decide

A decision-making command that turns several possible approaches into one defended choice. It compares options by benefits, reversibility, feedback speed, future value, failure cost, and what each choice enables.

In plain words
What is it for?
Use it when a project has two to four real alternatives and needs a commitment. It helps choose a path and document the rejected option and reversal condition.
Why use it?
It prevents analysis from ending with an unhelpful menu of options. It also states when the chosen path should be reconsidered.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/megaprompting/torque-loop/decide
Any agent
npx skills add Megaprompting/torque-loop --skill decide
Clone the repo
git clone --depth 1 https://github.com/Megaprompting/torque-loop

Made for: Claude Code, Codex.

Per session 76 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 556 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00076 $0.00556
Opus 5 $0.00038 $0.00278
Sonnet 5 $0.00015 $0.00111
Haiku 4.5 $0.00008 $0.00056

Measured yesterday against content hash c4e8bcc382b4, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

decide scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/decide/SKILL.md · 56 lines

What it actually says

/ratchet:decide — the anti-menu

A menu of options is not a decision; it is deferred work. This command ends the menu. It returns one committed choice, defended, with a tripwire that says when to reverse it.

Step 0 — Load state

ratchet status

Procedure

  1. Lay out the live options — only the ones genuinely on the table. Two to four. If there is only one, you don't need this command; if there are ten, cut first.

  2. Score each on six axes (rate high/med/low, don't fake precision):

    • Upside — how good the best case is.
    • Reversibility — how cheaply you can undo it.
    • Time-to-feedback — how fast reality tells you if it's working.
    • Strategic compounding — whether it makes future moves easier.
    • Cost of being wrong — the damage if it fails.
    • Unlock value — what it makes possible that was blocked.
  3. Choose one. State it as a decision, not a lean. Prefer reversible, fast-feedback options when scores are close — you learn faster and pay less for error.

  4. Name the most tempting rejected option and why it loses. The one that was hardest to say no to. Give the single load-bearing reason it loses, not a list.

  5. Set the reversal tripwire. The specific observable signal that means: this was wrong, reverse now. Without a tripwire, a bad decision runs forever.

Output contract

CHOSEN: <the decision, stated as committed>
FIRST ACTION: <the immediate move that commits to it>
REJECTED (most tempting): <option> — loses because <load-bearing reason>
REVERSAL TRIPWIRE: <observable signal → reverse>

Serialize

ratchet state append decisions '{"choice":"<chosen>","rejected":"<tempting rejected>","tripwire":"<reversal signal>"}'
ratchet state set phase build

Next: /ratchet:build the first action. A decision without a first action is still a menu.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 56 lines · 76 tokens per session scan A c4e8bcc382b4

Subscribe to this mod's changes

decide is a skill published in the GitHub repository Megaprompting/torque-loop (5 stars, last pushed 1mo ago), licensed MIT. It adds 76 tokens to every session and 556 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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