team-communication-protocols

team-communication-protocols is a skill for Claude Code, Codex from mattmre/EVOKORE-MCP-PUBLIC. It costs 50 tokens per session (1,076 once invoked), scanned A, original, MIT.

A guide to structured communication among coding agents working as a team. It explains when to send direct messages or broadcasts, how to handle approvals, and how to shut down teammates cleanly.

In plain words
What is it for?
Use it to set team messaging rules, request plan approval, send critical updates, discover teammate capabilities, and close agent sessions.
Why use it?
It reduces noisy updates, missed decisions, and unclear team state. Defined message types make coordination easier when several agents share a workflow.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: reads .claude/ paths; names the ExitPlanMode tool.

Good fit Use it to set team messaging rules, request plan approval, send critical updates, discover teammate capabilities, and close agent sessions.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mattmre/evokore-mcp-public/team-communication-protocols
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add mattmre/EVOKORE-MCP-PUBLIC --skill team-communication-protocols
Clone the repo
git clone --depth 1 https://github.com/mattmre/EVOKORE-MCP-PUBLIC

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for team-communication-protocols

README.md
[![agentmods](https://agentmods.dev/badge/skills/mattmre/evokore-mcp-public/team-communication-protocols/github.svg)](https://agentmods.dev/skills/mattmre/evokore-mcp-public/team-communication-protocols)
Your own site
<a href="https://agentmods.dev/skills/mattmre/evokore-mcp-public/team-communication-protocols"><img src="https://agentmods.dev/badge/skills/mattmre/evokore-mcp-public/team-communication-protocols/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for team-communication-protocols

Your own site · 80×15
<a href="https://agentmods.dev/skills/mattmre/evokore-mcp-public/team-communication-protocols"><img src="https://agentmods.dev/badge/skills/mattmre/evokore-mcp-public/team-communication-protocols.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 50 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,076 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00050 $0.01076
Opus 5 $0.00025 $0.00538
Sonnet 5 $0.00010 $0.00215
Haiku 4.5 $0.00005 $0.00108

Measured 7d ago against content hash 47ad4b7b05bd, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

team-communication-protocols scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

SKILLS/WSHOBSON PLUGINS/agent-teams/team-communication-protocols/SKILL.md · 159 lines

How it starts

The opening of the file, as written. The whole thing — 159 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Team Communication Protocols

Protocols for effective communication between agent teammates, including message type selection, plan approval workflows, shutdown procedures, and common anti-patterns to avoid.

When to Use This Skill

  • Establishing communication norms for a new team
  • Choosing between message types (message, broadcast, shutdown_request)
  • Handling plan approval workflows
  • Managing graceful team shutdown
  • Discovering teammate identities and capabilities

Message Type Selection

message (Direct Message) — Default Choice

Send to a single specific teammate:

{
  "type": "message",
  "recipient": "implementer-1",
  "content": "Your API endpoint is ready. You can now build the frontend form.",
  "summary": "API endpoint ready for frontend"
}

Use for: Task updates, coordination, questions, integration notifications.

broadcast — Use Sparingly

Send to ALL teammates simultaneously:

{
  "type": "broadcast",
  "content": "Critical: shared types file has been updated. Pull latest before continuing.",
  "summary": "Shared types updated"
}

Use ONLY for: Critical blockers affecting everyone, major changes to shared resources.

Why sparingly?: Each broadcast sends N separate messages (one per teammate), consuming API resources proportional to team size.

shutdown_request — Graceful Termination

Request a teammate to shut down:

{
  "type": "shutdown_request",
  "recipient": "reviewer-1",
  "content": "Review complete, shutting down team."
}

The teammate responds with shutdown_response (approve or reject with reason).

Communication Anti-Patterns

Anti-Pattern Problem Better Approach
Broadcasting routine updates Wastes resources, noise Direct message to affected teammate
Sending JSON status messages Not designed for structured data Use TaskUpdate to update task status
Not communicating at integration points Teammates build against stale interfaces Message when your interface is ready
Micromanaging via messages Overwhelms teammates, slows work Check in at milestones, not every step
Using UUIDs instead of names Hard to read, error-prone Always use teammate names
Ignoring idle teammates Wasted capacity Assign new work or shut down

Read the full file on GitHub · 159 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 159 lines · 50 tokens per session scan A 47ad4b7b05bd

Subscribe to this mod's changes

team-communication-protocols is a skill published in the GitHub repository mattmre/EVOKORE-MCP-PUBLIC (3 stars, last pushed 3mo ago), licensed MIT. It adds 50 tokens to every session and 1,076 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories

starting-a-new-project

Use when the workspace is empty — no code yet — and the user brings a raw idea: the brand-new branch of setting-up-a-project, normally reached via that dispatcher, directly only when the situation is unmistakable. Not for features in an existing project — use brainstorming instead.

JetBrains/thinkrail · 61 tokens

team-workflow

Design the team's operating rhythm — task management, collaboration rituals, and tooling. Use when the day-to-day cadence needs structure. For a time-boxed sprint, use design-sprint-plan.

Owl-Listener/designer-skills · 43 tokens

stakeholder-alignment

Build alignment artifacts — responsibility matrices, decision rights, and communication plans. Use when unclear ownership stalls decisions. For persuading in the moment, use design-negotiation (designer-toolkit).

Owl-Listener/designer-skills · 45 tokens

wrongstack-kanban

Record substantial project work on WrongStack's IPC-backed Kanban board so it survives the session and other agents can see it. Covers card detail, the managed Backlog→Todo→Running→Review→Done lifecycle, lease-fenced dispatch, and what "verified" means before a card reaches Done.

WrongStack/WrongStack · 69 tokens

shared-monorepo-nx

Nx monorepo build system — workspace configuration, project graph, task pipelines, caching, generators, plugins, and release management.

agents-inc/skills · 32 tokens

shared-monorepo-pnpm-workspaces

Skill "shared-monorepo-pnpm-workspaces" from agents-inc/skills, covering pnpm workspaces for monorepo management, critical: before using this skill, philosophy, core patterns and pattern 1: workspace configuration (pnpm-workspace.yaml).

agents-inc/skills · 31 tokens