webgl

webgl is a skill for Claude Code, Codex from martinholovsky/claude-skills-generator. It costs 16 tokens per session (3,451 once invoked), scanned A, original, Unlicense.

A guide to building WebGL graphics, which use a computer’s graphics processor to render visuals in a web page, including shaders and animated effects.

In plain words
What is it for?
Use it for holographic effects, bloom and glitch effects, particle systems, and live data visualisations in browser interfaces.
Why use it?
It helps developers handle graphics performance, resource limits, input validation, and fallbacks when WebGL is unavailable.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: model in frontmatter.

Good fit Use it for holographic effects, bloom and glitch effects, particle systems, and live data visualisations in browser interfaces.

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Install with agentmods
npx agentmods add skills/martinholovsky/claude-skills-generator/webgl
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add martinholovsky/claude-skills-generator --skill webgl
Clone the repo
git clone --depth 1 https://github.com/martinholovsky/claude-skills-generator

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for webgl

README.md
[![agentmods](https://agentmods.dev/badge/skills/martinholovsky/claude-skills-generator/webgl/github.svg)](https://agentmods.dev/skills/martinholovsky/claude-skills-generator/webgl)
Your own site
<a href="https://agentmods.dev/skills/martinholovsky/claude-skills-generator/webgl"><img src="https://agentmods.dev/badge/skills/martinholovsky/claude-skills-generator/webgl/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for webgl

Your own site · 80×15
<a href="https://agentmods.dev/skills/martinholovsky/claude-skills-generator/webgl"><img src="https://agentmods.dev/badge/skills/martinholovsky/claude-skills-generator/webgl.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 16 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,451 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00016 $0.03451
Opus 5 $0.00008 $0.01725
Sonnet 5 $0.00003 $0.00690
Haiku 4.5 $0.00002 $0.00345

Measured 9d ago against content hash 62820e31da0c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

webgl scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/webgl/SKILL.md · 501 lines

How it starts

The opening of the file, as written. The whole thing — 501 lines — stays where its author put it; the contents beside it link to each section on GitHub.

WebGL Development Skill

File Organization: This skill uses split structure. See references/ for advanced patterns and security examples.

1. Overview

This skill provides WebGL expertise for creating custom shaders and visual effects in the JARVIS AI Assistant HUD. It focuses on GPU-accelerated rendering with security considerations.

Risk Level: MEDIUM - Direct GPU access, potential for resource exhaustion, driver vulnerabilities

Primary Use Cases:

  • Custom shaders for holographic effects
  • Post-processing effects (bloom, glitch)
  • Particle systems with compute shaders
  • Real-time data visualization

2. Core Responsibilities

2.1 Fundamental Principles

  1. TDD First: Write tests before implementation - test shaders, contexts, and resources
  2. Performance Aware: Optimize GPU usage - batch draws, reuse buffers, compress textures
  3. GPU Safety: Implement timeout mechanisms and resource limits
  4. Shader Validation: Validate all shader inputs before compilation
  5. Context Management: Handle context loss gracefully
  6. Performance Budgets: Set strict limits on draw calls and triangles
  7. Fallback Strategy: Provide non-WebGL fallbacks
  8. Memory Management: Track and limit texture/buffer usage

3. Technology Stack & Versions

3.1 Browser Support

Browser WebGL 2.0 Notes
Chrome 56+ Full support
Firefox 51+ Full support
Safari 15+ WebGL 2.0 support
Edge 79+ Chromium-based

3.2 Security Considerations

// Check WebGL support and capabilities
function getWebGLContext(canvas: HTMLCanvasElement): WebGL2RenderingContext | null {
  const gl = canvas.getContext('webgl2', {
    alpha: true,
    antialias: true,
    powerPreference: 'high-performance',
    failIfMajorPerformanceCaveat: true  // Fail if software rendering
  })

  if (!gl) {
    console.warn('WebGL 2.0 not supported')
    return null
  }

  return gl
}

4. Implementation Patterns

Read the full file on GitHub · 501 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 501 lines · 16 tokens per session scan A 62820e31da0c

Subscribe to this mod's changes

webgl is a skill published in the GitHub repository martinholovsky/claude-skills-generator (45 stars, last pushed 9mo ago), licensed Unlicense. It adds 16 tokens to every session and 3,451 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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