer"><img src="https://agentmods.dev/badge/skills/madappgang/magus/dingo-developer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for dingo-developer

Your own site · 80×15
<a href="https://agentmods.dev/skills/madappgang/magus/dingo-developer"><img src="https://agentmods.dev/badge/skills/madappgang/magus/dingo-developer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 40 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 12,571 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00040 $0.12571
Opus 5.5 $0.00016 $0.05028
Sonnet 5.5 $0.00008 $0.02514
Haiku 4.5 $0.00004 $0.01257

Measured 20d ago against content hash d9c59296516a, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

dingo-developer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 20d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/dingo/skills/dingo-developer/SKILL.md · 1,719 lines

How it starts

The opening of the file, as written. The whole thing — 1,719 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Dingo Developer

Overview

Dingo is a meta-language for Go that transpiles .dingo files to idiomatic .go files. It provides modern language features — Result/Option types, sum types (enums), pattern matching, error propagation, safe navigation, null coalescing, lambdas, generics, and tuples — while maintaining 100% Go ecosystem compatibility.

Repository: https://github.com/MadAppGang/dingo

Key philosophy: Dingo is syntax sugar over Go, not a new type system. The transpiled Go code is clean and idiomatic. All Go syntax remains valid in .dingo files.

When to use Dingo:

  • You want concise error handling with the ? operator
  • You need sum types (enums) and pattern matching
  • You prefer functional patterns with lambdas
  • You want Option[T] and Result[T, E] types
  • You need safe navigation (?.) and null coalescing (??)

CLI commands:

dingo build ./cmd/app  # Transpile + compile; explicit packages only, not ./...
dingo run main.dingo   # Transpile + run directly
dingo go ./...         # Generate .go files only, into build/ (no go.mod there)

Build directory, checking a project, CI, editor setup and transpile errors: references/build-and-tooling.md (relative to this file).


Error Handling

The ? Operator — Three Variants

Decision tree — pick the first that applies:

  1. Just propagate the error unchanged → plain ?
  2. Add lightweight string context → ? "message"
  3. Build a custom error type or capture variables → ? |e| expr
  4. Need side effects or multi-statement logic → guard (see below)
  5. Absence is expected, not an error → use Option[T] + guard

Variant 1: Plain Propagation
// BEFORE (Go)
user, err := getUser(id)
if err != nil {
    return nil, err
}
// AFTER (Dingo)
user := getUser(id)?

Variant 2: String Context

Generates fmt.Errorf("message: %w", err).

// BEFORE (Go)
config, err := loadConfig(path)
if err != nil {
    return nil, fmt.Errorf("load config: %w", err)
}

Read the full file on GitHub · 1,719 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 20d ago Changed · +3 lines d9c59296516a
  2. 22d ago Changed · +1 tokens per session 04a79d0ed935
  3. 1mo ago First seen · 1,716 lines · 39 tokens per session scan A a905d60787dd

Subscribe to this mod's changes

dingo-developer is a skill published in the GitHub repository MadAppGang/magus (13 stars, last pushed today), licensed MIT. It adds 40 tokens to every session and 12,571 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.

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