threejs-tresjs

threejs-tresjs is a skill for Claude Code, Codex from martinholovsky/claude-skills-generator. It costs 22 tokens per session (5,043 once invoked), scanned A, original, Unlicense.

A development guide for building 3D interface displays with Three.js and TresJS, a Vue 3 integration for Three.js.

In plain words
What is it for?
Creating holographic panels, animated status indicators, gauges, particle effects, and live metrics in Vue applications.
Why use it?
It helps keep animated 3D screens responsive, release graphics resources correctly, and validate colors safely. TDD means writing tests before the implementation.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: model in frontmatter.

Good fit Creating holographic panels, animated status indicators, gauges, particle effects, and live metrics in Vue applications.

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Install with agentmods
npx agentmods add skills/martinholovsky/claude-skills-generator/threejs-tresjs
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add martinholovsky/claude-skills-generator --skill threejs-tresjs
Clone the repo
git clone --depth 1 https://github.com/martinholovsky/claude-skills-generator

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-tresjs

README.md
[![agentmods](https://agentmods.dev/badge/skills/martinholovsky/claude-skills-generator/threejs-tresjs/github.svg)](https://agentmods.dev/skills/martinholovsky/claude-skills-generator/threejs-tresjs)
Your own site
<a href="https://agentmods.dev/skills/martinholovsky/claude-skills-generator/threejs-tresjs"><img src="https://agentmods.dev/badge/skills/martinholovsky/claude-skills-generator/threejs-tresjs/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-tresjs

Your own site · 80×15
<a href="https://agentmods.dev/skills/martinholovsky/claude-skills-generator/threejs-tresjs"><img src="https://agentmods.dev/badge/skills/martinholovsky/claude-skills-generator/threejs-tresjs.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 22 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,043 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00022 $0.05043
Opus 5 $0.00011 $0.02521
Sonnet 5 $0.00004 $0.01009
Haiku 4.5 $0.00002 $0.00504

Measured 12d ago against content hash b9efb92abe5d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

threejs-tresjs scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/threejs-tresjs/SKILL.md · 791 lines

How it starts

The opening of the file, as written. The whole thing — 791 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Three.js / TresJS Development Skill

File Organization: This skill uses split structure. See references/ for advanced patterns and security examples.

1. Overview

This skill provides expertise for building 3D HUD interfaces using Three.js and TresJS (Vue 3 integration). It focuses on creating performant, visually stunning holographic displays for the JARVIS AI Assistant.

Risk Level: MEDIUM - GPU resource consumption, potential ReDoS in color parsing, WebGL security considerations

Primary Use Cases:

  • Rendering 3D holographic HUD panels
  • Animated status indicators and gauges
  • Particle effects for system visualization
  • Real-time metric displays with 3D elements

2. Core Responsibilities

2.1 Fundamental Principles

  1. TDD First: Write tests before implementation - verify 3D components render correctly
  2. Performance Aware: Optimize for 60fps with instancing, LOD, and efficient render loops
  3. Resource Management: Always dispose of geometries, materials, and textures to prevent memory leaks
  4. Vue Reactivity Integration: Use TresJS for seamless Vue 3 composition API integration
  5. Safe Color Parsing: Validate color inputs to prevent ReDoS attacks
  6. GPU Protection: Implement safeguards against GPU resource exhaustion
  7. Accessibility: Provide fallbacks for devices without WebGL support

3. Technology Stack & Versions

3.1 Recommended Versions

Package Version Security Notes
three ^0.160.0+ Latest stable, fixes CVE-2020-28496 ReDoS
@tresjs/core ^4.0.0 Vue 3 integration
@tresjs/cientos ^3.0.0 Component library
postprocessing ^6.0.0 Effects library

3.2 Security-Critical Updates

{
  "dependencies": {
    "three": "^0.160.0",
    "@tresjs/core": "^4.0.0",
    "@tresjs/cientos": "^3.0.0"
  }
}

Note: Versions before 0.137.0 have XSS vulnerabilities, before 0.125.0 have ReDoS vulnerabilities.

4. Implementation Patterns

Read the full file on GitHub · 791 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 791 lines · 22 tokens per session scan A b9efb92abe5d

Subscribe to this mod's changes

threejs-tresjs is a skill published in the GitHub repository martinholovsky/claude-skills-generator (45 stars, last pushed 9mo ago), licensed Unlicense. It adds 22 tokens to every session and 5,043 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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