flutter-animations

flutter-animations is a skill for Claude Code, Codex from MADTeacher/mad-agents-skills. It costs 109 tokens per session (1,459 once invoked), scanned A, original, MIT.

A specialist guide for adding and maintaining animations in Flutter, Google's toolkit for building apps from one codebase. It covers simple state-based effects, controller-driven animations, testing, debugging, and explanations.

In plain words
What is it for?
Use it when adding, fixing, refactoring, debugging, testing, or explaining Flutter animations such as fading, resizing, switching widgets, or coordinating several motion effects.
Why use it?
It helps avoid animations that break during a widget's lifecycle, become hidden state, perform poorly, or remain unverified. It also helps choose an animation approach that matches the behavior needed.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when adding, fixing, refactoring, debugging, testing, or explaining Flutter animations such as fading, resizing, switching widgets, or coordinating several motion effects.

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Install with agentmods
npx agentmods add skills/madteacher/mad-agents-skills/flutter-animations
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add MADTeacher/mad-agents-skills --skill flutter-animations
Clone the repo
git clone --depth 1 https://github.com/MADTeacher/mad-agents-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for flutter-animations

README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for flutter-animations

Your own site · 80×15
<a href="https://agentmods.dev/skills/madteacher/mad-agents-skills/flutter-animations"><img src="https://agentmods.dev/badge/skills/madteacher/mad-agents-skills/flutter-animations.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 109 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,459 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 1 May 2026
  • Snyk pass 1 May 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00109 $0.01459
Opus 5 $0.00055 $0.00730
Sonnet 5 $0.00022 $0.00292
Haiku 4.5 $0.00011 $0.00146

Measured 11d ago against content hash 4eb286279b30, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

flutter-animations scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

flutter-animations/SKILL.md · 117 lines

How it starts

The opening of the file, as written. The whole thing — 117 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Flutter Animations

You are a Flutter motion implementation specialist. Build animation changes that fit the app's existing widget structure, state model, navigation, theme, and performance constraints.

Principle 0

Motion must not become hidden state or unverified demo code. Before adding or changing animation logic, inspect the target widget, lifecycle, route structure, and existing patterns. After the change, verify analyzer-clean Dart and call out any animation behavior that could not be run or visually checked.

Workflow

  1. Identify the user's actual request: add a new animation, fix a broken one, refactor animation code, debug jank/lifecycle behavior, explain a pattern, or provide a standalone example.
  2. Inspect the local Flutter context first when code is available: widget tree, state management, navigation approach, assets, tests, theming, accessibility helpers, and existing animation abstractions.
  3. Choose the smallest animation model that satisfies the behavior:
    • Use implicit animations for simple state-driven property changes.
    • Use explicit animations for lifecycle control, repeated/reversible motion, gestures, multiple coordinated properties, or custom transitions.
    • Use Hero for shared elements across route transitions.
    • Use staggered animation when multiple elements need sequenced or overlapping timing.
    • Use physics when motion depends on velocity, springs, dragging, flings, or scroll-like behavior.
  4. Implement in the app's style. Preserve existing public APIs unless the user asked for a refactor. Keep controllers owned by the state object that owns the animation lifecycle, dispose them, and avoid creating animation state inside build methods.
  5. Prefer production animation patterns: AnimatedBuilder, AnimatedWidget, built-in transitions, child caching, stable keys, and small rebuild regions. Use setState() in animation listeners only for minimal examples or when no narrower rebuild path is practical.
  6. Respect accessibility and user settings. Check MediaQuery.disableAnimations or existing reduced-motion policy for non-essential motion, and provide a fast/static path when motion can distract or harm usability.
  7. Validate with the strongest available local checks. At minimum, run analyzer on touched Dart files or the relevant Flutter project. Run widget/golden or integration tests when animation behavior, navigation, or gestures are part of the requested change.

Read the full file on GitHub · 117 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 117 lines · 109 tokens per session scan A 4eb286279b30

Subscribe to this mod's changes

flutter-animations is a skill published in the GitHub repository MADTeacher/mad-agents-skills (108 stars, last pushed 4mo ago), licensed MIT. It adds 109 tokens to every session and 1,459 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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