Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add managedcode/dotnet-skills --skill sharpconsoleuigit clone --depth 1 https://github.com/managedcode/dotnet-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/managedcode/dotnet-skills/sharpconsoleui)<a href="https://agentmods.dev/skills/managedcode/dotnet-skills/sharpconsoleui"><img src="https://agentmods.dev/badge/skills/managedcode/dotnet-skills/sharpconsoleui/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/managedcode/dotnet-skills/sharpconsoleui"><img src="https://agentmods.dev/badge/skills/managedcode/dotnet-skills/sharpconsoleui.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00190 | $0.02302 |
| Opus 5.5 | $0.00076 | $0.00921 |
| Sonnet 5.5 | $0.00038 | $0.00460 |
| Haiku 4.5 | $0.00019 | $0.00230 |
Grade A, and why
sharpconsoleui scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 144 lines — stays where its author put it; the contents beside it link to each section on GitHub.
SharpConsoleUI terminal application framework
Trigger On
- building an interactive terminal UI: dashboards, wizards, settings screens, admin/monitoring consoles
- building a full-screen single-window TUI: a
.Frameless()(no title bar, no title buttons) +.Maximized()app that owns the whole terminal - building a multi-window terminal desktop: overlapping windows with drag/resize/minimize/maximize, z-order, focus routing, modal windows, and mouse support (full-screen and multi-window are equally first-class here)
- wanting flicker-free rendering that stays clean over SSH (diff-based cell buffer, not full repaints)
- needing rich terminal controls: data tables, tree/list views, forms, an embedded PTY terminal, markdown, charts, or video
- shipping a NativeAOT-ready console application with a real UI
Do not trigger for plain line-based CLI tools, argument parsing, or non-interactive scripts.
Install
- NuGet:
dotnet add package SharpConsoleUIdotnet add package SharpConsoleUI --version <version>
- XML package reference:
<PackageReference Include="SharpConsoleUI" Version="x.y.z" />
- Targets
net8.0,net9.0,net10.0. - Sources:
Workflow
flowchart LR
A["NetConsoleDriver (RenderMode.Buffer)"] --> B["ConsoleWindowSystem"]
B --> C["WindowBuilder -> Window"]
C --> D["window.AddControl(Controls.*)"]
D --> E["DOM layout: Measure -> Arrange -> Paint"]
E --> F["windowSystem.AddWindow(window)"]
F --> G["windowSystem.Run() (blocks until Shutdown)"]
G --> H["compositor merges per-window buffers -> terminal"]
- Create a
NetConsoleDriverand aConsoleWindowSystemthat owns all windows. - Build one or more windows with
WindowBuilder(title, size, position, borders, padding). - Add controls to each window with
window.AddControl(...), usually via theControlsstatic factory. - Wire interactivity through control events (e.g.
Button.OnClick); callwindowSystem.Shutdown()to exit. windowSystem.AddWindow(window)thenwindowSystem.Run()starts the render/input loop (blocks until shutdown).- For layout, dialogs, portals/overlays, forms, and the full control set, load the reference files below.
What ships with it
8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 144 lines · 190 tokens per session scan A 2de95d939cd3
sharpconsoleui is a skill published in the GitHub repository managedcode/dotnet-skills (490 stars, last pushed today), licensed MIT. It adds 190 tokens to every session and 2,302 once invoked, about $0.0008 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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