behavior-design

behavior-design is a skill for Claude Code, Codex from Mark393295827/third-brain-v7-skills. It costs 29 tokens per session (1,004 once invoked), scanned A, original, MIT.

A method for turning a goal into a repeatable behavior system. It defines observable actions, reminders or triggers, step-by-step procedures, effort levels, recovery plans, and review dates.

In plain words
What is it for?
Use it to design routines, standard operating procedures, habit reviews, behavior measurements, and practical ways to recover after missed actions.
Why use it?
It replaces vague motivation advice with actions that can still be done on a low-motivation day. It separates behaviors a person can control from slower results they cannot directly control.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to design routines, standard operating procedures, habit reviews, behavior measurements, and practical ways to recover after missed actions.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mark393295827/third-brain-v7-skills/behavior-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Mark393295827/third-brain-v7-skills --skill behavior-design
Clone the repo
git clone --depth 1 https://github.com/Mark393295827/third-brain-v7-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for behavior-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/mark393295827/third-brain-v7-skills/behavior-design/github.svg)](https://agentmods.dev/skills/mark393295827/third-brain-v7-skills/behavior-design)
Your own site
<a href="https://agentmods.dev/skills/mark393295827/third-brain-v7-skills/behavior-design"><img src="https://agentmods.dev/badge/skills/mark393295827/third-brain-v7-skills/behavior-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for behavior-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/mark393295827/third-brain-v7-skills/behavior-design"><img src="https://agentmods.dev/badge/skills/mark393295827/third-brain-v7-skills/behavior-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 29 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,004 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00029 $0.01004
Opus 5.5 $0.00012 $0.00402
Sonnet 5.5 $0.00006 $0.00201
Haiku 4.5 $0.00003 $0.00100

Measured 1mo ago against content hash 7f4425f00215, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

behavior-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/behavior-design/SKILL.md · 99 lines

How it starts

The opening of the file, as written. The whole thing — 99 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Behavior Design

<skill_contract> Actor, desired outcome, current behavior, context, constraints, baseline evidence, and review horizon. An agency-preserving HAS behavior system with cues, effort levels, SOP, measures, recovery, and review cadence. The target behavior is observable, runnable on a low-motivation day, evidenced, and assigned one review owner. <non_goals>Coercion, unsupported identity claims, vague motivation advice, or optimizing lagging outcomes without behaviors.</non_goals>

Convert an outcome into the smallest observable behavior system that can survive low-motivation days. Preserve agency; optimize the environment before blaming the actor.

Usage Template

Provide: desired outcome, actor, context, current behavior, constraints, review horizon, and available evidence. Optional: failed attempts and environmental cues.

Workflow

  1. Restate the outcome as an observable change, not an identity label.
  2. Establish baseline frequency, friction, trigger context, and hard constraints.
  3. Separate controllable behavior from lagging outcome.
  4. Set one review horizon and one owner.

<unknowns_gate>

Classify unknowns as known, probeable, testable, or blocked. If actor, target behavior, or safety boundary is absent, return NEEDS_INPUT with one minimal question. A reversible assumption is allowed only when labeled and paired with a same-cycle test.

</unknowns_gate>

Build the HAS sequence:

  1. H1 Goal: translate the outcome into one leading behavior and one lagging measure.
  2. H2 Habit: define anchor, cue, location, and three effort levels: minimum (about 2 minutes), normal, and stretch.
  3. H3 SOP: write trigger -> action -> evidence -> recovery -> stop so a missed run has a next move.
  4. H4 Review: select a cadence; compare planned versus observed behavior and change one variable only.
  5. H5 Identity: use evidence-based reinforcement: “I am becoming X because I repeatedly did Y,” never unsupported affirmation.

Read the full file on GitHub · 99 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 99 lines · 29 tokens per session scan A 7f4425f00215

Subscribe to this mod's changes

behavior-design is a skill published in the GitHub repository Mark393295827/third-brain-v7-skills (141 stars, last pushed 1mo ago), licensed MIT. It adds 29 tokens to every session and 1,004 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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