joycraft-spec-done

joycraft-spec-done is a skill for Claude Code, Codex from maksutovic/joycraft. It costs 46 tokens per session (1,052 once invoked), scanned A, original, MIT.

A small wrap-up procedure for one completed software specification in the Joycraft workflow. It marks the specification as ready for review in two tracking systems, records unexpected findings briefly, and creates a commit.

In plain words
What is it for?
It helps finish isolated specification work by changing its status to in-review, documenting surprises, and committing the changes.
Why use it?
It keeps the two status records synchronized and provides a clear handoff after implementation without running a full release process.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents); $skill-name invocation.

Good fit It helps finish isolated specification work by changing its status to in-review, documenting surprises, and committing the changes.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/maksutovic/joycraft/joycraft-spec-done
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add maksutovic/joycraft --skill joycraft-spec-done
Clone the repo
git clone --depth 1 https://github.com/maksutovic/joycraft

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for joycraft-spec-done

README.md
[![agentmods](https://agentmods.dev/badge/skills/maksutovic/joycraft/joycraft-spec-done/github.svg)](https://agentmods.dev/skills/maksutovic/joycraft/joycraft-spec-done)
Your own site
<a href="https://agentmods.dev/skills/maksutovic/joycraft/joycraft-spec-done"><img src="https://agentmods.dev/badge/skills/maksutovic/joycraft/joycraft-spec-done/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for joycraft-spec-done

Your own site · 80×15
<a href="https://agentmods.dev/skills/maksutovic/joycraft/joycraft-spec-done"><img src="https://agentmods.dev/badge/skills/maksutovic/joycraft/joycraft-spec-done.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 46 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,052 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00046 $0.01052
Opus 5 $0.00023 $0.00526
Sonnet 5 $0.00009 $0.00210
Haiku 4.5 $0.00005 $0.00105

Measured 2d ago against content hash 35dc99b7feaa, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

joycraft-spec-done scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/joycraft-spec-done/SKILL.md · 63 lines

How it starts

The opening of the file, as written. The whole thing — 63 lines — stays where its author put it; the contents beside it link to each section on GitHub.

At skill entry, run node docs/.joycraft/check.mjs check --json --session <session-id> once, reusing JOYCRAFT_SESSION_ID if supplied or one ID chosen for this conversation. If the checker is missing or fails, continue the requested skill quietly without retrying setup. Offer updates only for display: true; current, postponed, off, and unknown stay quiet. If automaticUpdate is present, finish this skill, then run its exact command once from the project root: the candidate must verify every safety gate before applying. Other updates require approval. After an offer or automatic attempt, record it with node docs/.joycraft/check.mjs acknowledge <available-version> --session <session-id>. Apply updates only at this workflow boundary; after success, reinvoke the skill or restart the session to load changed instructions.

Spec Done (Lightweight Per-Spec Wrap-Up)

You just finished implementing one atomic spec. This is the fast handshake that runs once per spec, before context clears — the todo → in-review transition in the lifecycle (docs/reference/spec-status-lifecycle.md). It is deliberately tiny: it does exactly four things and nothing more.

This is NOT session-end. It does not run validation, push, or open a PR. It trusts the TDD you just did in joycraft-implement. The heavy once-per-feature wrap-up (full validation + consolidate discoveries + push + PR) is joycraft-session-end, which runs once at the end of the feature.

Usually you don't run this by hand: joycraft-implement performs these four steps itself at the end of every checkpoint/isolated spec (and joycraft-implement-feature drives whole queues). This skill remains the canonical definition of the wrap-up — run it manually after ad-hoc work done outside the implement skill, or when an implement run was interrupted before wrapping up.

Step 1: Bump status to in-review — in BOTH systems

A spec's status lives in two places that must never disagree (the desync this feature exists to kill): the queue JSON and the spec's frontmatter. Update both to in-review.

Read the full file on GitHub · 63 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago Changed · +2 lines 35dc99b7feaa
  2. 10d ago First seen · 61 lines · 46 tokens per session scan A 4018ed142f00

Subscribe to this mod's changes

joycraft-spec-done is a skill published in the GitHub repository maksutovic/joycraft (15 stars, last pushed 2d ago), licensed MIT. It adds 46 tokens to every session and 1,052 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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