service-mesh-observability

service-mesh-observability is a skill for Claude Code, Codex from mattmre/EVOKORE-MCP-PUBLIC. It costs 43 tokens per session (2,577 once invoked), scanned A, a copy of service-mesh-observability, MIT.

A guide to observing service meshes through metrics, traces, and logs. A service mesh is infrastructure that controls communication between application services, while traces show a request's path across them.

In plain words
What is it for?
Use it to set up mesh monitoring, distributed tracing, dashboards, service-level objectives, and troubleshooting for Istio or Linkerd deployments.
Why use it?
It helps locate slow requests, errors, broken connections, and service dependencies that are difficult to see from one application alone.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to set up mesh monitoring, distributed tracing, dashboards, service-level objectives, and troubleshooting for Istio or Linkerd deployments.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mattmre/evokore-mcp-public/service-mesh-observability
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add mattmre/EVOKORE-MCP-PUBLIC --skill service-mesh-observability
Clone the repo
git clone --depth 1 https://github.com/mattmre/EVOKORE-MCP-PUBLIC

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for service-mesh-observability

README.md
[![agentmods](https://agentmods.dev/badge/skills/mattmre/evokore-mcp-public/service-mesh-observability/github.svg)](https://agentmods.dev/skills/mattmre/evokore-mcp-public/service-mesh-observability)
Your own site
<a href="https://agentmods.dev/skills/mattmre/evokore-mcp-public/service-mesh-observability"><img src="https://agentmods.dev/badge/skills/mattmre/evokore-mcp-public/service-mesh-observability/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for service-mesh-observability

Your own site · 80×15
<a href="https://agentmods.dev/skills/mattmre/evokore-mcp-public/service-mesh-observability"><img src="https://agentmods.dev/badge/skills/mattmre/evokore-mcp-public/service-mesh-observability.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 43 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,577 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 86% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00043 $0.02577
Opus 5 $0.00022 $0.01288
Sonnet 5 $0.00009 $0.00515
Haiku 4.5 $0.00004 $0.00258

Measured 8d ago against content hash 6e9c4c64dd38, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

service-mesh-observability scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

86% identical to service-mesh-observability — 330 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

SKILLS/WSHOBSON PLUGINS/cloud-infrastructure/service-mesh-observability/SKILL.md · 389 lines

How it starts

The opening of the file, as written. The whole thing — 389 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Service Mesh Observability

Complete guide to observability patterns for Istio, Linkerd, and service mesh deployments.

When to Use This Skill

  • Setting up distributed tracing across services
  • Implementing service mesh metrics and dashboards
  • Debugging latency and error issues
  • Defining SLOs for service communication
  • Visualizing service dependencies
  • Troubleshooting mesh connectivity

Core Concepts

1. Three Pillars of Observability

┌─────────────────────────────────────────────────────┐
│                  Observability                       │
├─────────────────┬─────────────────┬─────────────────┤
│     Metrics     │     Traces      │      Logs       │
│                 │                 │                 │
│ • Request rate  │ • Span context  │ • Access logs   │
│ • Error rate    │ • Latency       │ • Error details │
│ • Latency P50   │ • Dependencies  │ • Debug info    │
│ • Saturation    │ • Bottlenecks   │ • Audit trail   │
└─────────────────┴─────────────────┴─────────────────┘

2. Golden Signals for Mesh

Signal Description Alert Threshold
Latency Request duration P50, P99 P99 > 500ms
Traffic Requests per second Anomaly detection
Errors 5xx error rate > 1%
Saturation Resource utilization > 80%

Templates

Template 1: Istio with Prometheus & Grafana

# Install Prometheus
apiVersion: v1
kind: ConfigMap
metadata:
  name: prometheus
  namespace: istio-system
data:
  prometheus.yml: |
    global:
      scrape_interval: 15s
    scrape_configs:
      - job_name: 'istio-mesh'
        kubernetes_sd_configs:
          - role: endpoints
            namespaces:
              names:
                - istio-system
        relabel_configs:
          - source_labels: [__meta_kubernetes_service_name]
            action: keep
            regex: istio-telemetry
---
# ServiceMonitor for Prometheus Operator
apiVersion: monitoring.coreos.com/v1
kind: ServiceMonitor
metadata:
  name: istio-mesh
  namespace: istio-system
spec:
  selector:
    matchLabels:
      app: istiod
  endpoints:
    - port: http-monitoring
      interval: 15s

Read the full file on GitHub · 389 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 389 lines · 43 tokens per session scan A 6e9c4c64dd38

Subscribe to this mod's changes

service-mesh-observability is a skill published in the GitHub repository mattmre/EVOKORE-MCP-PUBLIC (3 stars, last pushed 3mo ago), licensed MIT. It adds 43 tokens to every session and 2,577 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 86% identical to service-mesh-observability, differing in 330 lines, and is treated as a copy.

Related

Other skills, from other repositories

law-of-similarity

Apply the Law of Similarity — shared colour, shape, or size signals that elements belong to one category. Use when signalling relationships across distance. For grouping by position, use law-of-proximity.

Owl-Listener/designer-skills · 47 tokens

law-of-common-region

Apply the Law of Common Region — a shared container, background, or border groups elements regardless of spacing. Use when grouping must survive a tight layout. For grouping by spacing alone, use law-of-proximity.

Owl-Listener/designer-skills · 48 tokens

version-control-strategy

Define version control for design files, components, and libraries — branching, naming, and release. Use when file history is chaotic. For design system contribution rules, use design-system-governance (design-systems).

Owl-Listener/designer-skills · 50 tokens

presentation-deck

Structure a design presentation for a specific audience and decision. Use when presenting internally. For a portfolio narrative use case-study; for the written argument use design-rationale.

Owl-Listener/designer-skills · 39 tokens

diary-study-plan

Design a diary study — prompts, cadence, duration, participant criteria, and analysis frame. Use when behaviour unfolds over days or weeks. For a single-session study, use usability-test-plan.

Owl-Listener/designer-skills · 45 tokens

design-system

Use this skill BEFORE writing or restyling ANY user-facing interface in WrongStack. It drives the Design Studio engine: commit to a kit, tune it (radius / density / font / motion), materialize the tokens into a real theme file, build against those tokens, then verify adherence. Trigger it whenever the user asks to…

WrongStack/WrongStack · 248 tokens