saga-orchestration

saga-orchestration is a skill for Claude Code, Codex from mattmre/EVOKORE-MCP-PUBLIC. It costs 37 tokens per session (3,386 once invoked), scanned A, a copy of saga-orchestration, MIT.

A guide to saga orchestration, a way to coordinate a business process that spans several services. If one step fails, earlier steps can run compensating actions to undo their effects.

In plain words
What is it for?
Use it for order fulfilment, approval flows, multi-service transactions, long-running processes, and failure recovery across distributed systems.
Why use it?
It addresses the problem that one transaction cannot safely cover independent services, especially during long-running workflows or failures.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for order fulfilment, approval flows, multi-service transactions, long-running processes, and failure recovery across distributed systems.

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Install with agentmods
npx agentmods add skills/mattmre/evokore-mcp-public/saga-orchestration
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add mattmre/EVOKORE-MCP-PUBLIC --skill saga-orchestration
Clone the repo
git clone --depth 1 https://github.com/mattmre/EVOKORE-MCP-PUBLIC

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

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README.md
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,386 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.03386
Opus 5 $0.00018 $0.01693
Sonnet 5 $0.00007 $0.00677
Haiku 4.5 $0.00004 $0.00339

Measured 8d ago against content hash 77782341ac48, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

saga-orchestration scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to saga-orchestration — 5 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

SKILLS/WSHOBSON PLUGINS/backend-development/saga-orchestration/SKILL.md · 488 lines

How it starts

The opening of the file, as written. The whole thing — 488 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Saga Orchestration

Patterns for managing distributed transactions and long-running business processes.

When to Use This Skill

  • Coordinating multi-service transactions
  • Implementing compensating transactions
  • Managing long-running business workflows
  • Handling failures in distributed systems
  • Building order fulfillment processes
  • Implementing approval workflows

Core Concepts

1. Saga Types

Choreography                    Orchestration
┌─────┐  ┌─────┐  ┌─────┐     ┌─────────────┐
│Svc A│─►│Svc B│─►│Svc C│     │ Orchestrator│
└─────┘  └─────┘  └─────┘     └──────┬──────┘
   │        │        │               │
   ▼        ▼        ▼         ┌─────┼─────┐
 Event    Event    Event       ▼     ▼     ▼
                            ┌────┐┌────┐┌────┐
                            │Svc1││Svc2││Svc3│
                            └────┘└────┘└────┘

2. Saga Execution States

State Description
Started Saga initiated
Pending Waiting for step completion
Compensating Rolling back due to failure
Completed All steps succeeded
Failed Saga failed after compensation

Templates

Template 1: Saga Orchestrator Base

from abc import ABC, abstractmethod
from dataclasses import dataclass, field
from enum import Enum
from typing import List, Dict, Any, Optional
from datetime import datetime
import uuid

class SagaState(Enum):
    STARTED = "started"
    PENDING = "pending"
    COMPENSATING = "compensating"
    COMPLETED = "completed"
    FAILED = "failed"


@dataclass
class SagaStep:
    name: str
    action: str
    compensation: str
    status: str = "pending"
    result: Optional[Dict] = None
    error: Optional[str] = None
    executed_at: Optional[datetime] = None
    compensated_at: Optional[datetime] = None


@dataclass
class Saga:
    saga_id: str
    saga_type: str
    state: SagaState
    data: Dict[str, Any]
    steps: List[SagaStep]
    current_step: int = 0
    created_at: datetime = field(default_factory=datetime.utcnow)
    updated_at: datetime = field(default_factory=datetime.utcnow)


class SagaOrchestrator(ABC):
    """Base class for saga orchestrators."""

    def __init__(self, saga_store, event_publisher):
        self.saga_store = saga_store
        self.event_publisher = event_publisher

    @abstractmethod
    def define_steps(self, data: Dict) -> List[SagaStep]:
        """Define the saga steps."""
        pass

    @property
    @abstractmethod
    def saga_type(self) -> str:
        """Unique saga type identifier."""
        pass

    async def start(self, data: Dict) -> Saga:
        """Start a new saga."""
        saga = Saga(
            saga_id=str(uuid.uuid4()),
            saga_type=self.saga_type,
            state=SagaState.STARTED,
            data=data,
            steps=self.define_steps(data)
        )
        await self.saga_store.save(saga)
        await self._execute_next_step(saga)
        return saga

    async def handle_step_completed(self, saga_id: str, step_name: str, result: Dict):
        """Handle successful step completion."""
        saga = await self.saga_store.get(saga_id)

        # Update step
        for step in saga.steps:
            if step.name == step_name:
                step.status = "completed"
                step.result = result
                step.executed_at = datetime.utcnow()
                break

        saga.current_step += 1
        saga.updated_at = datetime.utcnow()

        # Check if saga is complete
        if saga.current_step >= len(saga.steps):
            saga.state = SagaState.COMPLETED
            await self.saga_store.save(saga)
            await self._on_saga_completed(saga)
        else:
            saga.state = SagaState.PENDING
            await self.saga_store.save(saga)
            await self._execute_next_step(saga)

    async def handle_step_failed(self, saga_id: str, step_name: str, error: str):
        """Handle step failure - start compensation."""
        saga = await self.saga_store.get(saga_id)

        # Mark step as failed
        for step in saga.steps:
            if step.name == step_name:
                step.status = "failed"
                step.error = error
                break

        saga.state = SagaState.COMPENSATING
        saga.updated_at = datetime.utcnow()
        await self.saga_store.save(saga)

        # Start compensation from current step backwards
        await self._compensate(saga)

    async def _execute_next_step(self, saga: Saga):
        """Execute the next step in the saga."""
        if saga.current_step >= len(saga.steps):
            return

        step = saga.steps[saga.current_step]
        step.status = "executing"
        await self.saga_store.save(saga)

        # Publish command to execute step
        await self.event_publisher.publish(
            step.action,
            {
                "saga_id": saga.saga_id,
                "step_name": step.name,
                **saga.data
            }
        )

    async def _compensate(self, saga: Saga):
        """Execute compensation for completed steps."""
        # Compensate in reverse order
        for i in range(saga.current_step - 1, -1, -1):
            step = saga.steps[i]
            if step.status == "completed":
                step.status = "compensating"
                await self.saga_store.save(saga)

                await self.event_publisher.publish(
                    step.compensation,
                    {
                        "saga_id": saga.saga_id,
                        "step_name": step.name,
                        "original_result": step.result,
                        **saga.data
                    }
                )

    async def handle_compensation_completed(self, saga_id: str, step_name: str):
        """Handle compensation completion."""
        saga = await self.saga_store.get(saga_id)

        for step in saga.steps:
            if step.name == step_name:
                step.status = "compensated"
                step.compensated_at = datetime.utcnow()
                break

        # Check if all compensations complete
        all_compensated = all(
            s.status in ("compensated", "pending", "failed")
            for s in saga.steps
        )

        if all_compensated:
            saga.state = SagaState.FAILED
            await self._on_saga_failed(saga)

        await self.saga_store.save(saga)

    async def _on_saga_completed(self, saga: Saga):
        """Called when saga completes successfully."""
        await self.event_publisher.publish(
            f"{self.saga_type}Completed",
            {"saga_id": saga.saga_id, **saga.data}
        )

    async def _on_saga_failed(self, saga: Saga):
        """Called when saga fails after compensation."""
        await self.event_publisher.publish(
            f"{self.saga_type}Failed",
            {"saga_id": saga.saga_id, "error": "Saga failed", **saga.data}
        )

Read the full file on GitHub · 488 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 488 lines · 37 tokens per session scan A 77782341ac48

Subscribe to this mod's changes

saga-orchestration is a skill published in the GitHub repository mattmre/EVOKORE-MCP-PUBLIC (3 stars, last pushed 3mo ago), licensed MIT. It adds 37 tokens to every session and 3,386 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to saga-orchestration, differing in 5 lines, and is treated as a copy.