wireframe

A low-fidelity wireframing tool for exploring several different interface layouts quickly. A wireframe is a rough screen sketch used to compare structure before visual polish.

In plain words
What is it for?
Use it to create three to five rough structural options for each idea, arrange them for side-by-side comparison, and explore an early design space.
Why use it?
It helps you compare distinct design directions before committing to one finished interface.

Skill for Claude CodeCodex

Part of the opendesign plugin — 10 skills shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/manalkaff/opendesign/wireframe
Any agent
npx skills add manalkaff/opendesign --skill wireframe
Clone the repo
git clone --depth 1 https://github.com/manalkaff/opendesign

Made for: Claude Code, Codex.

Or install opendesign, the plugin that ships this one along with the rest of its 10 skills.

Per session 46 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 568 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00046 $0.00568
Opus 5 $0.00023 $0.00284
Sonnet 5 $0.00009 $0.00114
Haiku 4.5 $0.00005 $0.00057

Measured 3d ago against content hash c162169cec63, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

wireframe scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/wireframe/SKILL.md · 44 lines

How it starts

The opening of the file, as written. The whole thing — 44 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Loaded when the user wants to explore the design space quickly — many rough ideas, not one polished direction.

Output location

Write all output files to ./opendesign/mockups/<task-slug>/. Derive the slug from the task name (e.g. dashboard-redesign, onboarding-flow).

Role framing

The goal is breadth, not polish. The output is a map of the design space, not a finished artifact. Use this skill early in a project, before the user has committed to a direction.

Interview the user first to understand the problem, then generate multiple rough takes in one pass.

Quantity and spread

  • Produce 3 to 5 distinctly different approaches per idea. "Distinct" means different structural logic, not different colors of the same layout. If two wireframes could be swapped by changing a class, they are the same wireframe.
  • Lay options out side by side so the user can compare them in one glance. For small sets, use a single canvas. For larger sets, use tabbed or paginated groupings so the comparison stays readable.

Visual style

  • Low-fidelity, sketchy vibe. Handwritten-but-readable fonts (e.g. Caveat, Patrick Hand, Shadows Into Light, Kalam).
  • Mostly black and white. Sparing color accents only to call out active or emphasized elements.
  • Simple shapes: rectangles, lines, circles. No real imagery, no real icons. Placeholder text is fine and expected.
  • No polished typography. No real brand colors. No hover states. These are thinking aids, not mockups.

Structure of each wireframe

  • Focus on layout and flow. Where things sit, what reads as primary, what sequence the user moves through.
  • Label sections clearly in plain language ("search bar", "filters", "results list", "primary action") so the user can discuss them without pointing.
  • When a wireframe implies an interaction, annotate it with a short note. Do not implement it.

Tweaks and iteration

  • Expose a small set of simple tweaks: toggle between variants, change density, swap an optional section in or out. Keep the tweak surface minimal. Wireframes should not compete with prototypes for fidelity.

Read the full file on GitHub · 44 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 44 lines · 46 tokens per session scan A c162169cec63

Subscribe to this mod's changes

wireframe is a skill published in the GitHub repository manalkaff/opendesign (255 stars, last pushed 2mo ago), licensed MIT. It adds 46 tokens to every session and 568 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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