dead-code-expert

dead-code-expert is a skill for Claude Code, Codex from mathisk2095/jko-claude-plugins. It costs 132 tokens per session (1,466 once invoked), scanned A, original, MIT.

A code-review skill for finding unused code, duplicate implementations, and unnecessary complexity in any programming language.

In plain words
What is it for?
Use it to audit imports, functions, variables, feature flags, and duplicate code before removing them, with extra checks for reflection and public APIs.
Why use it?
It explains the cost of keeping code that is unreachable, unused, duplicated, or only appears to be unused because of framework behavior.

Skill for Claude CodeCodex

Part of the dead-code plugin — 1 skill, 2 commands shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/mathisk2095/jko-claude-plugins/dead-code-expert
Any agent
npx skills add mathisk2095/jko-claude-plugins --skill dead-code-expert
Clone the repo
git clone --depth 1 https://github.com/mathisk2095/jko-claude-plugins

Made for: Claude Code, Codex.

Or install dead-code, the plugin that ships this one along with the rest of its 1 skill, 2 commands.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for dead-code-expert

README.md
[![agentmods](https://agentmods.dev/badge/skills/mathisk2095/jko-claude-plugins/dead-code-expert.svg)](https://agentmods.dev/skills/mathisk2095/jko-claude-plugins/dead-code-expert)
Your own site
<a href="https://agentmods.dev/skills/mathisk2095/jko-claude-plugins/dead-code-expert"><img src="https://agentmods.dev/badge/skills/mathisk2095/jko-claude-plugins/dead-code-expert.svg" alt="Measured on agentmods" height="20"></a>
Per session 132 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,466 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00132 $0.01466
Opus 5 $0.00066 $0.00733
Sonnet 5 $0.00026 $0.00293
Haiku 4.5 $0.00013 $0.00147

Measured 4d ago against content hash 2782ba85abe4, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

dead-code-expert scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/dead-code/skills/dead-code-expert/SKILL.md · 100 lines

How it starts

The opening of the file, as written. The whole thing — 100 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Dead Code Expert

Find and eliminate dead code, duplicate implementations, and unnecessary complexity across any programming language. Every finding explains WHY the code is dead and the concrete cost of keeping it (cognitive overhead, build time, misleading developers, masking bugs).

How to Think About Dead Code

Before flagging anything, identify which category it belongs to:

  • Layer 1 -- Certainly Dead: Unreachable code after return/break/throw, unused private functions, unused local variables, imports with zero references. Safe to remove immediately.
  • Layer 2 -- Probably Dead: Exported functions with no callers in the project, commented-out code blocks, #[allow(dead_code)] / // eslint-disable unused suppressions, permanently-off feature flags. Verify before removing.
  • Layer 3 -- Suspiciously Alive: Code that LOOKS dead but may be used via reflection, serialization, framework magic, dynamic dispatch, or public API surface. Investigate before touching. → Consult false-positives reference for the full 10-category checklist and scoring framework.

When dead code is found, reframe it as a design question:

Dead Code Pattern Don't Just Say Ask Instead
Unused function "Delete it" Why was it written? Is there a missing caller?
Duplicate implementation "Remove one" Which is canonical? Why did duplication happen?
Commented-out block "Delete it" Is there in-progress work? Check git blame.
Unused abstraction layer "Inline it" Was it speculative generality?
Dead feature flag "Remove the branch" Is there a deprecation process to follow?

Detection Process

When scanning for dead code, work through these categories in order.

  1. Unused Imports -- Imports/includes/requires with no reference in file. → Consult grep patterns for per-language detection.

  2. Unused Variables & Parameters -- Assigned but never read (dead stores).

  3. Unused Functions & Methods -- Defined but never called.

  4. Unused Classes & Types -- Defined but never instantiated or referenced. → Consult detection catalog for categories 2-6 with per-language tools.

Read the full file on GitHub · 100 lines

Files

What ships with it

8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 100 lines · 132 tokens per session scan A 2782ba85abe4

Subscribe to this mod's changes

dead-code-expert is a skill published in the GitHub repository mathisk2095/jko-claude-plugins (3 stars, last pushed 5d ago), licensed MIT. It adds 132 tokens to every session and 1,466 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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