remotion-bits

A collection of reusable animation components and utilities for Remotion, a React-based framework for creating videos with code. It includes text effects, counters, typewriter effects, particles, code blocks, gradients, and camera-based 3D scenes.

In plain words
What is it for?
Use it in Remotion projects for product videos, presentations, animated text, particle effects, gradient transitions, and multi-section 3D scenes.
Why use it?
It provides ready-made building blocks for animated video compositions, reducing the amount of animation code developers need to write from scratch.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/marve10s/better-fullstack/remotion-bits
Any agent
npx skills add Marve10s/Better-Fullstack --skill remotion-bits
Clone the repo
git clone --depth 1 https://github.com/Marve10s/Better-Fullstack

Made for: Claude Code, Codex.

Per session 60 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 9,188 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00060 $0.09188
Opus 5 $0.00030 $0.04594
Sonnet 5 $0.00012 $0.01838
Haiku 4.5 $0.00006 $0.00919

Measured 3d ago against content hash 23b4fc89c0df, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

remotion-bits scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/remotion-bits/SKILL.md · 1,040 lines

How it starts

The opening of the file, as written. The whole thing — 1,040 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Remotion Bits

Animation components and utilities for building Remotion videos. The library's most powerful feature is Scene3D - a camera-based 3D presentation system (like impress.js) that enables cinematic multi-section compositions with flying camera moves, step-aware element animations, and Transform3D position management.

When building any non-trivial composition, prefer Scene3D as your foundation. It handles camera movement, timing, element positioning, and responsive layout all in one system. Individual components (AnimatedText, Particles, etc.) work best as content placed inside Scene3D steps.

Prerequisites: remotion >= 4.0, react >= 18, react-dom >= 18

# Via npm
npm install remotion-bits

# Via jsrepo (copies source for customization)
npx jsrepo init https://unpkg.com/remotion-bits/registry.json
npx jsrepo add animated-text particle-system scene-3d

Imports

Everything is exported from remotion-bits:

import {
  // 3D Scene System (primary workflow)
  Scene3D, Step, Element3D, StepResponsive,
  Transform3D, Vector3,
  useScene3D, useCamera, useActiveStep,
  // Animation Components
  AnimatedText, AnimatedCounter, TypeWriter, CodeBlock,
  StaggeredMotion, GradientTransition, MatrixRain, ScrollingColumns,
  Particles, Spawner, Behavior,
  // Core
  useViewportRect,
  interpolate, Easing,
  interpolateColorKeyframes, interpolateGradientKeyframes,
  random, resolvePoint, createRect,
} from "remotion-bits";

Core Concepts

1. AnimatedValue

Most animation properties accept AnimatedValue: a static number OR an array of keyframes interpolated over the animation's duration.

opacity: 1                // Static
opacity: [0, 1]           // Animate 0→1
opacity: [0, 1, 0.5, 0]  // Multi-keyframe: 0→1→0.5→0 evenly spaced
scale: [0.8, 1]           // Scale from 80% to 100%
y: [30, 0]                // Slide up from 30px offset

Keyframes are evenly distributed across the duration. With 4 keyframes over 60 frames: frame 0→20→40→60.

Read the full file on GitHub · 1,040 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 1,040 lines · 60 tokens per session scan A 23b4fc89c0df

Subscribe to this mod's changes

remotion-bits is a skill published in the GitHub repository Marve10s/Better-Fullstack (726 stars, last pushed 3d ago), licensed MIT. It adds 60 tokens to every session and 9,188 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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