Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add majiang213/OpenClaw-MAS --skill frontend-designgit clone --depth 1 https://github.com/majiang213/OpenClaw-MASWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/majiang213/openclaw-mas/frontend-design)<a href="https://agentmods.dev/skills/majiang213/openclaw-mas/frontend-design"><img src="https://agentmods.dev/badge/skills/majiang213/openclaw-mas/frontend-design/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/majiang213/openclaw-mas/frontend-design"><img src="https://agentmods.dev/badge/skills/majiang213/openclaw-mas/frontend-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00041 | $0.00767 |
| Opus 5.5 | $0.00016 | $0.00307 |
| Sonnet 5.5 | $0.00008 | $0.00153 |
| Haiku 4.5 | $0.00004 | $0.00077 |
Grade A, and why
frontend-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to frontend-design — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 146 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Frontend Design
Use this when the task is not just "make it work" but "make it look designed."
This skill is for product pages, dashboards, app shells, components, or visual systems that need a clear point of view instead of generic AI-looking UI.
When To Use
- building a landing page, dashboard, or app surface from scratch
- upgrading a bland interface into something intentional and memorable
- translating a product concept into a concrete visual direction
- implementing a frontend where typography, composition, and motion matter
Core Principle
Pick a direction and commit to it.
Safe-average UI is usually worse than a strong, coherent aesthetic with a few bold choices.
Design Workflow
1. Frame the interface first
Before coding, settle:
- purpose
- audience
- emotional tone
- visual direction
- one thing the user should remember
Possible directions:
- brutally minimal
- editorial
- industrial
- luxury
- playful
- geometric
- retro-futurist
- soft and organic
- maximalist
Do not mix directions casually. Choose one and execute it cleanly.
2. Build the visual system
Define:
- type hierarchy
- color variables
- spacing rhythm
- layout logic
- motion rules
- surface / border / shadow treatment
Use CSS variables or the project's token system so the interface stays coherent as it grows.
3. Compose with intention
Prefer:
- asymmetry when it sharpens hierarchy
- overlap when it creates depth
- strong whitespace when it clarifies focus
- dense layouts only when the product benefits from density
Avoid defaulting to a symmetrical card grid unless it is clearly the right fit.
4. Make motion meaningful
Use animation to:
- reveal hierarchy
- stage information
- reinforce user action
- create one or two memorable moments
Do not scatter generic micro-interactions everywhere. One well-directed load sequence is usually stronger than twenty random hover effects.
Strong Defaults
Typography
- pick fonts with character
- pair a distinctive display face with a readable body face when appropriate
- avoid generic defaults when the page is design-led
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 146 lines · 41 tokens per session scan A 6b4d60566dd1
frontend-design is a skill published in the GitHub repository majiang213/OpenClaw-MAS (4 stars, last pushed 6mo ago), licensed MIT. It adds 41 tokens to every session and 767 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to frontend-design, differing in 0 lines, and is treated as a copy.
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