Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/megaprompting/torque-loop/auctionnpx skills add Megaprompting/torque-loop --skill auctiongit clone --depth 1 https://github.com/Megaprompting/torque-loopWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00068 | $0.00558 |
| Opus 5 | $0.00034 | $0.00279 |
| Sonnet 5 | $0.00014 | $0.00112 |
| Haiku 4.5 | $0.00007 | $0.00056 |
Grade A, and why
auction scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
/ratchet:auction — friction auction
Not all obstacles deserve your attention. This command runs a sealed auction where blockers bid for your effort, and the highest-leverage one wins. It exists to stop you from doing work that is interesting but does not advance the target.
Step 0 — Load state
ratchet status
Procedure
-
Enumerate the real blockers between the current state and the locked target's proof-of-done. Real means: if unsolved, the target does not ship. Exclude anything that is merely uncomfortable or merely interesting.
-
Score each blocker on four 1–10 axes:
- Leverage — how much unblocking it frees downstream (10 = unblocks everything).
- Certainty — how sure you are it is actually the blocker (10 = proven).
- Time-to-unblock — how fast it can be cleared (10 = fast, 1 = slow grind).
- Risk — cost of ignoring it (10 = the whole thing fails if left).
-
Compute priority with the CLI so the math is reproducible:
ratchet score friction '[{"name":"...","leverage":9,"certainty":8,"speed":6,"risk":9}, ...]'Priority = Leverage × Certainty × Time-to-unblock × Risk. Highest priority wins.
-
Defend the winner. State why it beats the most tempting alternative — usually the one that is more fun, more visible, or already familiar.
-
Name the artifact that removes the winning bottleneck. That artifact is the target of the next
/ratchet:build.
Output contract
FRICTION TABLE: <the ranked table from the CLI>
WINNING BOTTLENECK: <name + priority>
BEATS: <tempting alternative> because <load-bearing reason>
REQUIRED ARTIFACT: <what to build to clear it>
Serialize
ratchet state set bottleneck "<winning blocker>"
ratchet state set phase auction
Next: /ratchet:cut to make sure the bottleneck is real before you spend on it, then
/ratchet:build.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago First seen · 62 lines · 68 tokens per session scan A ec38ca3d468f
auction is a skill published in the GitHub repository Megaprompting/torque-loop (5 stars, last pushed 1mo ago), licensed MIT. It adds 68 tokens to every session and 558 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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