Borrowing it
Nothing to install: this file belongs to maiscafe/video_motion. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/maiscafe/video_motion/master/.agents/skills/music-to-video/SKILL.mdgit clone --depth 1 https://github.com/maiscafe/video_motionWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/maiscafe/video_motion/music-to-video)<a href="https://agentmods.dev/skills/maiscafe/video_motion/music-to-video"><img src="https://agentmods.dev/badge/skills/maiscafe/video_motion/music-to-video/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/maiscafe/video_motion/music-to-video"><img src="https://agentmods.dev/badge/skills/maiscafe/video_motion/music-to-video.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00143 | $0.03872 |
| Opus 5 | $0.00072 | $0.01936 |
| Sonnet 5 | $0.00029 | $0.00774 |
| Haiku 4.5 | $0.00014 | $0.00387 |
Grade A, and why
music-to-video scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to music-to-video — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 198 lines — stays where its author put it; the contents beside it link to each section on GitHub.
music-to-video — one music-grounded, beat-synced video workflow
Use this skill to turn a music track into a beat-synced HyperFrames video. You analyze the track once, lay out the frames, fill in a per-frame plan, and build each frame as a composition. The input is a music track plus optional user images or videos — there is no narration and no website capture. Typography and templates are the floor (a complete video needs zero assets); any media the user supplies is cut in on the same beat grid.
You are the orchestrator. Work in videos/<project>/. Run the steps in order and pass each Gate before moving on. Two steps need the user: Step 3 (plan approval) and Step 6 (render approval). Do every step yourself except Step 4, where you dispatch one sub-agent per frame. Keep design and motion rules out of this file — they live in references/ and the frame-worker sub-agent.
SKILL_DIR = this skill directory. PROJECT_DIR = videos/<project-name>/.
Workflow: Step 0 setup → hyperframes.json + assets/bgm.mp3; Step 1 analyze → audiomap.json; Step 2 skeleton → STORYBOARD.md (frames, groups TBD); Step 3 plan → complete STORYBOARD.md + frame.md; Step 4 build → compositions/frames/NN-*.html; Step 5 assemble → index.html; Step 6 render → renders/video.mp4.
Two ideas that shape everything
- One analyzer, and you trust it.
analyze-beatgrid.pyis the only beat analyzer — never re-measure beats with another tool or by ear. Its energy / density / rolls / onsets / silences are always reliable. Itsbpmandbeats_secare reliable only when the music is genuinely rhythmic; on calm music the grid is a metronome the tracker imposed, so pace by phrases and energy instead and never hard-cut to it. Deciding which case you're in is each frame'spacing(Step 2). - One frame = one file; groups live inside. Step 2 cuts the track into frames, and each frame becomes one composition file
compositions/frames/NN-<frame_id>.html, built by one frame-worker. A frame can subdivide into groups (each a template or a motion-primitives combo). Extra density goes inside a group, so frame count tracks distinct treatments, not beats — a fast track does not blow up the number of sub-agents.
What ships with it
60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- references/frame-skeleton.md 6.4 KB
- references/montage.md 3.3 KB
- references/motion-primitive-catalog.md 9.7 KB
- references/motion-primitives/3d-card-flip/index.html 4.1 KB
- references/motion-primitives/assets/gsap.min.js 71 KB runs code
- references/motion-primitives/bg-flow-field/index.html 12 KB
- references/motion-primitives/binary-decrypt/index.html 3.4 KB
- references/motion-primitives/blur-resolve/index.html 2.4 KB
- references/motion-primitives/braam-punch/index.html 3.4 KB
- references/motion-primitives/chromatic-split/index.html 4.2 KB
- references/motion-primitives/chrome-sweep/index.html 2.5 KB
- references/motion-primitives/counting-punch/index.html 3.9 KB
- references/motion-primitives/crash-zoom-in/index.html 4.1 KB
- references/motion-primitives/datamosh-smear/index.html 4.2 KB
- references/motion-primitives/directional-fill/index.html 3.5 KB
- references/motion-primitives/dolly-zoom/index.html 4.0 KB
- references/motion-primitives/electric-arc/index.html 4.1 KB
- references/motion-primitives/flash-cut/index.html 3.9 KB
- references/motion-primitives/gooey-metaball/index.html 5.6 KB
- references/motion-primitives/hard-cut/index.html 3.4 KB
- references/motion-primitives/hypercut-whip/index.html 2.0 KB
- references/motion-primitives/iris-open/index.html 2.7 KB
- references/motion-primitives/kinetic-letter-in/index.html 2.3 KB
- references/motion-primitives/liquid-morph/index.html 3.7 KB
- references/motion-primitives/mask-reveal/index.html 2.8 KB
- references/motion-primitives/mosaic-pack/index.html 3.5 KB
- references/motion-primitives/neon-flicker/index.html 2.7 KB
- references/motion-primitives/outline-to-fill/index.html 3.0 KB
- references/motion-primitives/palette-flip/index.html 3.5 KB
- references/motion-primitives/particle-burst/index.html 3.9 KB
- references/motion-primitives/pixel-dissolve/index.html 3.3 KB
- references/motion-primitives/radial-burst-lines/index.html 4.4 KB
- references/motion-primitives/screen-shake/index.html 2.9 KB
- references/motion-primitives/slot-machine-reveal/index.html 3.5 KB
- references/motion-primitives/spotlight-sweep/index.html 3.7 KB
- references/motion-primitives/staggered-exit/index.html 3.1 KB
- references/motion-primitives/text-spectral-rays/index.html 12 KB
- references/motion-primitives/text-spectral-rays/USAGE.md 2.3 KB
- references/motion-primitives/text-wave-distort/index.html 3.7 KB
- references/motion-primitives/tile-mosaic/index.html 3.8 KB
- references/motion-primitives/typewriter-reveal/index.html 3.3 KB
- references/motion-primitives/word-grid-burst/index.html 3.4 KB
- references/planning.md 6.0 KB
- references/storyboard-format.md 6.1 KB
- references/template-catalog.md 8.3 KB
- references/templates/card-flyby/index.html 20 KB
- references/templates/card-flyby/program.json 642 B
- references/templates/held-message-living-field/index.html 17 KB
- references/templates/held-text-strobe-burst/index.html 11 KB
- references/templates/intro-kinetic-cascade/index.html 22 KB
- references/templates/intro-kinetic-cascade/program.json 1.5 KB
- references/templates/logo-split-lockup-pulse/index.html 26 KB
- references/templates/poster-tile-mosaic/index.html 24 KB
- references/templates/poster-tile-mosaic/program.json 558 B
- references/templates/roll-flipbook-word-cycle/index.html 11 KB
- references/templates/split-anchor-word-slot/index.html 24 KB
- references/templates/split-anchor-word-slot/program.json 707 B
- references/templates/typewriter-phrase-keyword-shuffle/index.html 9.8 KB
- scripts/analyze-beatgrid.py 23 KB runs code
- scripts/assemble-index.mjs 8.3 KB runs code
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 198 lines · 143 tokens per session scan A 6187efb7b0f8
music-to-video is a skill published in the GitHub repository maiscafe/video_motion (2 stars, last pushed 2mo ago), licensed MIT. It adds 143 tokens to every session and 3,872 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to music-to-video, differing in 0 lines, and is treated as a copy.
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