mechanism

A reasoning method for finding the single process causing a confusing situation. It separates visible symptoms from the underlying cause, the limiting constraint, the feedback loop, and the most useful intervention.

In plain words
What is it for?
Use it to diagnose persistent errors, friction, or confusing situations and identify the next action that can change how the situation works.
Why use it?
It helps replace a long list of possible explanations with one clear causal model and an action aimed at changing the problem.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/megaprompting/torque-loop/mechanism
Any agent
npx skills add Megaprompting/torque-loop --skill mechanism
Clone the repo
git clone --depth 1 https://github.com/Megaprompting/torque-loop

Made for: Claude Code, Codex.

Per session 66 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 484 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00066 $0.00484
Opus 5 $0.00033 $0.00242
Sonnet 5 $0.00013 $0.00097
Haiku 4.5 $0.00007 $0.00048

Measured 2d ago against content hash e88d105a6b23, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

mechanism scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/mechanism/SKILL.md · 59 lines

What it actually says

/ratchet:mechanism — the mechanism knife

Confusion is usually surface noise hiding a single mechanism. This command finds it. It does not produce a taxonomy of possible causes; it names the one causal handle you can actually pull.

Step 0 — Load state

ratchet status

Procedure

Given the confusing situation, separate cleanly — do not blur the layers:

  1. Surface symptoms — what you observe. The complaints, the errors, the friction.
  2. Underlying mechanism — the single process producing those symptoms. One precise model, not a list of possibilities.
  3. The constraint causing the mechanism — the limit or rule that forces this behavior.
  4. The feedback loop keeping it alive — why it persists instead of self-correcting.
  5. Highest-leverage intervention point — where a small push changes the most.
  6. The action that changes the mechanism — a move that alters the system, not one that merely re-describes it.

Rules

  • Use one precise causal model. Resist the urge to enumerate five frameworks.
  • Do not over-explain. The output is a handle, not an essay.
  • Make the next move obvious — a mechanism you can't act on isn't named yet.

Output contract

SYMPTOMS: <what shows on the surface>
MECHANISM: <the one process underneath>
CONSTRAINT: <what forces it>
FEEDBACK LOOP: <what keeps it alive>
LEVERAGE POINT: <where to push>
CHANGING MOVE: <the action that alters the mechanism>

Serialize

If the mechanism reframes the objective or reveals the true bottleneck, update state:

ratchet state set bottleneck "<mechanism-level blocker>"
ratchet state set phase cut

Next: /ratchet:cut to test the mechanism's assumptions, or /ratchet:build the changing move directly.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 59 lines · 66 tokens per session scan A e88d105a6b23

Subscribe to this mod's changes

mechanism is a skill published in the GitHub repository Megaprompting/torque-loop (5 stars, last pushed 1mo ago), licensed MIT. It adds 66 tokens to every session and 484 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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