draft-goal-condition

draft-goal-condition is a skill for Claude Code, Codex from melodic-software/claude-code-plugins. It costs 222 tokens per session (2,596 once invoked), scanned A, original, MIT.

A goal-writing tool that chooses the right way to repeat or continue an autonomous coding task.

In plain words
What is it for?
It evaluates the task shape and, when appropriate, writes a paste-ready completion condition for Claude Code's goal feature.
Why use it?
It prevents using a one-time completion goal for work that should run on a schedule, loop, routine, or other workflow.

Skill for Claude CodeCodex

Installs and runs on its own, but its text points at files inside its plugin — anything it tells you to read at a ${CLAUDE_PLUGIN_ROOT} path is only there once the plugin is installed. Installing the plugin gets both.

Part of the planning plugin — 10 skills shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/melodic-software/claude-code-plugins/draft-goal-condition
Any agent
npx skills add melodic-software/claude-code-plugins --skill draft-goal-condition
Clone the repo
git clone --depth 1 https://github.com/melodic-software/claude-code-plugins

Made for: Claude Code, Codex.

Or install planning, the plugin that ships this one along with the rest of its 10 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for draft-goal-condition

README.md
[![agentmods](https://agentmods.dev/badge/skills/melodic-software/claude-code-plugins/draft-goal-condition.svg)](https://agentmods.dev/skills/melodic-software/claude-code-plugins/draft-goal-condition)
Your own site
<a href="https://agentmods.dev/skills/melodic-software/claude-code-plugins/draft-goal-condition"><img src="https://agentmods.dev/badge/skills/melodic-software/claude-code-plugins/draft-goal-condition.svg" alt="Measured on agentmods" height="20"></a>
Per session 222 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,596 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00222 $0.02596
Opus 5 $0.00111 $0.01298
Sonnet 5 $0.00044 $0.00519
Haiku 4.5 $0.00022 $0.00260

Measured yesterday against content hash 375d4da1d7f5, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

draft-goal-condition scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/planning/skills/draft-goal-condition/SKILL.md · 102 lines

How it starts

The opening of the file, as written. The whole thing — 102 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Variables

Arguments: $ARGUMENTS. The natural-language intent for the autonomous run, plus any constraints or bounds the user volunteers.

Purpose

Turn a stated intent into a paste-ready /goal <condition> string that conforms to the shape the official Claude Code docs prescribe and provably fits the documented character limit. A language model cannot reliably count characters, so length conformance is decided by a deterministic counter, not by estimation.

The /goal contract, its condition shape and its character limit, can change between Claude Code versions. This skill therefore reads the current official docs at authoring time and never bakes those values into its own text. The number you see in a doc today is not a constant to memorize.

Step 0. Lever fit (is /goal even the right tool?)

/goal starts the next turn when the previous one finishes and stops when a fresh evaluator model confirms a completion condition holds. Before authoring, confirm that fits the intent. If it does not, route instead of drafting:

  • Interval-driven ("every 5 minutes", "poll until") → /loop (a time interval starts each turn), not /goal.
  • Cloud / sessionless / scheduled ("nightly", "each morning", runs with no session open) → routines / /schedule (labelled research preview at the time of writing. Check before recommending it).
  • Custom per-turn logic across all sessions (deterministic script check, settings-scoped) → a prompt-based Stop hook.
  • More agents than one conversation can coordinate (or the orchestration is worth codifying as a rerunnable script) → a dynamic workflow. Unlike the rows above, this one is not exclusive of /goal: a workflow decides how a single task fans out, /goal decides when to stop turning, and the two compose. The goal sets the hard completion requirement while the workflow performs the parallel work. Route away from drafting only when the intent wants the fan-out and no across-turn completion condition; when it wants both, draft the condition here and say the workflow rides alongside it.
  • One-shot (a single prompt with no across-turn continuation) → just prompt; no goal.
  • Multi-window / multi-ticket ("keep several sessions going", work that will not finish in one context window, a decomposed backlog) → when work-items is installed: already-decomposed backlog / existing tickets → /work-items:work (or the work-loop); undecomposed plan or intent → /work-items:decompose then /work-items:work. When work-items is not installed, tell the user to install it. Or proceed to draft only if they insist on one-session completion. /goal keeps one session turning; a single goal-pursuing window relies on auto-compaction and spends most of its life degraded, while decomposed items each get a fresh window. Advisory routing default, not a prohibition. Proceed to draft when the intent is genuinely one-session completion.

Read the full file on GitHub · 102 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 102 lines · 222 tokens per session scan A 375d4da1d7f5

Subscribe to this mod's changes

draft-goal-condition is a skill published in the GitHub repository melodic-software/claude-code-plugins (15 stars, last pushed today), licensed MIT. It adds 222 tokens to every session and 2,596 once invoked, about $0.0011 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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