canvas-design

canvas-design is a skill for Claude Code, Codex from MerkyorLynn/Lynn. It costs 152 tokens per session (2,459 once invoked), scanned A, a copy of canvas-design, Apache-2.0.

A design workflow for creating original visual artwork as PNG images or PDF documents, guided by a written visual style or philosophy.

In plain words
What is it for?
It helps create posters, illustrations, and other static visual designs with intentional choices about form, space, colour, composition, images, graphics, and patterns.
Why use it?
It gives visual projects a considered direction before the artwork is made.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It helps create posters, illustrations, and other static visual designs with intentional choices about form, space, colour, composition, images, graphics, and patterns.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/merkyorlynn/lynn/canvas-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add MerkyorLynn/Lynn --skill canvas-design
Clone the repo
git clone --depth 1 https://github.com/MerkyorLynn/Lynn

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for canvas-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/merkyorlynn/lynn/canvas-design/github.svg)](https://agentmods.dev/skills/merkyorlynn/lynn/canvas-design)
Your own site
<a href="https://agentmods.dev/skills/merkyorlynn/lynn/canvas-design"><img src="https://agentmods.dev/badge/skills/merkyorlynn/lynn/canvas-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for canvas-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/merkyorlynn/lynn/canvas-design"><img src="https://agentmods.dev/badge/skills/merkyorlynn/lynn/canvas-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 152 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,459 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 95% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00152 $0.02459
Opus 5 $0.00076 $0.01229
Sonnet 5 $0.00030 $0.00492
Haiku 4.5 $0.00015 $0.00246

Measured 12d ago against content hash f2b7727694db, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

canvas-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

95% identical to canvas-design — 259 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills2set/canvas-design/SKILL.md · 130 lines

How it starts

The opening of the file, as written. The whole thing — 130 lines — stays where its author put it; the contents beside it link to each section on GitHub.

These are instructions for creating design philosophies - aesthetic movements that are then EXPRESSED VISUALLY. Output only .md files, .pdf files, and .png files.

Complete this in two steps:

  1. Design Philosophy Creation (.md file)
  2. Express by creating it on a canvas (.pdf file or .png file)

First, undertake this task:

DESIGN PHILOSOPHY CREATION

To begin, create a VISUAL PHILOSOPHY (not layouts or templates) that will be interpreted through:

  • Form, space, color, composition
  • Images, graphics, shapes, patterns
  • Minimal text as visual accent

THE CRITICAL UNDERSTANDING

  • What is received: Some subtle input or instructions by the user that should be taken into account, but used as a foundation; it should not constrain creative freedom.
  • What is created: A design philosophy/aesthetic movement.
  • What happens next: Then, the same version receives the philosophy and EXPRESSES IT VISUALLY - creating artifacts that are 90% visual design, 10% essential text.

Consider this approach:

  • Write a manifesto for an art movement
  • The next phase involves making the artwork

The philosophy must emphasize: Visual expression. Spatial communication. Artistic interpretation. Minimal words.

HOW TO GENERATE A VISUAL PHILOSOPHY

Name the movement (1-2 words): "Brutalist Joy" / "Chromatic Silence" / "Metabolist Dreams"

Articulate the philosophy (4-6 paragraphs - concise but complete):

To capture the VISUAL essence, express how the philosophy manifests through:

  • Space and form
  • Color and material
  • Scale and rhythm
  • Composition and balance
  • Visual hierarchy

CRITICAL GUIDELINES:

  • Avoid redundancy: Each design aspect should be mentioned once. Avoid repeating points about color theory, spatial relationships, or typographic principles unless adding new depth.
  • Emphasize craftsmanship REPEATEDLY: The philosophy MUST stress multiple times that the final work should appear as though it took countless hours to create, was labored over with care, and comes from someone at the absolute top of their field. This framing is essential - repeat phrases like "meticulously crafted," "the product of deep expertise," "painstaking attention," "master-level execution."
  • Leave creative space: Remain specific about the aesthetic direction, but concise enough that the next Claude has room to make interpretive choices also at a extremely high level of craftmanship.

Read the full file on GitHub · 130 lines

Files

What ships with it

60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 130 lines · 152 tokens per session scan A f2b7727694db

Subscribe to this mod's changes

canvas-design is a skill published in the GitHub repository MerkyorLynn/Lynn (43 stars, last pushed yesterday), licensed Apache-2.0. It adds 152 tokens to every session and 2,459 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. It is 95% identical to canvas-design, differing in 259 lines, and is treated as a copy.

Related

Other skills, from other repositories

desktop-brand-builder

Generate a branded Qwen Code desktop package from the Tauri desktop shell using a minimal brandId and logo. Use when the user wants a custom, white-label, or rebranded desktop client, installer, DMG/EXE/AppImage/deb, or one-click brand build on top of packages/desktop-shell.

QwenLM/qwen-code · 69 tokens

dataviz

Design guidance for charts, graphs, dashboards, maps, and data visualizations, including a local palette validator.

QwenLM/qwen-code · 26 tokens

ux-ui

Design usable, accessible, humane interfaces — interaction patterns, component states, forms, feedback, and WCAG compliance. Use when making decisions about how UI behaves, not just how it looks.

jnotsknab/mux-swarm · 41 tokens

frontend-design

Design distinctive, polished UI that avoids generic 'AI slop'. Use when making visual design decisions: typography, color, spacing, hierarchy, motion, and component composition.

jnotsknab/mux-swarm · 37 tokens

cua-driver

Drive a native GUI app (macOS, Windows, Linux) via the Qwen Cua Driver CLI (default) or MCP server; snapshot its accessibility tree, act through snapshot-bound element tokens, native menu paths, exact window geometry, or pixel coordinates, and verify from fresh state. Use when the user asks you to operate, drive…

QwenLM/qwen-code · 88 tokens

codegraph

Analyze indexed codebases via graph database (neug) and vector index (zvec). Covers call graphs, dependencies, dead code, hotspots, module coupling, architecture reports, semantic search, impact analysis, bug root cause from GitHub issues, class diagrams (UML), and PR review (risk scoring, conflict detection…

QwenLM/qwen-code · 0 tokens