Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add maksutovic/joycraft --skill joycraft-add-factgit clone --depth 1 https://github.com/maksutovic/joycraftWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/maksutovic/joycraft/joycraft-add-fact)<a href="https://agentmods.dev/skills/maksutovic/joycraft/joycraft-add-fact"><img src="https://agentmods.dev/badge/skills/maksutovic/joycraft/joycraft-add-fact/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/maksutovic/joycraft/joycraft-add-fact"><img src="https://agentmods.dev/badge/skills/maksutovic/joycraft/joycraft-add-fact.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00041 | $0.02335 |
| Opus 5.5 | $0.00016 | $0.00934 |
| Sonnet 5.5 | $0.00008 | $0.00467 |
| Haiku 4.5 | $0.00004 | $0.00233 |
Grade A, and why
joycraft-add-fact scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 153 lines — stays where its author put it; the contents beside it link to each section on GitHub.
At skill entry, run node docs/.joycraft/check.mjs check --json --session <session-id> once, reusing JOYCRAFT_SESSION_ID if supplied or one ID chosen for this conversation. If the checker is missing or fails, continue the requested skill quietly without retrying setup. Offer updates only for display: true; current, postponed, off, and unknown stay quiet. If automaticUpdate is present, finish this skill, then run its exact command once from the project root: the candidate must verify every safety gate before applying. Other updates require approval. After an offer or automatic attempt, record it with node docs/.joycraft/check.mjs acknowledge <available-version> --session <session-id>. Apply updates only at this workflow boundary; after success, reinvoke the skill or restart the session to load changed instructions.
Add Fact
The user has a fact to capture. Your job is to escalate it to a check where one is possible, otherwise classify it, route it to the correct context document, and append it in the right format.
Step 1: Get the Fact
If the user already provided the fact (e.g., $joycraft-add-fact the staging DB resets every Sunday), use it directly.
If not, ask: "What fact do you want to capture?" -- then wait for their response.
If the user provides multiple facts at once, process each one separately through all the steps below, then give a combined confirmation at the end.
Step 1b: Escalate to a Check First (Harden-First)
Before choosing a doc, apply the intervention-elimination hierarchy: can this fact be enforced as architecture, a deny pattern, or a CI check? A fact that is ALWAYS/NEVER-shaped, could cause real damage if violated, and applies across all work belongs in AGENTS.md's behavioral boundaries with teeth — invoke $joycraft-harden to convert it (rule + deny pattern stamped together) and stop; prose is the residue after checks fail, not the default destination. Advisory, never blocking: if the human declines, or harden is not installed (note it), continue to Step 2. A check-eligible fact whose why deserves prose can still land in the decision log per Step 2's rubric. Purely informational facts, one-time decisions, and diagnostic tips are not escalation candidates — classify them below.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago Changed · +2 lines 5ea873c4b23e
- 2mo ago Changed · -53 lines 0a7714a9486d
- 2mo ago First seen · 204 lines · 41 tokens per session scan A 87a3e4423cb2
joycraft-add-fact is a skill published in the GitHub repository maksutovic/joycraft (15 stars, last pushed 3d ago), licensed MIT. It adds 41 tokens to every session and 2,335 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
joycraft-add-fact compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| joycraft-add-factmaksutovic/joycraft | Skill | 15 | 3d ago | MIT | A | 41 | Claude Code, Codex |
| angularericrisco/rsc-harness | Skill | 529 | 3d ago | MIT | A | 89 | Claude Code, Codex |
| agent-upkeepNVIDIA/elements | Skill | 115 | today | Apache-2.0 | A | 115 | Claude Code, Codex |
| guidance-webgpu-performanceNVIDIA/elements | Skill | 115 | today | Apache-2.0 | A | 98 | Claude Code, Codex |
| agent-debug-ciNVIDIA/elements | Skill | 115 | today | Apache-2.0 | A | 80 | Claude Code, Codex |
| guidance-buildNVIDIA/elements | Skill | 115 | today | Apache-2.0 | A | 101 | Claude Code, Codex |
| agent-inspectrajudandigam/agent-inspect | Skill | 211 | 3d ago | MIT | A | 52 | Claude Code, Codex |