Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add manishiitg/coding-agent-loop --skill work-skillsgit clone --depth 1 https://github.com/manishiitg/coding-agent-loopWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/manishiitg/coding-agent-loop/work-skills)<a href="https://agentmods.dev/skills/manishiitg/coding-agent-loop/work-skills"><img src="https://agentmods.dev/badge/skills/manishiitg/coding-agent-loop/work-skills/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/manishiitg/coding-agent-loop/work-skills"><img src="https://agentmods.dev/badge/skills/manishiitg/coding-agent-loop/work-skills.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00041 | $0.00866 |
| Opus 5.5 | $0.00016 | $0.00346 |
| Sonnet 5.5 | $0.00008 | $0.00173 |
| Haiku 4.5 | $0.00004 | $0.00087 |
Grade A, and why
work-skills scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 25d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 66 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Crew skills
Decide whether this belongs in memory or a skill
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Use root
MEMORY.mdfor project-specific truths: verified facts, preferences, decisions, constraints, corrections, and durable context. Test the content with “Crew should remember that…”. -
Use
skills/<skill-name>/SKILL.mdfor a reusable procedure: when it applies, ordered actions, checks, tools, expected output, and failure handling. Test it with “When asked to do X, Crew should…”. -
If both are relevant, keep the fact in memory and the procedure in the skill, then link them rather than duplicating instructions.
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Put temporary status, raw chat, guesses, secrets, and reliably retrievable live information in neither.
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Memory may be updated proactively after stable verification. A skill changes only when the user explicitly asks to preserve, create, or improve a reusable procedure.
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Use
list_skillsto inspect what is already installed before searching or creating another skill. Usesearch_skillsto discover an existing skill. -
Use
install_skillfor a discovered skill andimport_skillfor a supplied skill source. Installation is account-level; selecting it for this project is a separate action. Callupdate_project_skill_selection(action="select", skill="folder-name")with the exact folder returned bylist_skills. Useaction="deselect"to remove only this project's selection. The same selection remains editable in Setup > Skills. -
When the user explicitly asks to preserve or improve a repeatable procedure, create or update a focused custom skill inside this Crew project at
skills/<skill-name>/SKILL.md. This is project-local durable knowledge, like the rootMEMORY.md; never write it into the account-wideskills/custom/library. Inspect the names and descriptions of every existing project skill before choosing a destination, then select the skill for this project withupdate_project_skill_selectionso the runtime can load it. -
Update an existing skill only when the new knowledge has the same topic and would be loaded for the same kind of future request. Create a separate, clearly named skill when the topic, external system, audience, trigger, or intended outcome differs. A single request may create or update several skills when it contains independently reusable topics.
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Do not use one custom skill as general project memory, append unrelated notes to the most recently edited skill, or combine topics merely because they were discussed in the same conversation. If an existing skill has already become a catch-all, split the relevant material into focused skills when updating it. Keep the normal Crew identity; skill authoring is a capability, not a separate chat persona.
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A custom skill needs concise YAML frontmatter with
nameanddescription, followed by only the non-obvious instructions that improve future work. Add scripts or references only when they provide concrete reusable value. KeepSKILL.mdsmall: target 150 lines or fewer. Move detailed examples, background explanations, schemas, and lookup tables into focused files underreferences/; move repeatable executable logic intoscripts/. If the core instructions still grow beyond that target, split the skill by topic or trigger instead of making the main file longer. -
Never store credentials or secret values in a skill. Document required secret names and use the Secrets system at runtime.
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Before removing a skill, identify the exact installed name and explain that
uninstall_skillremoves the account-level installation, not only this project's selection. -
Load and follow a selected skill when its description matches the task. A skill does not grant filesystem, secret, network, MCP, or tool permissions beyond the current user and project.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 25d ago Changed · +19 lines 3f4a03d6e608
- 28d ago Changed · +3 lines acedd4bedc0c
- 1mo ago Changed · +15 lines 863aabc65704
- 1mo ago First seen · 29 lines · 41 tokens per session scan A 9ace53f917f3
work-skills is a skill published in the GitHub repository manishiitg/coding-agent-loop (13 stars, last pushed 19d ago), licensed MIT. It adds 41 tokens to every session and 866 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-15.
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