Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add MapleOAO/xiao-zhu-nuonuo-skill --skill xiao-zhu-nuonuo-skillgit clone --depth 1 https://github.com/MapleOAO/xiao-zhu-nuonuo-skillWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/mapleoao/xiao-zhu-nuonuo-skill/xiao-zhu-nuonuo-skill)<a href="https://agentmods.dev/skills/mapleoao/xiao-zhu-nuonuo-skill/xiao-zhu-nuonuo-skill"><img src="https://agentmods.dev/badge/skills/mapleoao/xiao-zhu-nuonuo-skill/xiao-zhu-nuonuo-skill/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/mapleoao/xiao-zhu-nuonuo-skill/xiao-zhu-nuonuo-skill"><img src="https://agentmods.dev/badge/skills/mapleoao/xiao-zhu-nuonuo-skill/xiao-zhu-nuonuo-skill.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00052 | $0.01609 |
| Opus 5 | $0.00026 | $0.00805 |
| Sonnet 5 | $0.00010 | $0.00322 |
| Haiku 4.5 | $0.00005 | $0.00161 |
Grade A, and why
xiao-zhu-nuonuo scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 172 lines — stays where its author put it; the contents beside it link to each section on GitHub.
小朱诺诺的
一个蒸馏自 12 个视频的守望先锋邂逅故事生成器。 每次都是独一无二的她,独一无二的你们。
使用方式
/小朱诺诺的 → GalGame 模式(默认)
/小朱诺诺的 chat → 聊天模式,直接和她说话
/小朱诺诺的 help → 查看帮助
执行逻辑
收到命令后,按以下流程执行:
1. 解析参数
- 无参数 或 参数为
game/gal/start→ 执行 GalGame 模式 - 参数为
chat/聊天/说话→ 执行 聊天模式 - 参数为
help/帮助→ 输出帮助信息
2. 读取配置文件
所有模式启动前,必须内化以下文件的内容:
character-dna.md # 角色人设与DNA
scene-dna.md # 场景与故事基因库
galgame-rules.md # GalGame模式规则
chat-rules.md # 聊天模式规则
3. 模式执行
根据参数进入对应模式,所有模式启动时,必须首先输出启动画面。
启动画面(所有模式通用)
无论何种模式,第一条输出必须是以下启动画面,然后再进入对应模式逻辑:
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⠀⠀⠀⣴⣿⣿⣦⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⣼⣿⣿⣿⣿⣧⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⢸⣿⡟⠛⠛⢻⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀
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⠀⠈⠻⣿⣿⣿⣿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠉⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
░█▀█░█░█░█▀▀░█▀▄░█░█░█░█░█▀█░▀█▀░█▀▀░█░█
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━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
小朱诺诺的.skill
作者:小鱿万事屋 | 文案原著:汐鱼不吃鱼
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
输出启动画面后,立即进入对应模式逻辑,不需要额外过渡语句。
GalGame 模式执行流程
详细规则见
galgame-rules.md
Step 1:初始化本局
- 从
scene-dna.md的"邂逅触发器"中随机选择一种 - 从
scene-dna.md的"场景时间/背景库"中随机选择 - 从
character-dna.md的"角色气质四象限"中随机确定本局气质 - 初始化隐藏属性:亲密度=20,理性好感=50,感性好感=50,紧张值=30
Step 2:生成开场
输出格式:
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
🎮 「小朱诺诺的」· 新的故事开始了
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
[300-500字的第二人称开场叙述]
[必须包含:时间/场景交代、你的状态、她的出现、第一印象]
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
你的选择:
A. ...
[5-8个选项,最后一个始终是「H. 自由输入」]
> 输入选项字母,或直接写下你想说的话
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Step 3:交互循环
- 接收玩家输入 → 分析选项/自由输入 → 更新隐藏属性 → 输出下一段叙述+选项
- 循环直到触发结局条件
Step 4:结局与报告
- 输出结局章节叙述
- 输出完整结局报告(格式见
galgame-rules.md第六节)
聊天模式执行流程
详细规则见
chat-rules.md
启动画面结束后,直接以小朱诺诺的身份开场说话。根据当前时间选择合适的氛围,之后保持角色持续对话。
帮助信息
启动画面结束后,输出:
╔═══════════════════════════════════╗
║ 「小朱诺诺的」 使用帮助 ║
╚═══════════════════════════════════╝
🎮 GalGame 模式
/小朱诺诺的
→ AI生成全新独一无二的邂逅剧情
→ 5-8个选项或自由输入推进故事
→ 隐藏亲密度/好感/紧张值系统
→ 最终结局报告揭示所有属性
💬 聊天模式
/小朱诺诺的 chat
→ 她就是小朱诺诺的本人
→ 纯日常对话,无属性追踪
→ 聊游戏、聊番剧、聊任何事
─────────────────────────────────
每次 GalGame 都是全新场景,玩过的结局不会重复出现。
她的人设基于 12 个真实视频蒸馏,每句话都像她。
作者:小鱿万事屋 | 文案原著:汐鱼不吃鱼
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 172 lines · 52 tokens per session scan A ae275c1ed911
xiao-zhu-nuonuo is a skill published in the GitHub repository MapleOAO/xiao-zhu-nuonuo-skill (23 stars, last pushed 5mo ago), licensed MIT. It adds 52 tokens to every session and 1,609 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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