nyrve: Skill for Claude Code

.github/skills/agent-sessions-layout/SKILL.md

agent-sessions-layout is a skill for Claude Code, Codex from malwarebo/nyrve. It costs 51 tokens per session (1,095 once invoked), scanned A, original, MIT.

An implementation guide for the Agent Sessions workbench layout in a code editor. It defines the arrangement and behavior of areas such as the title bar, sidebar, editor, modal, and footer.

In plain words
What is it for?
Use it when changing grid positions, sizes, visibility, menus, editor overlays, session parts, lifecycle contributions, or related CSS, while updating the layout specification.
Why use it?
It keeps layout code aligned with the authoritative specification and prevents implementation changes from leaving the documented design outdated.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

This is malwarebo/nyrve's own configuration. It tells Claude Code and Codex how to work on nyrve itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything nyrve configures →

Reuse

Borrowing it

Nothing to install: this file belongs to malwarebo/nyrve. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/malwarebo/nyrve/main/.github/skills/agent-sessions-layout/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/malwarebo/nyrve

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for agent-sessions-layout

README.md
[![agentmods](https://agentmods.dev/badge/skills/malwarebo/nyrve/agent-sessions-layout/github.svg)](https://agentmods.dev/skills/malwarebo/nyrve/agent-sessions-layout)
Your own site
<a href="https://agentmods.dev/skills/malwarebo/nyrve/agent-sessions-layout"><img src="https://agentmods.dev/badge/skills/malwarebo/nyrve/agent-sessions-layout/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for agent-sessions-layout

Your own site · 80×15
<a href="https://agentmods.dev/skills/malwarebo/nyrve/agent-sessions-layout"><img src="https://agentmods.dev/badge/skills/malwarebo/nyrve/agent-sessions-layout.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 51 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,095 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00051 $0.01095
Opus 5.5 $0.00020 $0.00438
Sonnet 5.5 $0.00010 $0.00219
Haiku 4.5 $0.00005 $0.00110

Measured 1mo ago against content hash 2de984ee0e97, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

agent-sessions-layout scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.github/skills/agent-sessions-layout/SKILL.md · 84 lines

How it starts

The opening of the file, as written. The whole thing — 84 lines — stays where its author put it; the contents beside it link to each section on GitHub.

When working on the Agent Sessions workbench layout, always follow these guidelines:

1. Read the Specification First

The authoritative specification for the Agent Sessions layout lives at:

src/vs/sessions/LAYOUT.md

Before making any changes to the layout code, read and understand the current spec. It defines:

  • The fixed layout structure (grid tree, part positions, default sizes)
  • Which parts are included/excluded and their visibility defaults
  • Titlebar configuration and custom menu IDs
  • Editor modal overlay behavior and sizing
  • Part visibility API and events
  • Agent session part classes and storage keys
  • Workbench contributions and lifecycle
  • CSS classes and file structure

2. Keep the Spec in Sync

If you modify the layout implementation, you must update LAYOUT.md to reflect those changes. The spec should always match the code. This includes:

  • Adding/removing parts or changing their positions
  • Changing default visibility or sizing
  • Adding new actions, menus, or contributions
  • Modifying the grid structure
  • Changing titlebar configuration
  • Adding new CSS classes or file structure changes

Update the Revision History table at the bottom of LAYOUT.md with a dated entry describing what changed.

3. Implementation Principles

When proposing or implementing changes, follow these rules from the spec:

  1. Maintain fixed positions — Do not add settings-based position customization
  2. Panel must span the right section width — The grid structure places the panel below Chat Bar and Auxiliary Bar only
  3. Sidebar spans full height — Sidebar is in the main content branch, spanning from top to bottom
  4. New parts go in the right section — Any new parts should be added to the horizontal branch alongside Chat Bar and Auxiliary Bar
  5. Preserve no-op methods — Unsupported features (zen mode, centered layout, etc.) should remain as no-ops, not throw errors
  6. Handle pane composite lifecycle — When hiding/showing parts, manage the associated pane composites
  7. Use agent session parts — New part functionality goes in the agent session part classes (SidebarPart, AuxiliaryBarPart, PanelPart, ChatBarPart, ProjectBarPart), not the standard workbench parts
  8. Use separate storage keys — Agent session parts use their own storage keys (prefixed with workbench.agentsession. or workbench.chatbar.) to avoid conflicts with regular workbench state
  9. Use agent session menu IDs — Actions should use Menus.* menu IDs (from sessions/browser/menus.ts), not shared MenuId.* constants

Read the full file on GitHub · 84 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 84 lines · 51 tokens per session scan A 2de984ee0e97

Subscribe to this mod's changes

agent-sessions-layout is a skill published in the GitHub repository malwarebo/nyrve (5 stars, last pushed 4mo ago), licensed MIT. It adds 51 tokens to every session and 1,095 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.