animate-text

animate-text is a skill for Claude Code, Codex from marvkr/better-design. It costs 81 tokens per session (1,402 once invoked), scanned A, original, MIT.

A catalogue of text-animation specifications for effects such as typewriter text, blur-ins, line reveals, and crossfades. Each specification describes how the effect should behave and how it can be implemented in different animation systems.

In plain words
What is it for?
Use it to choose a named text effect, reproduce an existing animation, or translate its specification into WAAPI, Motion, GSAP, CSS, Lottie, Rive, or another supported renderer.
Why use it?
It provides exact, reusable motion rules when an interface needs a particular text effect, reducing guesswork when reproducing or translating an animation.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it to choose a named text effect, reproduce an existing animation, or translate its specification into WAAPI, Motion, GSAP, CSS, Lottie, Rive, or another supported renderer.

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Install with agentmods
npx agentmods add skills/marvkr/better-design/animate-text
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add marvkr/better-design --skill animate-text
Clone the repo
git clone --depth 1 https://github.com/marvkr/better-design

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animate-text

README.md
[![agentmods](https://agentmods.dev/badge/skills/marvkr/better-design/animate-text.svg)](https://agentmods.dev/skills/marvkr/better-design/animate-text)
Your own site
<a href="https://agentmods.dev/skills/marvkr/better-design/animate-text"><img src="https://agentmods.dev/badge/skills/marvkr/better-design/animate-text.svg" alt="Measured on agentmods" height="20"></a>
Per session 81 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,402 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00081 $0.01402
Opus 5 $0.00041 $0.00701
Sonnet 5 $0.00016 $0.00280
Haiku 4.5 $0.00008 $0.00140

Measured 8d ago against content hash 346d475ec128, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

animate-text scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/find-spec.mjs, scripts/get-effect.mjs), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/animate-text/SKILL.md · 86 lines

How it starts

The opening of the file, as written. The whole thing — 86 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Animate Text

Use this skill as a text animation catalog backed by generated JSON contracts.

Use assets/specs/<id>.json for a portable motion contract. Use assets/effects/<id>.json for exact animation reproduction, including content, renderer algorithm, playback, runtime, host requirements, rendering contract, and library adapters.

This skill ships 24 specs in total. The website currently showcases 20 of them.

When To Use

Use this skill when the request involves:

  • animating headings, labels, counters, editorial copy, or text swaps
  • matching a named effect id such as soft-blur-in, typewriter, shared-axis-y, or kinetic-center-build
  • choosing a motion pattern from a curated catalog and translating it into a target stack
  • reproducing the current animation behavior in another stack without relying on example components
  • implementing the same spec with WAAPI, Motion / motion.dev, GSAP, CSS, Lottie, Rive, or another renderer

Workflow

  1. Determine whether the user wants:
    • the exact site version of a visible effect
    • a portable translation of the motion contract
  2. If the user names an effect id, read assets/specs/<id>.json or run node scripts/get-spec.mjs <id>.
  3. Otherwise use references/catalog.md or optionally run:
    • node scripts/list-specs.mjs
    • node scripts/find-spec.mjs "<query>"
  4. Use assets/specs/<id>.json when the user wants a portable translation of the motion intent.
  5. Use assets/effects/<id>.json or node scripts/get-effect.mjs <id> when the user wants the exact generated animation behavior.
  6. If the user names a target animation library, treat that as binding. Follow showcase.library_selection and use only the matching showcase.library_adapters.<library> block for that effect.
  7. For exact reproduction, follow showcase.renderer, showcase.playback, showcase.timing, showcase.runtime, showcase.stage, showcase.rendering_contract, showcase.library_selection, and showcase.library_adapters over assumptions inferred from the portable spec alone.
  8. Treat showcase.stage as animation host requirements only. Do not copy typography, color, padding, card chrome, or page layout from the source website unless the user explicitly asks for that UI.
  9. When applying an effect to an existing section, preserve that section's text. Use showcase.content only as demo/fallback copy unless the user explicitly asks to reproduce the showcase copy.

Read the full file on GitHub · 86 lines

Files

What ships with it

60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 86 lines · 81 tokens per session scan A 346d475ec128

Subscribe to this mod's changes

animate-text is a skill published in the GitHub repository marvkr/better-design (228 stars, last pushed 18d ago), licensed MIT. It adds 81 tokens to every session and 1,402 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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