joycraft-interview

joycraft-interview is a skill for Claude Code, Codex from maksutovic/joycraft. It costs 29 tokens per session (3,625 once invoked), scanned A, original, MIT.

A guided conversation for exploring what you want to build before writing a formal plan. It lets you explain your idea freely, then turns the discussion into a structured summary.

In plain words
What is it for?
Use it to brainstorm a product or feature, answer clarifying multiple-choice questions, and save the result for later planning.
Why use it?
It helps when your idea is unclear or still changing, so you do not have to create a complete specification before understanding the problem.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents); $skill-name invocation.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/maksutovic/joycraft/joycraft-interview
Any agent
npx skills add maksutovic/joycraft --skill joycraft-interview
Clone the repo
git clone --depth 1 https://github.com/maksutovic/joycraft

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for joycraft-interview

README.md
[![agentmods](https://agentmods.dev/badge/skills/maksutovic/joycraft/joycraft-interview.svg)](https://agentmods.dev/skills/maksutovic/joycraft/joycraft-interview)
Your own site
<a href="https://agentmods.dev/skills/maksutovic/joycraft/joycraft-interview"><img src="https://agentmods.dev/badge/skills/maksutovic/joycraft/joycraft-interview.svg" alt="Measured on agentmods" height="20"></a>
Per session 29 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,625 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00029 $0.03625
Opus 5 $0.00015 $0.01813
Sonnet 5 $0.00006 $0.00725
Haiku 4.5 $0.00003 $0.00363

Measured 2d ago against content hash 3e647685a5b8, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

joycraft-interview scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/joycraft-interview/SKILL.md · 318 lines

How it starts

The opening of the file, as written. The whole thing — 318 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Interview — Idea Exploration

You are helping the user brainstorm and explore what they want to build. This is a lightweight, low-pressure conversation — not a formal spec process. Let them yap.

How to Run the Interview

1. Open the Floor

Start with something like: "What are you thinking about building? Just talk — I'll listen and ask questions as we go."

Let the user talk freely. Do not interrupt their flow. Do not push toward structure yet.

2. Ask Clarifying Questions

How to ask — the question directive. Every question in this skill is asked as structured forced-choice questions asked directly in chat: present the numbered options under the question, then wait for the answer before moving on. Never dump an unanswerable wall of open prose questions. Three rules ride on every question, no exceptions:

  • Every question has ≥2 real options. A one-option question is invalid — reframe it or drop it; a rubber-stamp question captures nothing. Open-ended questions still qualify: offer the 2–4 most likely answers as options and let free text carry anything else.

  • The rationale rides in the free-text answer (Pattern B). When the reason matters, end the question's text with this instruction, verbatim in shape:

    Do NOT just pick an option — use the free-text field and type your answer as " because ". If every option here is wrong, reject the framing: type what's right instead.

  • "Defer to " is always a valid answer. A free-text answer of "defer to " (or " knows this") terminates the question as assigned to that person instead of looping. Record it in the artifact's closing "Open Questions — Assigned" section — question, assignee, date, and a context link; the section exists only when at least one question is assigned. Then confirm the deferral in one visible chat line — who, which question, where it was recorded (e.g. Assigned: Q2 → Sam · recorded in the artifact's Open Questions — Assigned section). Never mutate the file silently on a conversational shortcut. A defer with no name ("someone else knows this") gets exactly one follow-up asking who; without a name the question stays open — never an anonymous assignment. Re-deferring to a different person: the latest assignment wins, and the confirmation line notes the reassignment. If an assigned question is answered later in the session, remove it from the assigned section, record the answer normally, and confirm in one line. Assignment is not backlogging — never auto-write assigned questions to docs/backlog/.

Read the full file on GitHub · 318 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago Changed 3e647685a5b8
  2. 6d ago First seen · 318 lines · 29 tokens per session scan A 80833462ce43

Subscribe to this mod's changes

joycraft-interview is a skill published in the GitHub repository maksutovic/joycraft (15 stars, last pushed 2d ago), licensed MIT. It adds 29 tokens to every session and 3,625 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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