board-design

board-design is a skill for Claude Code from mawildoer/atopile-agent-skill. It costs 43 tokens per session (1,390 once invoked), scanned A, original, MIT.

A skill for designing electronic circuit boards in atopile, including the parts, connectors, power lines, and microcontroller connections that make up a board.

In plain words
What is it for?
Use it when creating a new atopile board, wiring connectors and power rails, assigning microcontroller connections, or combining reusable packages.
Why use it?
It provides a structured way to turn separate circuit packages into a complete board design with a matching build layout.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is path: ../packages/<package-name>.

Part of the atopile-dev plugin — 8 skills shipped together

Good fit Use it when creating a new atopile board, wiring connectors and power rails, assigning microcontroller connections, or combining reusable packages.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/mawildoer/atopile-agent-skill
agentmods
npx agentmods add skills/mawildoer/atopile-agent-skill/board-design

Made for: Claude Code.

Or install atopile-dev, the plugin that ships this one along with the rest of its 8 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for board-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/mawildoer/atopile-agent-skill/board-design/github.svg)](https://agentmods.dev/skills/mawildoer/atopile-agent-skill/board-design)
Your own site
<a href="https://agentmods.dev/skills/mawildoer/atopile-agent-skill/board-design"><img src="https://agentmods.dev/badge/skills/mawildoer/atopile-agent-skill/board-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for board-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/mawildoer/atopile-agent-skill/board-design"><img src="https://agentmods.dev/badge/skills/mawildoer/atopile-agent-skill/board-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 43 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,390 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00043 $0.01390
Opus 5 $0.00022 $0.00695
Sonnet 5 $0.00009 $0.00278
Haiku 4.5 $0.00004 $0.00139

Measured 11d ago against content hash bb1b0276130f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

board-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/board-design/SKILL.md · 128 lines

How it starts

The opening of the file, as written. The whole thing — 128 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Board Design

For atopile syntax and patterns, see the ato-language skill. For build workflow, see build-and-test. For creating new shared packages, see creating-packages.

A board is a composition: you instantiate packages (MCU, regulators, connectors, application ICs) and wire them together at the board level. The board module's body should read like a block diagram — major blocks first, then the connections between them.

File Structure

<board-name>/
    <board-name>.ato         # Main board module
    ato.yaml                 # Build manifest
    layouts/                 # KiCad layout files (created by ato build)
    parts/                   # Board-specific parts (from ato create part)

ato.yaml template

requires-atopile: ^0.15.7
paths:
  src: ./
  layout: ./layouts
builds:
  <board-name>:
    entry: <board-name>.ato:<BoardModule>
    hide_designators: true
dependencies:
  # Local packages:
  - type: file
    identifier: <namespace>/<package-name>
    path: ../packages/<package-name>
  # Registry packages:
  - type: registry
    identifier: atopile/<package-name>
    release: <version>

Board module template

#pragma experiment("BRIDGE_CONNECT")
#pragma experiment("TRAITS")

import Resistor
import Capacitor

from "<namespace>/<mcu-package>/<mcu-package>.ato" import MyMCU
from "atopile/usb-connectors/usb-connectors.ato" import USBCConn

module MyBoard:
    """One-line description of what this board does."""

    # --- Major blocks ---
    mcu = new MyMCU
    usb = new USBCConn

    # --- Power ---
    # power_in ~> regulator ~> power_3v3
    # power_3v3 ~ mcu.power

    # --- Communication / control ---
    # usb.usb2 ~ mcu.usb
    # app_ic.i2c ~ mcu.i2c[0]

    # --- Ground domains tied together ---
    # power_hv.lv ~ power_3v3.lv

Composition Methodology

  1. Instantiate the major blocks first — MCU, power source/regulators, connectors, application ICs. Give them clear names.
  2. Establish power rails — identify each voltage rail, route the input source through regulators to each rail (power_in ~> regulator ~> power_3v3), and connect every block's power interface to the right rail.
  3. Wire the standard MCU peripherals consistently — pick the same peripheral assignment convention across boards (e.g. always mcu.i2c[0] for the primary on-board I2C bus, a fixed UART for debug). Document which MCU pins each peripheral consumes so you don't double-assign a pin that's already used by a peripheral.
  4. Connect application buses — wire each application IC's communication interface to an MCU peripheral (app_ic.i2c ~ mcu.i2c[0], app_ic.spi ~ mcu.spi[0]). For single control lines use a GPIO: connect .line for the signal and set .reference to the rail that defines its logic level.
  5. Use bridge syntax for inline series elements~> for things like current-sense modules in a power path (requires BRIDGE_CONNECT).
  6. Tie ground domains together explicitly at the board level — don't rely on implicit shared ground.

Read the full file on GitHub · 128 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 128 lines · 43 tokens per session scan A bb1b0276130f

Subscribe to this mod's changes

board-design is a skill published in the GitHub repository mawildoer/atopile-agent-skill (10 stars, last pushed 2mo ago), licensed MIT. It adds 43 tokens to every session and 1,390 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

gke-compute-classes

Configures, optimizes, and troubleshoots GKE ComputeClasses. Use when configuring Spot VMs with on-demand fallback, targeting specific accelerators (GPUs/TPUs) or machine families, restricting ComputeClass access, or debugging pending pods related to node pool auto-creation. Do not use for cluster-level Node Auto…

google/skills · 83 tokens

jetson-diagnostic

Read-only Jetson health snapshot for identity, memory, GPU, thermal, power, storage, services, and top processes.

NVIDIA/skills · 30 tokens

doca-socket-relay

Use this skill when the operator is driving the DOCA Socket Relay to bridge a socket-oriented host application onto a BlueField DPU peer without rewriting it — picking the deployment shape (in-process, sidecar, or BlueField service container), configuring the host-side socket and the DPU-side forwarding endpoint…

NVIDIA/skills · 236 tokens

offensive-z-wave

Z-Wave attack methodology — sniffing with Z-Force / EZ-Wave / RTL-SDR + ZniffMobile, S0 (legacy) network-key derivation flaw and key reuse, S2 (modern) ECDH commissioning analysis, replay/injection on unauthenticated nodes, default-key brute-force on test deployments, and home-automation hub pivots. Use when targeting…

SnailSploit/Claude-Red · 113 tokens

hsb-flash

Flash the FPGA on an HSB board connected to an NVIDIA devkit. Supports HSB Lattice boards (FPGA versions 2407, 2412, 2507, 2510) and Leopard Imaging VB1940 "all-in-one" cameras (FPGA versions 2507, 2510). Uses release-specific YAML manifests and board-type-specific program commands. Lattice and VB1940 commands must…

NVIDIA/skills · 94 tokens

jetson-validate-image

Use after jetson-flash-image to run static BSP checks, on-target smoke/regression tests on a flashed DUT, or both. Not for build or flash steps. Triggers: validate bsp, on-target validation.

NVIDIA/skills · 50 tokens