paper-cinder-transition

paper-cinder-transition is a skill for Codex from MengTo/Skills. It costs 167 tokens per session (3,390 once invoked), scanned A, original, MIT.

A WebGL transition that changes between pages, chapters, or scenes as a ragged line of fire burns through the old view and reveals the new one. WebGL is a browser technology for drawing graphics with the computer's graphics processor.

In plain words
What is it for?
Use it for page or scene changes that need a paper-burning look with a charred, uneven front.
Why use it?
It creates a true burn-through effect rather than a simple fade, while keeping the old frame still and showing the new scene live behind the burning edge.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it for page or scene changes that need a paper-burning look with a charred, uneven front.

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Install with agentmods
npx agentmods add skills/mengto/skills/paper-cinder-transition
About the project

MengTo/Skills is a collection of reusable instruction folders that teach coding agents workflows for interface design, games, frontend systems, automations, and agent loops. Designers and developers use the skills to turn references, prompts, and implementation habits into repeatable work. The catalogue contains the project’s skills and supporting instruction.

MengTo/Skills · 6,944 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add MengTo/Skills --skill paper-cinder-transition
Clone the repo
git clone --depth 1 https://github.com/MengTo/Skills

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for paper-cinder-transition

README.md
[![agentmods](https://agentmods.dev/badge/skills/mengto/skills/paper-cinder-transition/github.svg)](https://agentmods.dev/skills/mengto/skills/paper-cinder-transition)
Your own site
<a href="https://agentmods.dev/skills/mengto/skills/paper-cinder-transition"><img src="https://agentmods.dev/badge/skills/mengto/skills/paper-cinder-transition/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for paper-cinder-transition

Your own site · 80×15
<a href="https://agentmods.dev/skills/mengto/skills/paper-cinder-transition"><img src="https://agentmods.dev/badge/skills/mengto/skills/paper-cinder-transition.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 167 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,390 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00167 $0.03390
Opus 5.5 $0.00067 $0.01356
Sonnet 5.5 $0.00033 $0.00678
Haiku 4.5 $0.00017 $0.00339

Measured 22d ago against content hash 690c85e4b5e2, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

paper-cinder-transition scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 22d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agent-skills/web-design/paper-cinder-transition/SKILL.md · 187 lines

How it starts

The opening of the file, as written. The whole thing — 187 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Paper Cinder Transition

A page does not fade into the next one, it is eaten by a line of fire. Reach for fire-paper-loader when the burn is a ring on a loading screen that must survive a blocked main thread; reach for this when the burn is the change between two scenes you own. For text that is written in by a mask rather than burned, use masked-reveal; for a scroll-scrubbed sequence with no burn, scroll-scrubbed-visual-sequence.

The mechanism

One full-screen pass decides, per pixel, whether it belongs to the frozen old frame (ahead of the line), to the burning zone (the line), or to the live new scene (behind it), from a single signed distance to a noisy front. Everything else is staging. Remove any of the three layers and it stops reading as fire: no frozen frame and the old page keeps moving under the flame, no live scene and the reveal is a still, no pixel-true distance and the edge is a soft blotch.

xc  = signed distance to the front in CSS px (+ ahead, - burnt)
reveal = clamp(0.5 - xc/aa, 0, 1)      // new frame from the front back, cut to the pixel
col = mix(fromFrozen, toLive, reveal)
col = mix(col, charcoal,  bed * pores) // 26 px band of torn, porous char (alpha-masked)
col += flame(xc) + charGlow(xc)        // additive: thread, ember zone, tight glow

Staging split

goes in the skill staging (yours to change)
the composite order, the distance field, the ember ramp, char rules, the noise bake what the two scenes are, palette of the scenes, typography, page copy
the two scene buffers (frozen from, live to) and the scissor which side the line enters from (see below)
timing, easing, DPR, reduced-motion still control chrome

Rules, each tied to the failure it prevents

Draw the frozen old frame and the live new scene, never one fading into the other. Snapshot the outgoing scene once into a full-resolution target when the transition starts (clock frozen) and keep rendering the incoming scene live. A cross-fade, or a burn over a still-animating old scene, shows two chapters in one patch of screen and the fire stops being the thing that changes the page.

Read the full file on GitHub · 187 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 22d ago First seen · 187 lines · 167 tokens per session scan A 690c85e4b5e2

Subscribe to this mod's changes

paper-cinder-transition is a skill published in the GitHub repository MengTo/Skills (6,944 stars, last pushed 4d ago), licensed MIT. It adds 167 tokens to every session and 3,390 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-01.

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