ghostty-shaders

ghostty-shaders is a skill for Claude Code, Codex from martinemde/dotfiles. It costs 111 tokens per session (1,434 once invoked), scanned A, original, ISC.

A guide for writing and troubleshooting GLSL visual effects for the Ghostty terminal. GLSL is a programming language for graphics, and these effects change how the terminal screen is displayed.

In plain words
What is it for?
Creating, debugging, and optimizing Ghostty shaders, including single effects and chains where one shader feeds its result into the next.
Why use it?
It helps avoid shader errors that can make Ghostty show a black screen, while accounting for Ghostty-specific inputs and the performance cost of effects that run continuously.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/martinemde/dotfiles/ghostty-shaders
Any agent
npx skills add martinemde/dotfiles --skill ghostty-shaders
Clone the repo
git clone --depth 1 https://github.com/martinemde/dotfiles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ghostty-shaders

README.md
[![agentmods](https://agentmods.dev/badge/skills/martinemde/dotfiles/ghostty-shaders.svg)](https://agentmods.dev/skills/martinemde/dotfiles/ghostty-shaders)
Your own site
<a href="https://agentmods.dev/skills/martinemde/dotfiles/ghostty-shaders"><img src="https://agentmods.dev/badge/skills/martinemde/dotfiles/ghostty-shaders.svg" alt="Measured on agentmods" height="20"></a>
Per session 111 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,434 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00111 $0.01434
Opus 5 $0.00056 $0.00717
Sonnet 5 $0.00022 $0.00287
Haiku 4.5 $0.00011 $0.00143

Measured 4d ago against content hash 52709c333883, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

ghostty-shaders scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/ghostty-shaders/SKILL.md · 146 lines

How it starts

The opening of the file, as written. The whole thing — 146 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Ghostty Shaders

Ghostty compiles Shadertoy-compatible GLSL ES 3.0 (WebGL 2.0) with terminal-specific extensions. iChannel0 is the live terminal screen rather than an uploaded image, and the shader runs continuously while the terminal is visible — which makes performance and failure behavior matter more than they do on shadertoy.com.

A broken shader can lock you out

An invalid shader renders Ghostty as a black screen, including the window you would use to fix it. Keep a known-good shader to fall back to, build up from a passthrough rather than pasting a finished effect, and keep a non-Ghostty terminal reachable while iterating.

The compile failures that cause this are mostly a short list:

  • 1.0f — no f suffix on float literals in GLSL ES
  • saturate() — doesn't exist here; use clamp(x, 0.0, 1.0)
  • Negative input to sqrt() or pow() — wrap with abs() or max(0.0, x)
  • mod(x, 0.0) — division by zero
  • Uninitialized variables — no implicit zero
  • A function and a variable sharing a name

Configuration

# Single shader
custom-shader = ~/.config/ghostty/shaders/crt.glsl

# Multiple shaders chain: each one's output becomes the next one's iChannel0
custom-shader = ~/.config/ghostty/shaders/blur.glsl
custom-shader = ~/.config/ghostty/shaders/vignette.glsl

# Animation control
custom-shader-animation = true     # Default: animate when focused
custom-shader-animation = false    # Static: only render on terminal updates
custom-shader-animation = always   # Always animate (CPU intensive)

Entry point

void mainImage(out vec4 fragColor, in vec2 fragCoord) {
    // fragCoord: pixel coordinates (0,0 = bottom-left)
    // fragColor: output RGBA color
    vec2 uv = fragCoord.xy / iResolution.xy;
}

Uniforms

Standard Shadertoy uniforms Ghostty provides:

sampler2D iChannel0;           // Terminal screen texture (or previous shader output)
vec3 iResolution;              // [width, height, 1.0] in pixels
float iTime;                   // Seconds since first frame
float iTimeDelta;              // Seconds since last frame
int iFrame;                    // Frame count
vec3 iChannelResolution[4];    // iChannelResolution[0] == iResolution

Read the full file on GitHub · 146 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 146 lines · 111 tokens per session scan A 52709c333883

Subscribe to this mod's changes

ghostty-shaders is a skill published in the GitHub repository martinemde/dotfiles (9 stars, last pushed 4d ago), licensed ISC. It adds 111 tokens to every session and 1,434 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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