implement-dispatch

implement-dispatch is a skill for Claude Code, Codex from melodic-software/claude-code-plugins. It costs 98 tokens per session (5,480 once invoked), scanned A, original, MIT.

A workflow for sending separate coding tasks to worker agents and checking their results before combining the work.

In plain words
What is it for?
It is for splitting a planned implementation into limited tasks, running them in parallel, and verifying each task against direct evidence.
Why use it?
It removes the need to coordinate several agents by hand and helps catch work that does not meet the approved plan.

Skill for Claude CodeCodex

Part of the implementation plugin — 2 skills, 2 agents shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/melodic-software/claude-code-plugins/implement-dispatch
Any agent
npx skills add melodic-software/claude-code-plugins --skill implement-dispatch
Clone the repo
git clone --depth 1 https://github.com/melodic-software/claude-code-plugins

Made for: Claude Code, Codex.

Or install implementation, the plugin that ships this one along with the rest of its 2 skills, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for implement-dispatch

README.md
[![agentmods](https://agentmods.dev/badge/skills/melodic-software/claude-code-plugins/implement-dispatch.svg)](https://agentmods.dev/skills/melodic-software/claude-code-plugins/implement-dispatch)
Your own site
<a href="https://agentmods.dev/skills/melodic-software/claude-code-plugins/implement-dispatch"><img src="https://agentmods.dev/badge/skills/melodic-software/claude-code-plugins/implement-dispatch.svg" alt="Measured on agentmods" height="20"></a>
Per session 98 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,480 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00098 $0.05480
Opus 5 $0.00049 $0.02740
Sonnet 5 $0.00020 $0.01096
Haiku 4.5 $0.00010 $0.00548

Measured yesterday against content hash 966eddcc9113, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

implement-dispatch scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/implementation/skills/implement-dispatch/SKILL.md · 122 lines

How it starts

The opening of the file, as written. The whole thing — 122 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Purpose

Structural variant of /implementation:implement for orchestrated execution: the main window orchestrates instead of editing. Same stage, same plan, different execution mechanism, /implementation:implement edits inline; this skill dispatches scope-fenced workers and verifies their returns.

When this skill applies (vs /implementation:implement)

Orchestration mode detection. Infer autonomous vs interactive from the session shape: a goal/loop harness driving turns with no human in the cycle, a plan that declares itself autonomous-ready, or an explicit orchestration instruction means autonomous; a human reviewing each turn means interactive.

Autonomous: the main window is orchestrator only. MUST dispatch workers per phase; orchestrated cadence is the default even when the plan's routing is all-main-window (synthesize per-phase worker rows from the plan). Cap concurrent dispatch waves at 3–5 workers by default; when the caller passes --wave-cap <N> (see Arguments), for example /work-items:work threading its work_dispatch_concurrency_cap, cap at that N instead of the internal 3–5. The parameter is the single enforcement point for a caller-configured concurrency ceiling; omitting it keeps the internal default, so existing callers are unaffected.

Interactive: read the plan's execution-shape/routing table. Worker rows present (any surface other than main-window) → this skill's dispatch cadence for those phases. Routing table absent or all main-window → /implementation:implement classic inline cadence instead.

/implementation:implement shares this detection at its Step 0 and chains here; invoking this skill directly with a worker-routed plan is equivalent.

Arguments

$ARGUMENTS, an optional phase selector plus an optional --wave-cap <N>, in any order.

The phase selector (e.g. phase-2) scopes the dispatch cadence to that plan phase only. Otherwise walk the remaining plan phases strictly in order. Never dispatch a later worker-routed phase past an incomplete earlier phase: dispatch each worker-routed phase as it becomes current; in interactive mode, at the first inline-routed phase hand back by invoking /implementation:implement via the Skill tool (classic cadence) and re-enter here when a later worker-routed phase becomes current. Under autonomous mode every remaining phase dispatches in order, synthesizing worker rows per the Autonomous rule above when the routing table lacks them.

Read the full file on GitHub · 122 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 122 lines · 98 tokens per session scan A 966eddcc9113

Subscribe to this mod's changes

implement-dispatch is a skill published in the GitHub repository melodic-software/claude-code-plugins (14 stars, last pushed yesterday), licensed MIT. It adds 98 tokens to every session and 5,480 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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