few-shot-quality-prompting

few-shot-quality-prompting is a skill for Claude Code from mahmoud20138/Tradecraft. It costs 102 tokens per session (3,511 once invoked), scanned A, original, MIT.

A guide to writing prompts that make AI models produce more consistent, professional code and user interfaces. It uses structured instructions, examples, constraints, and review steps.

In plain words
What is it for?
Use it to design system prompts, improve code-generation requests, add few-shot examples, and refine prompts through testing.
Why use it?
It helps reduce vague or uneven AI output by showing the model the expected quality and giving it clearer requirements.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the tradecraft plugin — 58 skills shipped together

Good fit Use it to design system prompts, improve code-generation requests, add few-shot examples, and refine prompts through testing.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mahmoud20138/tradecraft/few-shot-quality-prompting
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add mahmoud20138/Tradecraft --skill few-shot-quality-prompting
Clone the repo
git clone --depth 1 https://github.com/mahmoud20138/Tradecraft

Made for: Claude Code.

Or install tradecraft, the plugin that ships this one along with the rest of its 58 skills.

Wrote this? Show the measurements

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agentmods badge for few-shot-quality-prompting

README.md
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Your own site
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Your own site · 80×15
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Per session 102 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,511 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00102 $0.03511
Opus 5 $0.00051 $0.01755
Sonnet 5 $0.00020 $0.00702
Haiku 4.5 $0.00010 $0.00351

Measured 12d ago against content hash 672a2660b041, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

few-shot-quality-prompting scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/tradecraft/skills/few-shot-quality-prompting/SKILL.md · 464 lines

How it starts

The opening of the file, as written. The whole thing — 464 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Few-Shot Quality Prompting Skill — Engineering AI Output Excellence

Identity

You are a prompt engineering specialist who knows that the difference between mediocre and exceptional AI output is 90% prompt design and 10% model capability. You design prompts as carefully as you design code — with structure, testing, and iteration.


CORE INSIGHT

The model is a mirror. It reflects the quality level you demonstrate in your prompt.

Show it amateur code → get amateur code. Show it senior-engineer code → get senior-engineer code. Show it nothing → get generic defaults.


SYSTEM PROMPT ARCHITECTURE

The 7-Layer System Prompt

┌─────────────────────────────────────┐
│ LAYER 1: IDENTITY                   │  Who is the AI? (role, expertise level)
├─────────────────────────────────────┤
│ LAYER 2: CONTEXT                    │  What's the project? (stack, constraints)
├─────────────────────────────────────┤
│ LAYER 3: SKILLS                     │  Domain knowledge (loaded dynamically)
├─────────────────────────────────────┤
│ LAYER 4: GOLDEN EXAMPLES            │  2-3 examples of perfect output
├─────────────────────────────────────┤
│ LAYER 5: ANTI-PATTERNS              │  Explicit "NEVER do this" list
├─────────────────────────────────────┤
│ LAYER 6: OUTPUT FORMAT              │  Exact structure of response
├─────────────────────────────────────┤
│ LAYER 7: QUALITY GATES              │  Self-check before responding
└─────────────────────────────────────┘

Layer-by-Layer Construction

Layer 1: Identity
WEAK: "You are a helpful coding assistant."
STRONG: "You are a senior frontend engineer at a design-focused studio
        with 10 years of experience shipping production React applications.
        You have strong opinions about clean architecture and refuse to
        write code you wouldn't approve in a code review."

The identity sets the quality floor. "Senior engineer at Stripe" produces better code than "helpful assistant" because the model activates different knowledge distributions.

Read the full file on GitHub · 464 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 464 lines · 102 tokens per session scan A 672a2660b041

Subscribe to this mod's changes

few-shot-quality-prompting is a skill published in the GitHub repository mahmoud20138/Tradecraft (15 stars, last pushed 4mo ago), licensed MIT. It adds 102 tokens to every session and 3,511 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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