ui-ux-craft

ui-ux-craft is a skill for Claude Code, Codex from makifbaysal/tasktrooper. It costs 43 tokens per session (2,077 once invoked), scanned A, original, Apache-2.0.

A guide to designing user-facing screens and components with clear hierarchy, spacing, typography, colours, forms, and interface states. It distinguishes marketing pages from product screens so each supports the user's goal.

In plain words
What is it for?
Use it when designing or building any screen, section, or component that people will see. It helps shape visual direction, content structure, states, and consistent interface details.
Why use it?
It helps avoid generic-looking layouts and screens that only work on the happy path. It requires deliberate loading, empty, error, and interaction states as well as a clear primary action.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when designing or building any screen, section, or component that people will see. It helps shape visual direction, content structure, states, and consistent interface details.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/makifbaysal/tasktrooper/ui-ux-craft
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add makifbaysal/tasktrooper --skill ui-ux-craft
Clone the repo
git clone --depth 1 https://github.com/makifbaysal/tasktrooper

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ui-ux-craft

README.md
[![agentmods](https://agentmods.dev/badge/skills/makifbaysal/tasktrooper/ui-ux-craft/github.svg)](https://agentmods.dev/skills/makifbaysal/tasktrooper/ui-ux-craft)
Your own site
<a href="https://agentmods.dev/skills/makifbaysal/tasktrooper/ui-ux-craft"><img src="https://agentmods.dev/badge/skills/makifbaysal/tasktrooper/ui-ux-craft/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ui-ux-craft

Your own site · 80×15
<a href="https://agentmods.dev/skills/makifbaysal/tasktrooper/ui-ux-craft"><img src="https://agentmods.dev/badge/skills/makifbaysal/tasktrooper/ui-ux-craft.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 43 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,077 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00043 $0.02077
Opus 5.5 $0.00017 $0.00831
Sonnet 5.5 $0.00009 $0.00415
Haiku 4.5 $0.00004 $0.00208

Measured 8d ago against content hash b7ae6456ae53, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

ui-ux-craft scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

catalog/agents/frontend-developer/skills/ui-ux-craft/SKILL.md · 138 lines

How it starts

The opening of the file, as written. The whole thing — 138 lines — stays where its author put it; the contents beside it link to each section on GitHub.

UI/UX Craft

Overview

Visual design is not decoration bolted on at the end — hierarchy, spacing, and states are load-bearing parts of the UI. The two most common failures are structural sameness (every screen reads as the same generic SaaS template) and a happy-path-only build (no loading/empty/error states).

Core principle: Decide the mode first — Marketing or App — then build to the quality floor: one primary action, systematic spacing, semantic tokens, and every state designed, never just the happy path.

Pick the mode first

Marketing / landing App / product UI
Visitor wants to decide and act complete a task
Optimise for one strong idea per section, a visual direction grounded in the product's actual subject matter, generous whitespace, real imagery density appropriate to the task, predictability, consistency over novelty
Call to action a single primary CTA, repeated no persuasion chrome — tables/forms/filters done right

Ground the direction in the real subject (industry, materials, audience) — a toy brand's landing page and a financial dashboard should never default to the same look.

Rules

Hierarchy

  • One primary action per view. Emphasise with size → weight → colour, in that order; de-emphasise secondary content instead of shouting the primary one louder.
  • Squint test: if you can't tell what matters most with eyes half-closed, the hierarchy isn't set yet.

Spacing & rhythm

  • Use the token scale: gap-1 gap-2 gap-3 gap-4 gap-6 gap-8 gap-12 gap-16 gap-24 (4px steps).
  • Proximity: tight spacing inside a group, ≥2× that spacing between sections.
  • More space above a heading than below it; align everything to one left edge or grid.

Typography

  • text-xs … text-6xl; body is text-base (16px); line-height 1.5–1.7 for body, 1.1–1.25 for display.
  • Measure 60–75ch (max-w-prose); max two font families; weights 400/500/600/700 only.
  • text-balance on headings, text-pretty on body paragraphs; tabular-nums on prices and stats.
  • No letter-spacing hacks except a sparing uppercase small label — never a decorative eyebrow (see below).

Read the full file on GitHub · 138 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 138 lines · 43 tokens per session scan A b7ae6456ae53

Subscribe to this mod's changes

ui-ux-craft is a skill published in the GitHub repository makifbaysal/tasktrooper (113 stars, last pushed yesterday), licensed Apache-2.0. It adds 43 tokens to every session and 2,077 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-05.

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