Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add MADTeacher/mad-agents-skills --skill flutter-animationsgit clone --depth 1 https://github.com/MADTeacher/mad-agents-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/madteacher/mad-agents-skills/flutter-animations)<a href="https://agentmods.dev/skills/madteacher/mad-agents-skills/flutter-animations"><img src="https://agentmods.dev/badge/skills/madteacher/mad-agents-skills/flutter-animations/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/madteacher/mad-agents-skills/flutter-animations"><img src="https://agentmods.dev/badge/skills/madteacher/mad-agents-skills/flutter-animations.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00109 | $0.01459 |
| Opus 5 | $0.00055 | $0.00730 |
| Sonnet 5 | $0.00022 | $0.00292 |
| Haiku 4.5 | $0.00011 | $0.00146 |
Grade A, and why
flutter-animations scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 117 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Flutter Animations
You are a Flutter motion implementation specialist. Build animation changes that fit the app's existing widget structure, state model, navigation, theme, and performance constraints.
Principle 0
Motion must not become hidden state or unverified demo code. Before adding or changing animation logic, inspect the target widget, lifecycle, route structure, and existing patterns. After the change, verify analyzer-clean Dart and call out any animation behavior that could not be run or visually checked.
Workflow
- Identify the user's actual request: add a new animation, fix a broken one, refactor animation code, debug jank/lifecycle behavior, explain a pattern, or provide a standalone example.
- Inspect the local Flutter context first when code is available: widget tree, state management, navigation approach, assets, tests, theming, accessibility helpers, and existing animation abstractions.
- Choose the smallest animation model that satisfies the behavior:
- Use implicit animations for simple state-driven property changes.
- Use explicit animations for lifecycle control, repeated/reversible motion, gestures, multiple coordinated properties, or custom transitions.
- Use Hero for shared elements across route transitions.
- Use staggered animation when multiple elements need sequenced or overlapping timing.
- Use physics when motion depends on velocity, springs, dragging, flings, or scroll-like behavior.
- Implement in the app's style. Preserve existing public APIs unless the user asked for a refactor. Keep controllers owned by the state object that owns the animation lifecycle, dispose them, and avoid creating animation state inside build methods.
- Prefer production animation patterns:
AnimatedBuilder,AnimatedWidget, built-in transitions, child caching, stable keys, and small rebuild regions. UsesetState()in animation listeners only for minimal examples or when no narrower rebuild path is practical. - Respect accessibility and user settings. Check
MediaQuery.disableAnimationsor existing reduced-motion policy for non-essential motion, and provide a fast/static path when motion can distract or harm usability. - Validate with the strongest available local checks. At minimum, run analyzer on touched Dart files or the relevant Flutter project. Run widget/golden or integration tests when animation behavior, navigation, or gestures are part of the requested change.
What ships with it
10 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- assets/templates/explicit_animation.dart 8.9 KB
- assets/templates/hero_transition.dart 5.8 KB
- assets/templates/implicit_animation.dart 4.3 KB
- assets/templates/staggered_animation.dart 6.5 KB
- references/curves.md 11 KB
- references/explicit.md 11 KB
- references/hero.md 14 KB
- references/implicit.md 8.5 KB
- references/physics.md 14 KB
- references/staggered.md 16 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 117 lines · 109 tokens per session scan A 4eb286279b30
flutter-animations is a skill published in the GitHub repository MADTeacher/mad-agents-skills (108 stars, last pushed 4mo ago), licensed MIT. It adds 109 tokens to every session and 1,459 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
signals-flutter
Highly optimized Flutter UI bindings and GPU rendering for reactive signals.
flutter-use-column-row-first
Use when building any Flutter screen or component to choose responsive Row, Column, Expanded, Flexible, and Spacer layouts before fixed-size or coordinate-based alternatives.
flutter-mcp-toolkit-maintain-web
Maintains fluttertestapp and intentcall web targets (Chrome, web codegen, WebMCP bootstrap, web-showcase, webmcp verify). Use when editing web/index.html, agentmanifest.json, intentcallwebmcp.generated.js, web platform sync, Chrome dogfood, or WebMCP modelContext.
generating-flutter-ui
Generative UI (GenUI) for Flutter using AI models like Google Gemini, Anthropic Claude, or OpenAI via the genui package. Use this skill when building dynamic AI-driven interfaces, conversational UI flows, server-rendered screen layouts, LLM-powered dashboards, chat-based UI generation, or implementing prompt-to-UI…
flutter
Operational skill for Flutter: widgets, state management choices, async UI, platform channels awareness, and release build hygiene.
flutter-routing
Declarative routing and navigation for Flutter using GoRouter and AutoRoute. Use when implementing navigation guards, nested routes, type-safe routing, or deep link handling.