Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/marve10s/better-fullstack/remotion-bitsnpx skills add Marve10s/Better-Fullstack --skill remotion-bitsgit clone --depth 1 https://github.com/Marve10s/Better-FullstackWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00060 | $0.09188 |
| Opus 5 | $0.00030 | $0.04594 |
| Sonnet 5 | $0.00012 | $0.01838 |
| Haiku 4.5 | $0.00006 | $0.00919 |
Grade A, and why
remotion-bits scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 1,040 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Remotion Bits
Animation components and utilities for building Remotion videos. The library's most powerful feature is Scene3D - a camera-based 3D presentation system (like impress.js) that enables cinematic multi-section compositions with flying camera moves, step-aware element animations, and Transform3D position management.
When building any non-trivial composition, prefer Scene3D as your foundation. It handles camera movement, timing, element positioning, and responsive layout all in one system. Individual components (AnimatedText, Particles, etc.) work best as content placed inside Scene3D steps.
Prerequisites: remotion >= 4.0, react >= 18, react-dom >= 18
# Via npm
npm install remotion-bits
# Via jsrepo (copies source for customization)
npx jsrepo init https://unpkg.com/remotion-bits/registry.json
npx jsrepo add animated-text particle-system scene-3d
Imports
Everything is exported from remotion-bits:
import {
// 3D Scene System (primary workflow)
Scene3D, Step, Element3D, StepResponsive,
Transform3D, Vector3,
useScene3D, useCamera, useActiveStep,
// Animation Components
AnimatedText, AnimatedCounter, TypeWriter, CodeBlock,
StaggeredMotion, GradientTransition, MatrixRain, ScrollingColumns,
Particles, Spawner, Behavior,
// Core
useViewportRect,
interpolate, Easing,
interpolateColorKeyframes, interpolateGradientKeyframes,
random, resolvePoint, createRect,
} from "remotion-bits";
Core Concepts
1. AnimatedValue
Most animation properties accept AnimatedValue: a static number OR an array of keyframes interpolated over the animation's duration.
opacity: 1 // Static
opacity: [0, 1] // Animate 0→1
opacity: [0, 1, 0.5, 0] // Multi-keyframe: 0→1→0.5→0 evenly spaced
scale: [0.8, 1] // Scale from 80% to 100%
y: [30, 0] // Slide up from 30px offset
Keyframes are evenly distributed across the duration. With 4 keyframes over 60 frames: frame 0→20→40→60.
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago First seen · 1,040 lines · 60 tokens per session scan A 23b4fc89c0df
remotion-bits is a skill published in the GitHub repository Marve10s/Better-Fullstack (726 stars, last pushed 3d ago), licensed MIT. It adds 60 tokens to every session and 9,188 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
openspec-explore
Enter explore mode - a thinking partner for exploring ideas, investigating problems, and clarifying requirements. Use when the user wants to think through something before or during a change.
openspec-propose
Propose a new change with all artifacts generated in one step. Use when the user wants to quickly describe what they want to build and get a complete proposal with design, specs, and tasks ready for implementation.
openspec-archive-change
Archive a completed change in the experimental workflow. Use when the user wants to finalize and archive a change after implementation is complete.
openspec-sync-specs
Sync delta specs from a change to main specs. Use when the user wants to update main specs with changes from a delta spec, without archiving the change.
coss-particles
Index of all COSS UI particle examples. Use when implementing UI features to find copy-paste-ready component patterns built on coss primitives. Each particle has a description and a JSON URL for easy installation.
scaffold-project
Scaffold a new app, API, backend, fullstack project, monorepo, or starter with Better-T-Stack — including new projects built on a specific framework like Hono, Express, Fastify, Elysia, Next.js, TanStack Router/Start, Nuxt, Svelte, Solid, Astro, or React Native (native-bare, native-uniwind, native-unistyles). Use…