sharpconsoleui

sharpconsoleui is a skill for Claude Code, Codex from managedcode/dotnet-skills. It costs 190 tokens per session (2,302 once invoked), scanned A, original, MIT.

A .NET framework for building interactive terminal applications, including full-screen interfaces and desktop-like layouts with movable windows. It provides reusable controls such as tables, trees, forms, charts, markdown views, and an embedded terminal.

In plain words
What is it for?
Use it for terminal dashboards, setup wizards, settings screens, monitoring consoles, multi-window terminal desktops, and other interactive .NET console applications.
Why use it?
It provides the layout, input handling, window management, and screen rendering needed for a rich terminal interface. This avoids building those parts from scratch, including clean updates over SSH connections.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for terminal dashboards, setup wizards, settings screens, monitoring consoles, multi-window terminal desktops, and other interactive .NET console applications.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/managedcode/dotnet-skills/sharpconsoleui
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add managedcode/dotnet-skills --skill sharpconsoleui
Clone the repo
git clone --depth 1 https://github.com/managedcode/dotnet-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for sharpconsoleui

README.md
[![agentmods](https://agentmods.dev/badge/skills/managedcode/dotnet-skills/sharpconsoleui/github.svg)](https://agentmods.dev/skills/managedcode/dotnet-skills/sharpconsoleui)
Your own site
<a href="https://agentmods.dev/skills/managedcode/dotnet-skills/sharpconsoleui"><img src="https://agentmods.dev/badge/skills/managedcode/dotnet-skills/sharpconsoleui/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for sharpconsoleui

Your own site · 80×15
<a href="https://agentmods.dev/skills/managedcode/dotnet-skills/sharpconsoleui"><img src="https://agentmods.dev/badge/skills/managedcode/dotnet-skills/sharpconsoleui.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 190 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,302 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00190 $0.02302
Opus 5.5 $0.00076 $0.00921
Sonnet 5.5 $0.00038 $0.00460
Haiku 4.5 $0.00019 $0.00230

Measured 1mo ago against content hash 2de95d939cd3, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

sharpconsoleui scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

catalog/Frameworks/SharpConsoleUI/skills/sharpconsoleui/SKILL.md · 144 lines

How it starts

The opening of the file, as written. The whole thing — 144 lines — stays where its author put it; the contents beside it link to each section on GitHub.

SharpConsoleUI terminal application framework

Trigger On

  • building an interactive terminal UI: dashboards, wizards, settings screens, admin/monitoring consoles
  • building a full-screen single-window TUI: a .Frameless() (no title bar, no title buttons) + .Maximized() app that owns the whole terminal
  • building a multi-window terminal desktop: overlapping windows with drag/resize/minimize/maximize, z-order, focus routing, modal windows, and mouse support (full-screen and multi-window are equally first-class here)
  • wanting flicker-free rendering that stays clean over SSH (diff-based cell buffer, not full repaints)
  • needing rich terminal controls: data tables, tree/list views, forms, an embedded PTY terminal, markdown, charts, or video
  • shipping a NativeAOT-ready console application with a real UI

Do not trigger for plain line-based CLI tools, argument parsing, or non-interactive scripts.

Install

Workflow

flowchart LR
  A["NetConsoleDriver (RenderMode.Buffer)"] --> B["ConsoleWindowSystem"]
  B --> C["WindowBuilder -> Window"]
  C --> D["window.AddControl(Controls.*)"]
  D --> E["DOM layout: Measure -> Arrange -> Paint"]
  E --> F["windowSystem.AddWindow(window)"]
  F --> G["windowSystem.Run()  (blocks until Shutdown)"]
  G --> H["compositor merges per-window buffers -> terminal"]
  1. Create a NetConsoleDriver and a ConsoleWindowSystem that owns all windows.
  2. Build one or more windows with WindowBuilder (title, size, position, borders, padding).
  3. Add controls to each window with window.AddControl(...), usually via the Controls static factory.
  4. Wire interactivity through control events (e.g. Button.OnClick); call windowSystem.Shutdown() to exit.
  5. windowSystem.AddWindow(window) then windowSystem.Run() starts the render/input loop (blocks until shutdown).
  6. For layout, dialogs, portals/overlays, forms, and the full control set, load the reference files below.

Read the full file on GitHub · 144 lines

Files

What ships with it

8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 144 lines · 190 tokens per session scan A 2de95d939cd3

Subscribe to this mod's changes

sharpconsoleui is a skill published in the GitHub repository managedcode/dotnet-skills (490 stars, last pushed today), licensed MIT. It adds 190 tokens to every session and 2,302 once invoked, about $0.0008 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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