entrance-motion

entrance-motion is a skill for Codex from mathofdynamic/entrance-motion-skill. It costs 78 tokens per session (2,090 once invoked), scanned A, original, MIT.

A frontend motion system for calmly revealing pages, menus, popovers, dialogs, and other temporary interface surfaces as they appear or close.

In plain words
What is it for?
Use it to add or repair entrance and exit transitions across an existing frontend.
Why use it?
It prevents inconsistent animations and supports reduced-motion preferences while keeping content accessible and initialization stable.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it to add or repair entrance and exit transitions across an existing frontend.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mathofdynamic/entrance-motion-skill/entrance-motion
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add mathofdynamic/entrance-motion-skill --skill entrance-motion
Clone the repo
git clone --depth 1 https://github.com/mathofdynamic/entrance-motion-skill

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for entrance-motion

README.md
[![agentmods](https://agentmods.dev/badge/skills/mathofdynamic/entrance-motion-skill/entrance-motion/github.svg)](https://agentmods.dev/skills/mathofdynamic/entrance-motion-skill/entrance-motion)
Your own site
<a href="https://agentmods.dev/skills/mathofdynamic/entrance-motion-skill/entrance-motion"><img src="https://agentmods.dev/badge/skills/mathofdynamic/entrance-motion-skill/entrance-motion/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for entrance-motion

Your own site · 80×15
<a href="https://agentmods.dev/skills/mathofdynamic/entrance-motion-skill/entrance-motion"><img src="https://agentmods.dev/badge/skills/mathofdynamic/entrance-motion-skill/entrance-motion.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 78 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,090 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00078 $0.02090
Opus 5.5 $0.00031 $0.00836
Sonnet 5.5 $0.00016 $0.00418
Haiku 4.5 $0.00008 $0.00209

Measured 2mo ago against content hash 8d1f3d71564e, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

entrance-motion scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/entrance-motion/SKILL.md · 144 lines

How it starts

The opening of the file, as written. The whole thing — 144 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Entrance Motion

Use this skill to add or repair one shared entrance-motion system in an existing frontend. Preserve the project’s architecture and existing motion primitives where they are sound. Wire the same system into page composition and shared transient-surface primitives. Do not create competing animation systems for individual pages, menus, or popups.

Boundaries

  • Do not add a loading screen, spinner, artificial blank state, arbitrary wait, or font-blocking gate.
  • Do not use this skill for parallax, animated backgrounds, particles, infinite loops, hover-only effects, or continuous scroll-linked motion.
  • Do not hide content from assistive technology or make JavaScript a requirement for reading the page.
  • Do not add a motion library unless the project already uses one or the implementation has a clear, measured need.
  • Treat the defaults below as the contract. Deviate only for a documented project constraint, accessibility requirement, or verified rendering problem.

1. Audit before editing

Inspect the frontend before choosing an implementation point:

  • Identify the framework, rendering mode, hydration boundary, route structure, CSS entrypoints, theme system, and font-loading behavior.
  • Find existing transitions, animation libraries, IntersectionObserver usage, global layout wrappers, and page or section primitives.
  • Check whether the app already has a reveal or visibility state. Extend one coherent system where possible.
  • Record representative routes: a home page, an inner/content page, a long page, a list or grid, and an empty or error state when they exist.
  • Keep the change local to the motion system and its integration points. Do not rewrite unrelated layout or styling.

2. Apply the motion contract

Centralize these tokens so the stagger is derived from the duration rather than copied as page-specific numbers:

Token Default
Duration 100ms
Easing cubic-bezier(.16, 1, .3, 1)
Properties opacity, transform only
Initial transform translate3d(0, 20px, 0)
Final transform translate3d(0, 0, 0)
Inter-item gap 0ms
Lead between item starts duration / 3 (about 33ms at the default)

Read the full file on GitHub · 144 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 144 lines · 78 tokens per session scan A 8d1f3d71564e

Subscribe to this mod's changes

entrance-motion is a skill published in the GitHub repository mathofdynamic/entrance-motion-skill (11 stars, last pushed 2mo ago), licensed MIT. It adds 78 tokens to every session and 2,090 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

entrance-motion compared with skills from other repositories

entrance-motion next to 6 skills from other repositories
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entrance-motionmathofdynamic/entrance-motion-skillSkill112mo agoMITA78Codex
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