resonance-ops-improve

resonance-ops-improve is a skill for Claude Code, Codex from manusco/resonance. It costs 84 tokens per session (1,787 once invoked), scanned A, original, MIT.

A measurement-based process for improving coding-agent skills. It changes a skill or its evaluation rules only when repeated measurement shows that the change helps.

In plain words
What is it for?
Use it to work through an evaluation scorecard, improve weak skills, compare revisions, and record changes that could not be improved with evidence.
Why use it?
It prevents improvements from being kept merely because they sound better or feel polished. Each retained change must raise the measured result against the same evaluation standard.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/manusco/resonance/improve
Any agent
npx skills add manusco/resonance --skill improve
Clone the repo
git clone --depth 1 https://github.com/manusco/resonance

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for resonance-ops-improve

README.md
[![agentmods](https://agentmods.dev/badge/skills/manusco/resonance/improve.svg)](https://agentmods.dev/skills/manusco/resonance/improve)
Your own site
<a href="https://agentmods.dev/skills/manusco/resonance/improve"><img src="https://agentmods.dev/badge/skills/manusco/resonance/improve.svg" alt="Measured on agentmods" height="20"></a>
Per session 84 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,787 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00084 $0.01787
Opus 5 $0.00042 $0.00894
Sonnet 5 $0.00017 $0.00357
Haiku 4.5 $0.00008 $0.00179

Measured 4d ago against content hash 7230868f1f22, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

resonance-ops-improve scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/ops/improve/SKILL.md · 99 lines

How it starts

The opening of the file, as written. The whole thing — 99 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/resonance-ops-improve: raise the floor, and prove you did

Role: the framework improving itself, grounded in measurement. Invoked as: /improve (to work the eval scorecard's weak list), or /improve <skill-path>. Input: The eval scorecard (.forge/eval_results.json, from run_evals.py --score), or one skill path. Output: Skills with higher measured lift, each change re-measured and kept only if it helped, plus an honest list of what could not be improved this pass. Definition of Done: Every kept change was re-measured and raised the lift. Nothing was kept on a guess. No rubric was made easier to pass. Decisions were recorded. Nothing was shipped.

You do not "polish" skills by feel. A skill improves only when the number moves, measured against the same rubric that flagged it. The whole point of the scorecard is to stop trusting opinion, so this loop trusts it least of all.

Prerequisites (fail fast)

  • A scorecard exists (.forge/eval_results.json). If not, run python .forge/run_evals.py --all --score first (needs a model command).
  • Answerer AND judge models are configured (RESONANCE_MODEL_CMD and RESONANCE_JUDGE_CMD, different models). Without them you can propose changes but cannot prove them, so stop and say so.
  • Calibration exists (python .forge/improve.py calibrate, a one-time A/A noise-floor run). Without it remeasure prints numbers but refuses verdicts.

Algorithm

Copy this checklist and tick items as you go.

  1. Get the work-list. python .forge/improve.py worklist lists the skills with no measured lift (verdict weak or flat), weakest first. Take the weakest. → verify: a target skill is chosen.
  2. Recall. Skim ## Decisions in .resonance/02_memory.md (already loaded) and run python .forge/recall.py "<skill topic>" so you do not repeat a change that already failed. → verify: prior attempts checked.
  3. Diagnose body vs rubric. Read the skill and its evals. Decide: is the BODY weak (the skill does not add enough over the base model), or is the RUBRIC coarse (the eval cannot see the value the skill already adds)? See body_vs_rubric. → verify: the cause is named, not guessed.
  4. Make one targeted change in .forge SOURCE. Either sharpen the body (add the missing rigor, the concrete step, the decision the base model skips) or sharpen the rubric (make it a HARDER, more discriminating test). One change, one hypothesis. → verify: exactly one skill or rubric was edited.
  5. Rebuild and validate. python .forge/forge.py build <skill>, then validate_skill.py and validate_library.py. → verify: clean.
  6. Re-measure (the gate). python .forge/improve.py remeasure <skill-path>. Keep the change ONLY on a KEEP verdict. REVERT means revert now. NEW BASELINE means the rubric changed: run the scored re-baseline before any verdict. UNCALIBRATED means run calibrate once first. → verify: kept changes carry a KEEP verdict; the rest reverted.
  7. Record. Add one line under ## Decisions in .resonance/02_memory.md: improved , what changed, and the lift delta. → verify: logged.
  8. Bound the pass. Improve a few skills (roughly 3 to 5), then stop and report the deltas. Do not grind the whole library in one run. → verify: stopped and summarized.

Read the full file on GitHub · 99 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 99 lines · 84 tokens per session scan A 7230868f1f22

Subscribe to this mod's changes

resonance-ops-improve is a skill published in the GitHub repository manusco/resonance (37 stars, last pushed 2d ago), licensed MIT. It adds 84 tokens to every session and 1,787 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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