remotion-animation

remotion-animation is a skill for Claude Code, Codex from Marve10s/Better-Fullstack. It costs 59 tokens per session (3,494 once invoked), scanned A, original, MIT.

A generator of timing settings for Remotion animations. Remotion is a framework for creating videos with code, and these settings describe how movement changes over time.

In plain words
What is it for?
Use it to specify spring behavior, easing curves, value interpolation, stagger delays, durations, transitions, and frame-based progress calculations.
Why use it?
It separates animation timing decisions from the code that draws components or scenes, helping define consistent motion behavior without implementing the visuals.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/marve10s/better-fullstack/remotion-animation
Any agent
npx skills add Marve10s/Better-Fullstack --skill remotion-animation
Clone the repo
git clone --depth 1 https://github.com/Marve10s/Better-Fullstack

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for remotion-animation

README.md
[![agentmods](https://agentmods.dev/badge/skills/marve10s/better-fullstack/remotion-animation.svg)](https://agentmods.dev/skills/marve10s/better-fullstack/remotion-animation)
Your own site
<a href="https://agentmods.dev/skills/marve10s/better-fullstack/remotion-animation"><img src="https://agentmods.dev/badge/skills/marve10s/better-fullstack/remotion-animation.svg" alt="Measured on agentmods" height="20"></a>
Per session 59 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,494 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00059 $0.03494
Opus 5 $0.00030 $0.01747
Sonnet 5 $0.00012 $0.00699
Haiku 4.5 $0.00006 $0.00349

Measured 6d ago against content hash 8b1881059996, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

remotion-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/remotion-animation/SKILL.md · 561 lines

How it starts

The opening of the file, as written. The whole thing — 561 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Remotion Animation

Generates animation configuration documents that define spring behaviors, interpolation mappings, easing curves, and timing constants for Remotion videos. This skill focuses exclusively on animation parameters and does NOT generate component code.

What This Skill Does

Generates animation configurations for:

  1. Spring configs - Damping, stiffness, mass parameters for spring animations
  2. Interpolation mappings - Input/output ranges for value transformations
  3. Easing functions - Timing function configurations
  4. Animation timing - Stagger delays, durations, transition points
  5. Progress calculations - Frame-based animation progress logic

Scope Boundaries

IN SCOPE:

  • Spring configuration parameters
  • Interpolation input/output ranges
  • Easing curve definitions
  • Animation timing constants
  • Progress calculation patterns

OUT OF SCOPE:

  • Component implementation (use /remotion-component-gen)
  • Scene layout (use /remotion-composition)
  • Visual styling (colors, fonts, layout)
  • Asset management (use /remotion-asset-coordinator)

Input/Output Formats

Input Format: Animation Requirements

Accepts animation specifications from natural language or motion specs:

From Natural Language:

Create smooth entrance animations with gentle bounce for logo.
Scale from 0.8 to 1.0 over 30 frames.
Stagger text words with 5 frame delay between each.

From Motion Spec:

## Scene 1 Animation Details

**Logo Entrance:**
- Spring animation: Scale 0.8 → 1.0
- Timing: Frames 0-30
- Config: Smooth with slight bounce (damping: 180)
- Opacity: 0 → 1 (linear)

**Text Stagger:**
- Word-by-word reveal
- Stagger delay: 5 frames
- Individual word animation: 15 frames
- Spring config: Snappy (damping: 20, stiffness: 200)

Output Format: ANIMATION_CONFIG.md

Generates a configuration document with all animation parameters:

# Animation Configuration: ProductDemo

## Status
✅ Animation parameters defined
⏳ Ready for implementation in components

## Spring Configurations

```typescript
export const SPRING_CONFIGS = {
  // Smooth, elegant entrance - minimal bounce
  smooth: {
    damping: 200,
    mass: 1,
    stiffness: 100,
  },

Read the full file on GitHub · 561 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 561 lines · 59 tokens per session scan A 8b1881059996

Subscribe to this mod's changes

remotion-animation is a skill published in the GitHub repository Marve10s/Better-Fullstack (729 stars, last pushed today), licensed MIT. It adds 59 tokens to every session and 3,494 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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